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[MIRROR] Fixes layering issues brought by the FoV PR. [MDB IGNORE] (#11411)
* Fixes layering issues brought by the FoV PR. * Update code/__DEFINES/layers.dm * Update code/modules/mob/living/living_defines.dm * Update code/modules/mob/living/simple_animal/hostile/venus_human_trap.dm Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
This commit is contained in:
@@ -23,14 +23,22 @@
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#define FLOOR_PLANE -7
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#define GAME_PLANE -4
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#define GAME_PLANE_FOV_HIDDEN -3
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#define GAME_PLANE -6
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#define GAME_PLANE_FOV_HIDDEN -5
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#define GAME_PLANE_UPPER -4
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#define GAME_PLANE_UPPER_FOV_HIDDEN -3
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#define ABOVE_GAME_PLANE -2
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#define MOUSE_TRANSPARENT_PLANE -1 //SKYRAT EDIT ADDITION - Pollution port
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// PLANE_SPACE layer(s)
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#define SPACE_LAYER 1.8
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//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
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//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define. Most floors (FLOOR_PLANE) and walls (GAME_PLANE) use this.
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// GAME_PLANE layers
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#define CULT_OVERLAY_LAYER 2.01
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#define MID_TURF_LAYER 2.02
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#define HIGH_TURF_LAYER 2.03
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@@ -80,28 +88,40 @@
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#define CORGI_ASS_PIN_LAYER 3.41
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#define NOT_HIGH_OBJ_LAYER 3.5
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#define HIGH_OBJ_LAYER 3.6
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#define BELOW_MOB_LAYER 3.7
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// GAME_PLANE_FOV_HIDDEN layers
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#define LOW_MOB_LAYER 3.75
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#define LYING_MOB_LAYER 3.8
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#define VEHICLE_LAYER 3.9
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#define MOB_BELOW_PIGGYBACK_LAYER 3.94
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//#define MOB_LAYER 4 //For easy recordkeeping; this is a byond define
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#define MOB_SHIELD_LAYER 4.01
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#define MOB_ABOVE_PIGGYBACK_LAYER 4.06
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#define MOB_UPPER_LAYER 4.07
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#define HITSCAN_PROJECTILE_LAYER 4.09 //above all mob but still hidden by FoV
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// GAME_PLANE_UPPER layers
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#define ABOVE_MOB_LAYER 4.1
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#define WALL_OBJ_LAYER 4.25
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#define EDGED_TURF_LAYER 4.3
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#define ON_EDGED_TURF_LAYER 4.35
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#define LARGE_MOB_LAYER 4.4
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#define ABOVE_ALL_MOB_LAYER 4.5
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#define SPACEVINE_LAYER 4.4
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#define SPACEVINE_LAYER 4.8
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#define SPACEVINE_MOB_LAYER 4.9
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// GAME_PLANE_UPPER_FOV_HIDDEN layers
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#define LARGE_MOB_LAYER 4.5
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#define SPACEVINE_MOB_LAYER 4.6
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// Intermediate layer used by both GAME_PLANE_FOV_HIDDEN and ABOVE_GAME_PLANE
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#define ABOVE_ALL_MOB_LAYER 4.7
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// ABOVE_GAME_PLANE layers
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//#define FLY_LAYER 5 //For easy recordkeeping; this is a byond define
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#define GASFIRE_LAYER 5.05
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#define RIPPLE_LAYER 5.1
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#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
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#define BLACKNESS_PLANE 0 //To keep from conflicts with SEE_BLACKNESS internals
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#define AREA_PLANE 60
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#define MASSIVE_OBJ_PLANE 70
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@@ -86,6 +86,20 @@
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. = ..()
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add_filter("vision_cone", 1, alpha_mask_filter(render_source = FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags = MASK_INVERSE))
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/atom/movable/screen/plane_master/game_world_upper
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name = "upper game world plane master"
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plane = GAME_PLANE_UPPER
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render_relay_plane = GAME_PLANE
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/game_world_upper_fov_hidden
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name = "upper game world fov hidden plane master"
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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render_relay_plane = GAME_PLANE_FOV_HIDDEN
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/atom/movable/screen/plane_master/game_world_above
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name = "above game world plane master"
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plane = ABOVE_GAME_PLANE
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@@ -86,6 +86,8 @@ INITIALIZE_IMMEDIATE(/atom/movable/plane_master_controller)
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FLOOR_PLANE,
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GAME_PLANE,
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GAME_PLANE_FOV_HIDDEN,
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GAME_PLANE_UPPER,
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GAME_PLANE_UPPER_FOV_HIDDEN,
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ABOVE_GAME_PLANE,
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MASSIVE_OBJ_PLANE,
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GHOST_PLANE,
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@@ -194,6 +194,7 @@
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icon = 'icons/effects/96x96.dmi'
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icon_state = "landing"
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layer = BELOW_MOB_LAYER
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plane = GAME_PLANE
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pixel_x = -32
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pixel_y = -32
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color = "#FF0000"
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@@ -203,6 +204,7 @@
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icon = 'icons/mob/lavaland/64x64megafauna.dmi'
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icon_state = "dragon"
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layer = ABOVE_ALL_MOB_LAYER
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plane = GAME_PLANE_UPPER_FOV_HIDDEN
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pixel_x = -16
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duration = 10
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randomdir = FALSE
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@@ -2,6 +2,7 @@
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icon = 'icons/mob/telegraphing/telegraph_holographic.dmi'
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icon_state = "target_box"
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layer = BELOW_MOB_LAYER
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plane = GAME_PLANE
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light_range = 1
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duration = 2 SECONDS
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@@ -215,6 +215,7 @@
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//speech bubble
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if(owner.client)
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var/mutable_appearance/MA = mutable_appearance('icons/mob/talk.dmi', src, "default[say_test(message)]", FLY_LAYER)
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MA.plane = ABOVE_GAME_PLANE
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MA.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
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INVOKE_ASYNC(GLOBAL_PROC, /proc/flick_overlay, MA, list(owner.client), 30)
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@@ -101,6 +101,7 @@
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image_icon = 'icons/effects/effects.dmi'
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image_state = "bluestream"
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image_layer = ABOVE_MOB_LAYER
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image_plane = GAME_PLANE_UPPER
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var/obj/effect/hallucination/simple/bluespace_stream/linked_to
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var/mob/living/carbon/seer
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@@ -55,6 +55,7 @@
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effect.icon_state = overlay.icon_state
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effect.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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effect.layer = ABOVE_ALL_MOB_LAYER
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effect.plane = ABOVE_GAME_PLANE
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LAZYSET(edgeturf_effects, target, effect)
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/datum/proximity_monitor/advanced/peaceborg_dampener/cleanup_edge_turf(turf/target)
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@@ -6,6 +6,7 @@
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icon = 'icons/effects/160x160.dmi'
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icon_state = "time"
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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pixel_x = -64
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pixel_y = -64
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -11,6 +11,7 @@
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idle_power_usage = 5
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active_power_usage = 10
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layer = WALL_OBJ_LAYER
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plane = GAME_PLANE_UPPER
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resistance_flags = FIRE_PROOF
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damage_deflection = 12
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armor = list(MELEE = 50, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 0, BIO = 0, FIRE = 90, ACID = 50)
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@@ -223,7 +223,8 @@
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if(visible_icon)
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if(eye_user.client)
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eye_user.client.images -= user_image
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user_image = image(icon,loc,icon_state,FLY_LAYER)
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user_image = image(icon,loc,icon_state, FLY_LAYER)
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user_image.plane = ABOVE_GAME_PLANE
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eye_user.client.images += user_image
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/mob/camera/ai_eye/remote/relaymove(mob/living/user, direction)
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@@ -531,7 +531,8 @@ Possible to do for anyone motivated enough:
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Hologram.Impersonation = user
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Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
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Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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Hologram.layer = FLY_LAYER //Above all the other objects/mobs. Or the vast majority of them.
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Hologram.plane = ABOVE_GAME_PLANE
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Hologram.set_anchored(TRUE)//So space wind cannot drag it.
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Hologram.name = "[user.name] (Hologram)"//If someone decides to right click.
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Hologram.set_light(2) //hologram lighting
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@@ -718,6 +719,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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holder.selected_language = record.language
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Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it.
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Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them.
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Hologram.plane = ABOVE_GAME_PLANE
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Hologram.set_anchored(TRUE)//So space wind cannot drag it.
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Hologram.name = "[record.caller_name] (Hologram)"//If someone decides to right click.
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Hologram.set_light(2) //hologram lighting
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@@ -844,6 +846,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
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icon = 'icons/effects/96x96.dmi'
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icon_state = "holoray"
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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density = FALSE
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anchored = TRUE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -19,6 +19,7 @@
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icon_state = "kiosk"
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base_icon_state = "kiosk"
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layer = ABOVE_MOB_LAYER
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plane = GAME_PLANE_UPPER
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density = TRUE
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circuit = /obj/item/circuitboard/machine/medical_kiosk
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payment_department = ACCOUNT_MED
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/recycling.dmi'
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icon_state = "grinder-o0"
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layer = ABOVE_ALL_MOB_LAYER // Overhead
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plane = ABOVE_GAME_PLANE
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density = TRUE
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circuit = /obj/item/circuitboard/machine/recycler
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var/safety_mode = FALSE // Temporarily stops machine if it detects a mob
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@@ -69,6 +69,7 @@
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max_integrity = 20
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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layer = ABOVE_MOB_LAYER
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plane = GAME_PLANE_UPPER
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/obj/structure/emergency_shield/cult/barrier
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density = FALSE //toggled on right away by the parent rune
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@@ -6,6 +6,7 @@
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icon = 'icons/obj/recycling.dmi'
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icon_state = "separator-AO1"
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layer = ABOVE_ALL_MOB_LAYER // Overhead
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plane = ABOVE_GAME_PLANE
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density = FALSE
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var/transform_dead = 0
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var/transform_standing = 0
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@@ -105,6 +105,7 @@
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desc = "Somebody should remove that."
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gender = NEUTER
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layer = WALL_OBJ_LAYER
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plane = GAME_PLANE_UPPER
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icon_state = "cobweb1"
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resistance_flags = FLAMMABLE
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beauty = -100
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@@ -19,6 +19,7 @@
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icon = 'icons/obj/chempuff.dmi'
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pass_flags = PASSTABLE | PASSGRILLE
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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///The mob who sourced this puff, if one exists
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var/mob/user
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///The sprayer who fired this puff
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@@ -33,6 +33,7 @@
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icon_state = "explosion"
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opacity = TRUE
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anchored = TRUE
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layer = ABOVE_ALL_MOB_LAYER
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plane = ABOVE_GAME_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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pixel_x = -32
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@@ -12,7 +12,7 @@
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anchored = TRUE
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density = FALSE
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layer = EDGED_TURF_LAYER
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plane = ABOVE_GAME_PLANE
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plane = GAME_PLANE_UPPER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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var/amount = 3
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animate_movement = NO_STEPS
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@@ -271,6 +271,7 @@
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opacity = TRUE // changed in New()
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anchored = TRUE
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layer = EDGED_TURF_LAYER
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plane = GAME_PLANE_UPPER
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resistance_flags = FIRE_PROOF | ACID_PROOF
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name = "foamed metal"
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desc = "A lightweight foamed metal wall that can be used as base to construct a wall."
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@@ -4,6 +4,7 @@
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icon_state = "x2"
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anchored = TRUE
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layer = TURF_LAYER
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plane = GAME_PLANE
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invisibility = INVISIBILITY_ABSTRACT
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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@@ -39,6 +39,7 @@
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opacity = TRUE
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density = TRUE
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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//Makes a tile fully lit no matter what
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/obj/effect/fullbright
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@@ -54,6 +55,7 @@
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anchored = TRUE
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icon_state = "wave3"
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layer = RIPPLE_LAYER
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plane = ABOVE_GAME_PLANE
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/obj/effect/abstract/marker/Initialize(mapload)
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. = ..()
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@@ -23,6 +23,7 @@
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icon_state = "palm1"
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density = TRUE
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layer = WALL_OBJ_LAYER
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plane = GAME_PLANE_UPPER
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anchored = TRUE
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/obj/effect/overlay/palmtree_l
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@@ -31,6 +32,7 @@
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icon_state = "palm2"
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density = TRUE
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layer = WALL_OBJ_LAYER
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plane = GAME_PLANE_UPPER
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anchored = TRUE
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/obj/effect/overlay/coconut
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@@ -34,6 +34,7 @@
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icon = 'icons/obj/objects.dmi'
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icon_state = "anom"
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layer = RIPPLE_LAYER
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plane = ABOVE_GAME_PLANE
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mech_sized = TRUE
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teleport_channel = TELEPORT_CHANNEL_WORMHOLE
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@@ -35,6 +35,7 @@
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name = "unholy glow"
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icon_state = "doorglow"
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layer = CLOSED_FIREDOOR_LAYER //above closed doors
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plane = GAME_PLANE
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/obj/effect/temp_visual/cult/door/unruned
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icon_state = "unruneddoorglow"
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@@ -43,6 +44,7 @@
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name = "unholy glow"
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icon_state = "wallglow"
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layer = ABOVE_NORMAL_TURF_LAYER
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plane = GAME_PLANE
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/obj/effect/temp_visual/cult/turf/floor
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icon_state = "floorglow"
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@@ -53,6 +55,7 @@
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icon_state = "space"
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duration = 600
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layer = ABOVE_OBJ_LAYER
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plane = GAME_PLANE
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//visuals for runes being magically created
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/obj/effect/temp_visual/cult/rune_spawn
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@@ -4,6 +4,7 @@
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duration = 5
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randomdir = FALSE
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layer = BELOW_MOB_LAYER
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plane = GAME_PLANE
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var/splatter_type = "splatter"
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/obj/effect/temp_visual/dir_setting/bloodsplatter/Initialize(mapload, set_dir)
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@@ -20,6 +21,7 @@
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if(SOUTH)
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target_pixel_y = -16
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layer = ABOVE_MOB_LAYER
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plane = GAME_PLANE_UPPER
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if(EAST)
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target_pixel_x = 16
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if(WEST)
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@@ -34,10 +36,12 @@
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target_pixel_x = 16
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target_pixel_y = -16
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layer = ABOVE_MOB_LAYER
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plane = GAME_PLANE_UPPER
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if(SOUTHWEST)
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target_pixel_x = -16
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target_pixel_y = -16
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||||
layer = ABOVE_MOB_LAYER
|
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plane = GAME_PLANE_UPPER
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||||
animate(src, pixel_x = target_pixel_x, pixel_y = target_pixel_y, alpha = 0, time = duration)
|
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/obj/effect/temp_visual/dir_setting/bloodsplatter/xenosplatter
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@@ -47,6 +51,7 @@
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name = "speedbike trails"
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icon_state = "ion_fade"
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layer = BELOW_MOB_LAYER
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plane = GAME_PLANE
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duration = 10
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randomdir = 0
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||||
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@@ -136,7 +141,8 @@
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/obj/effect/temp_visual/dir_setting/curse/grasp_portal
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||||
icon = 'icons/effects/64x64.dmi'
|
||||
layer = LARGE_MOB_LAYER
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
pixel_y = -16
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||||
pixel_x = -16
|
||||
duration = 32
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||||
@@ -156,6 +162,7 @@
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icon = 'icons/effects/beam_splash.dmi'
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||||
icon_state = "beam_splash_l"
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||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
pixel_y = -16
|
||||
duration = 50
|
||||
|
||||
@@ -317,6 +324,7 @@
|
||||
icon = 'icons/obj/guns/projectiles.dmi'
|
||||
icon_state = "kinetic_blast"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/explosion
|
||||
@@ -482,6 +490,7 @@
|
||||
icon = 'icons/effects/effects_rcd.dmi'
|
||||
icon_state = ""
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/status = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "pew"
|
||||
icon = 'icons/obj/guns/projectiles.dmi'
|
||||
icon_state = "nothing"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
layer = HITSCAN_PROJECTILE_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
icon_state = "nothing"
|
||||
anchored = TRUE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
///time, in deciseconds, that this object will exist
|
||||
var/duration = 10
|
||||
|
||||
@@ -37,7 +37,8 @@
|
||||
desc = "This is good for spacecoin because"
|
||||
icon = 'icons/obj/money_machine.dmi'
|
||||
icon_state = "bogdanoff"
|
||||
layer = LARGE_MOB_LAYER
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
armor = list(MELEE = 80, BULLET = 30, LASER = 30, ENERGY = 60, BOMB = 90, BIO = 0, FIRE = 100, ACID = 80)
|
||||
density = TRUE
|
||||
pixel_z = -8
|
||||
@@ -203,6 +204,7 @@
|
||||
pixel_z = 300
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER//that wasn't flying, that was falling with style!
|
||||
plane = ABOVE_GAME_PLANE
|
||||
icon_state = "missile_blur"
|
||||
|
||||
/obj/effect/dumpeet_target
|
||||
|
||||
@@ -575,7 +575,7 @@
|
||||
light_range = 4
|
||||
light_power = 10
|
||||
alpha = 0
|
||||
layer = 0
|
||||
plane = FLOOR_PLANE
|
||||
on = TRUE
|
||||
anchored = TRUE
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
|
||||
@@ -97,6 +97,7 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "forcefield"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
anchored = TRUE
|
||||
pass_flags_self = PASSGLASS
|
||||
density = TRUE
|
||||
|
||||
@@ -161,6 +161,7 @@
|
||||
inhand_icon_state = "supermattersliver"
|
||||
pulseicon = "supermatter_sliver_pulse"
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
|
||||
|
||||
/obj/item/nuke_core/supermatter_sliver/attack_tk(mob/user) // no TK dusting memes
|
||||
|
||||
@@ -127,7 +127,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
/obj/item/claymore/highlander/process()
|
||||
if(ishuman(loc))
|
||||
var/mob/living/carbon/human/H = loc
|
||||
loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
|
||||
loc.plane = GAME_PLANE_UPPER_FOV_HIDDEN //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS)
|
||||
ADD_TRAIT(H, TRAIT_NOBLEED, HIGHLANDER_TRAIT) //AND WE WON'T BLEED OUT LIKE COWARDS
|
||||
else
|
||||
if(!(flags_1 & ADMIN_SPAWNED_1))
|
||||
@@ -242,7 +242,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/claymore/highlander/robot/process()
|
||||
loc.layer = LARGE_MOB_LAYER
|
||||
loc.plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
|
||||
/obj/item/katana
|
||||
name = "katana"
|
||||
@@ -936,6 +936,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
icon_state = "highfreq_slash"
|
||||
alpha = 150
|
||||
duration = 0.5 SECONDS
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
/obj/effect/temp_visual/slash/Initialize(mapload, atom/target, x_slashed, y_slashed)
|
||||
|
||||
@@ -337,6 +337,7 @@
|
||||
integrity_failure = 0.05
|
||||
var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive
|
||||
layer = MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
var/obj/item/clothing/mask/facehugger/child
|
||||
///Proximity monitor associated with this atom, needed for proximity checks.
|
||||
var/datum/proximity_monitor/proximity_monitor
|
||||
|
||||
@@ -111,8 +111,10 @@
|
||||
/obj/structure/chair/proc/handle_layer()
|
||||
if(has_buckled_mobs() && dir == NORTH)
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
/obj/structure/chair/post_buckle_mob(mob/living/M)
|
||||
. = ..()
|
||||
@@ -172,7 +174,7 @@
|
||||
/obj/structure/chair/comfy/Initialize(mapload)
|
||||
armrest = GetArmrest()
|
||||
armrest.layer = ABOVE_MOB_LAYER
|
||||
armrest.plane = ABOVE_GAME_PLANE
|
||||
armrest.plane = GAME_PLANE_UPPER
|
||||
return ..()
|
||||
|
||||
/obj/structure/chair/comfy/proc/GetArmrest()
|
||||
|
||||
@@ -21,6 +21,7 @@
|
||||
/obj/structure/chair/pew/left/Initialize(mapload)
|
||||
leftpewarmrest = GetLeftPewArmrest()
|
||||
leftpewarmrest.layer = ABOVE_MOB_LAYER
|
||||
leftpewarmrest.plane = GAME_PLANE_UPPER
|
||||
return ..()
|
||||
|
||||
/obj/structure/chair/pew/left/proc/GetLeftPewArmrest()
|
||||
@@ -52,6 +53,7 @@
|
||||
/obj/structure/chair/pew/right/Initialize(mapload)
|
||||
rightpewarmrest = GetRightPewArmrest()
|
||||
rightpewarmrest.layer = ABOVE_MOB_LAYER
|
||||
rightpewarmrest.plane = GAME_PLANE_UPPER
|
||||
return ..()
|
||||
|
||||
/obj/structure/chair/pew/right/proc/GetRightPewArmrest()
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
/obj/structure/chair/sofa/Initialize(mapload)
|
||||
armrest = mutable_appearance(icon, "[icon_state]_armrest", ABOVE_MOB_LAYER)
|
||||
armrest.plane = GAME_PLANE_UPPER
|
||||
return ..()
|
||||
|
||||
/obj/structure/chair/sofa/electrify_self(obj/item/assembly/shock_kit/input_shock_kit, mob/user, list/overlays_from_child_procs)
|
||||
|
||||
@@ -17,8 +17,7 @@ LINEN BINS
|
||||
icon_state = "sheetwhite"
|
||||
inhand_icon_state = "sheetwhite"
|
||||
slot_flags = ITEM_SLOT_NECK
|
||||
layer = MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
layer = BELOW_MOB_LAYER
|
||||
throwforce = 0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
@@ -46,11 +45,13 @@ LINEN BINS
|
||||
return
|
||||
if(layer == initial(layer))
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
to_chat(user, span_notice("You cover yourself with [src]."))
|
||||
pixel_x = 0
|
||||
pixel_y = 0
|
||||
else
|
||||
layer = initial(layer)
|
||||
plane = initial(plane)
|
||||
to_chat(user, span_notice("You smooth [src] out beneath you."))
|
||||
add_fingerprint(user)
|
||||
return
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
max_integrity = 100
|
||||
buckle_lying = 0
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
var/view_range = 2.5
|
||||
var/cooldown = 0
|
||||
/// The projectile that the turret fires
|
||||
@@ -92,6 +93,7 @@
|
||||
M.put_in_hands(TC)
|
||||
M.pixel_y = 14
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
setDir(SOUTH)
|
||||
playsound(src,'sound/mecha/mechmove01.ogg', 50, TRUE)
|
||||
set_anchored(TRUE)
|
||||
@@ -126,34 +128,42 @@
|
||||
switch(dir)
|
||||
if(NORTH)
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
user.pixel_x = 0
|
||||
user.pixel_y = -14
|
||||
if(NORTHEAST)
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
user.pixel_x = -8
|
||||
user.pixel_y = -4
|
||||
if(EAST)
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
user.pixel_x = -14
|
||||
user.pixel_y = 0
|
||||
if(SOUTHEAST)
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
user.pixel_x = -8
|
||||
user.pixel_y = 4
|
||||
if(SOUTH)
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
user.pixel_x = 0
|
||||
user.pixel_y = 14
|
||||
if(SOUTHWEST)
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
user.pixel_x = 8
|
||||
user.pixel_y = 4
|
||||
if(WEST)
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
user.pixel_x = 14
|
||||
user.pixel_y = 0
|
||||
if(NORTHWEST)
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
user.pixel_x = 8
|
||||
user.pixel_y = -4
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
density = TRUE
|
||||
pixel_x = -16
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
var/log_amount = 10
|
||||
|
||||
/obj/structure/flora/tree/attackby(obj/item/W, mob/user, params)
|
||||
@@ -306,6 +307,7 @@
|
||||
icon_state = "plant-01"
|
||||
desc = "A little bit of nature contained in a pot."
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
force = 10
|
||||
throwforce = 13
|
||||
@@ -496,6 +498,7 @@
|
||||
pixel_x = -16
|
||||
pixel_y = -12
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
/obj/structure/flora/rock/pile/largejungle
|
||||
name = "rocks"
|
||||
|
||||
@@ -79,6 +79,7 @@
|
||||
density = TRUE
|
||||
deconstructible = FALSE
|
||||
layer = EDGED_TURF_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
/**
|
||||
* A variety of statue in disrepair; parts are broken off and a gemstone is missing
|
||||
*/
|
||||
@@ -104,6 +105,7 @@
|
||||
icon_state = "frontwalltop"
|
||||
density = FALSE
|
||||
layer = ABOVE_ALL_MOB_LAYER //except for the stairs tile, which should be set to OBJ_LAYER aka 3.
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
|
||||
/obj/structure/fluff/bus/passable/seat
|
||||
@@ -112,6 +114,7 @@
|
||||
icon_state = "backseat"
|
||||
pixel_y = 17
|
||||
layer = OBJ_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
|
||||
/obj/structure/fluff/bus/passable/seat/driver
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
buckle_lying = 0
|
||||
buckle_prevents_pull = TRUE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
var/blade_status = GUILLOTINE_BLADE_RAISED
|
||||
var/blade_sharpness = GUILLOTINE_BLADE_MAX_SHARP // How sharp the blade is
|
||||
var/kill_count = 0
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "punchingbag"
|
||||
anchored = TRUE
|
||||
layer = WALL_OBJ_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
var/list/hit_sounds = list('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg',\
|
||||
'sound/weapons/punch1.ogg', 'sound/weapons/punch2.ogg', 'sound/weapons/punch3.ogg', 'sound/weapons/punch4.ogg')
|
||||
|
||||
@@ -82,6 +83,7 @@
|
||||
|
||||
/obj/structure/weightmachine/weightlifter/AnimateMachine(mob/living/user)
|
||||
var/mutable_appearance/swole_overlay = mutable_appearance(icon, "fitnessweight-w", WALL_OBJ_LAYER)
|
||||
swole_overlay.plane = GAME_PLANE_UPPER
|
||||
add_overlay(swole_overlay)
|
||||
var/reps = 0
|
||||
user.pixel_y = 5
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
. = ..()
|
||||
if(use_vis_overlay)
|
||||
alpha = 0
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, GAME_PLANE_UPPER, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
if(source_projector)
|
||||
projector = source_projector
|
||||
LAZYADD(projector.signs, src)
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
/obj/structure/plasticflaps/Initialize(mapload)
|
||||
. = ..()
|
||||
alpha = 0
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, plane, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
SSvis_overlays.add_vis_overlay(src, icon, icon_state, ABOVE_MOB_LAYER, GAME_PLANE_UPPER, dir, add_appearance_flags = RESET_ALPHA) //you see mobs under it, but you hit them like they are above it
|
||||
|
||||
/obj/structure/plasticflaps/examine(mob/user)
|
||||
. = ..()
|
||||
|
||||
@@ -120,6 +120,7 @@
|
||||
return
|
||||
var/mutable_appearance/water_falling = mutable_appearance('icons/obj/watercloset.dmi', "water", ABOVE_MOB_LAYER)
|
||||
water_falling.color = mix_color_from_reagents(reagents.reagent_list)
|
||||
water_falling.plane = GAME_PLANE_UPPER
|
||||
. += water_falling
|
||||
|
||||
/obj/machinery/shower/proc/handle_mist()
|
||||
@@ -218,6 +219,7 @@
|
||||
icon = 'icons/obj/watercloset.dmi'
|
||||
icon_state = "mist"
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
anchored = TRUE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
|
||||
@@ -655,10 +655,12 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
|
||||
open = !open
|
||||
if(open)
|
||||
layer = SIGN_LAYER
|
||||
plane = GAME_PLANE
|
||||
set_density(FALSE)
|
||||
set_opacity(FALSE)
|
||||
else
|
||||
layer = WALL_OBJ_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
set_density(TRUE)
|
||||
if(opaque_closed)
|
||||
set_opacity(TRUE)
|
||||
@@ -755,6 +757,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
|
||||
/obj/structure/curtain/cloth/fancy/mechanical/proc/open()
|
||||
icon_state = "[icon_type]-open"
|
||||
layer = SIGN_LAYER
|
||||
plane = GAME_PLANE
|
||||
set_density(FALSE)
|
||||
open = TRUE
|
||||
set_opacity(FALSE)
|
||||
@@ -762,6 +765,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/urinal, 32)
|
||||
/obj/structure/curtain/cloth/fancy/mechanical/proc/close()
|
||||
icon_state = "[icon_type]-closed"
|
||||
layer = WALL_OBJ_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
set_density(TRUE)
|
||||
open = FALSE
|
||||
if(opaque_closed)
|
||||
|
||||
@@ -14,6 +14,7 @@
|
||||
opacity = TRUE
|
||||
density = TRUE
|
||||
layer = EDGED_TURF_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
base_icon_state = "smoothrocks"
|
||||
temperature = TCMB
|
||||
color = "#677" //SKYRAT EDIT ADDITION
|
||||
@@ -554,6 +555,7 @@
|
||||
/turf/closed/mineral/gibtonite/proc/explosive_reaction(mob/user = null, triggered_by_explosion = 0)
|
||||
if(stage == GIBTONITE_UNSTRUCK)
|
||||
activated_overlay = mutable_appearance('icons/turf/smoothrocks.dmi', "rock_Gibtonite_inactive", ON_EDGED_TURF_LAYER) //shows in gaps between pulses if there are any
|
||||
activated_overlay.plane = GAME_PLANE_UPPER
|
||||
add_overlay(activated_overlay)
|
||||
name = "gibtonite deposit"
|
||||
desc = "An active gibtonite reserve. Run!"
|
||||
|
||||
@@ -411,6 +411,7 @@ GLOBAL_DATUM(everyone_a_traitor, /datum/everyone_is_a_traitor_controller)
|
||||
portalAnnounce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
|
||||
|
||||
var/mutable_appearance/storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
||||
storm.plane = ABOVE_GAME_PLANE
|
||||
storm.color = prefs["color"]["value"]
|
||||
|
||||
message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [pathToSpawn]")
|
||||
|
||||
@@ -16,6 +16,7 @@ GLOBAL_LIST_EMPTY(blob_nodes)
|
||||
see_in_dark = 8
|
||||
invisibility = INVISIBILITY_OBSERVER
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
pass_flags = PASSBLOB
|
||||
faction = list(ROLE_BLOB)
|
||||
|
||||
@@ -665,6 +665,7 @@
|
||||
icon_state = "small_rune_1"
|
||||
duration = 1 MINUTES
|
||||
layer = LOW_SIGIL_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
/obj/effect/temp_visual/glowing_rune/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -366,6 +366,7 @@
|
||||
name = "tornado"
|
||||
desc = "This thing sucks!"
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
randomdir = 0
|
||||
duration = 40
|
||||
pixel_x = 500
|
||||
|
||||
@@ -62,6 +62,7 @@
|
||||
icon = 'icons/effects/fire.dmi'
|
||||
icon_state = "1"
|
||||
layer = GASFIRE_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
blend_mode = BLEND_ADD
|
||||
light_system = MOVABLE_LIGHT
|
||||
light_range = LIGHT_RANGE_FIRE
|
||||
|
||||
@@ -255,6 +255,7 @@ GLOBAL_LIST_INIT(nonreactive_gases, typecacheof(list(/datum/gas/oxygen, /datum/g
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
anchored = TRUE // should only appear in vis_contents, but to be safe
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
appearance_flags = TILE_BOUND
|
||||
vis_flags = NONE
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
name = "crystallizer"
|
||||
desc = "Used to crystallize or solidify gases."
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
density = TRUE
|
||||
max_integrity = 300
|
||||
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 100, BOMB = 0, BIO = 100, FIRE = 80, ACID = 30)
|
||||
|
||||
@@ -16,7 +16,8 @@
|
||||
// Must be tall, otherwise the filter will consider this as a 32x32 tile
|
||||
// and will crop the head off.
|
||||
icon_state = "mask_bg"
|
||||
layer = MOB_LAYER + 0.01
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
pixel_y = 22
|
||||
appearance_flags = KEEP_TOGETHER
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
verb_say = "intones"
|
||||
icon = 'icons/obj/structures.dmi'
|
||||
icon_state = "speaking_tile"
|
||||
layer = 5
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
resistance_flags = INDESTRUCTIBLE
|
||||
var/speaking = FALSE
|
||||
var/times_spoken_to = 0
|
||||
|
||||
@@ -879,6 +879,8 @@ GLOBAL_DATUM_INIT(podlauncher, /datum/centcom_podlauncher, new)
|
||||
image_icon = 'icons/obj/supplypods_32x32.dmi'
|
||||
image_state = "selector"
|
||||
image_layer = FLY_LAYER
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
alpha = 150
|
||||
|
||||
/obj/effect/hallucination/simple/dropoff_location
|
||||
@@ -886,4 +888,6 @@ GLOBAL_DATUM_INIT(podlauncher, /datum/centcom_podlauncher, new)
|
||||
image_icon = 'icons/obj/supplypods_32x32.dmi'
|
||||
image_state = "dropoff_indicator"
|
||||
image_layer = FLY_LAYER
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
alpha = 0
|
||||
|
||||
@@ -459,6 +459,7 @@
|
||||
glow_effect.icon_state = "pod_glow_" + GLOB.podstyles[style][POD_GLOW]
|
||||
vis_contents += glow_effect
|
||||
glow_effect.layer = GASFIRE_LAYER
|
||||
glow_effect.plane = ABOVE_GAME_PLANE
|
||||
RegisterSignal(glow_effect, COMSIG_PARENT_QDELETING, .proc/remove_glow)
|
||||
|
||||
/obj/structure/closet/supplypod/proc/endGlow()
|
||||
@@ -497,6 +498,7 @@
|
||||
icon_state = "pod_engineglow"
|
||||
desc = ""
|
||||
layer = GASFIRE_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
alpha = 255
|
||||
|
||||
@@ -622,6 +624,7 @@
|
||||
setupSmoke(rotation)
|
||||
pod.transform = matrix().Turn(rotation)
|
||||
pod.layer = FLY_LAYER
|
||||
pod.plane = ABOVE_GAME_PLANE
|
||||
if (pod.style != STYLE_INVISIBLE)
|
||||
animate(pod, pixel_z = -1 * abs(sin(rotation))*4, pixel_x = SUPPLYPOD_X_OFFSET + (sin(rotation) * 20), time = pod.delays[POD_FALLING], easing = LINEAR_EASING) //Make the pod fall! At an angle!
|
||||
addtimer(CALLBACK(src, .proc/endLaunch), pod.delays[POD_FALLING], TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
|
||||
@@ -633,6 +636,7 @@
|
||||
var/obj/effect/supplypod_smoke/smoke_part = new (drop_location())
|
||||
if (i == 1)
|
||||
smoke_part.layer = FLY_LAYER
|
||||
smoke_part.plane = ABOVE_GAME_PLANE
|
||||
smoke_part.icon_state = "smoke_start"
|
||||
smoke_part.transform = matrix().Turn(rotation)
|
||||
smoke_effects[i] = smoke_part
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
icon = 'icons/effects/landmarks_static.dmi'
|
||||
icon_state = "x2"
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
var/festive_tree = /obj/structure/flora/tree/pine/xmas
|
||||
var/christmas_tree = /obj/structure/flora/tree/pine/xmas/presents
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
|
||||
/datum/round_event/portal_storm/setup()
|
||||
storm = mutable_appearance('icons/obj/tesla_engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
|
||||
storm.plane = ABOVE_GAME_PLANE
|
||||
storm.color = "#00FF00"
|
||||
|
||||
number_of_bosses = 0
|
||||
|
||||
@@ -323,6 +323,7 @@
|
||||
anchored = TRUE
|
||||
density = FALSE
|
||||
layer = SPACEVINE_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
max_integrity = 50
|
||||
|
||||
@@ -103,6 +103,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
var/col_mod = null
|
||||
var/image/current_image = null
|
||||
var/image_layer = MOB_LAYER
|
||||
var/image_plane = GAME_PLANE
|
||||
var/active = TRUE //qdelery
|
||||
|
||||
/obj/effect/hallucination/singularity_pull()
|
||||
@@ -123,6 +124,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
|
||||
/obj/effect/hallucination/simple/proc/GetImage()
|
||||
var/image/I = image(image_icon,src,image_state,image_layer,dir=src.dir)
|
||||
I.plane = image_plane
|
||||
I.pixel_x = px
|
||||
I.pixel_y = py
|
||||
if(col_mod)
|
||||
@@ -168,7 +170,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
icon_state = "nothing"
|
||||
anchored = TRUE
|
||||
layer = FLY_LAYER
|
||||
plane = GAME_PLANE
|
||||
plane = ABOVE_GAME_PLANE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/datum/hallucination/fake_flood
|
||||
@@ -195,7 +197,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
var/obj/effect/plasma_image_holder/pih = new(center)
|
||||
var/image/plasma_image = image(image_icon, pih, image_state, FLY_LAYER)
|
||||
plasma_image.alpha = 50
|
||||
plasma_image.plane = GAME_PLANE
|
||||
plasma_image.plane = ABOVE_GAME_PLANE
|
||||
flood_images += plasma_image
|
||||
flood_image_holders += pih
|
||||
flood_turfs += center
|
||||
@@ -226,7 +228,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
var/obj/effect/plasma_image_holder/pih = new(T)
|
||||
var/image/new_plasma = image(image_icon, pih, image_state, FLY_LAYER)
|
||||
new_plasma.alpha = 50
|
||||
new_plasma.plane = GAME_PLANE
|
||||
new_plasma.plane = ABOVE_GAME_PLANE
|
||||
flood_images += new_plasma
|
||||
flood_image_holders += pih
|
||||
flood_turfs += T
|
||||
@@ -790,6 +792,7 @@ GLOBAL_LIST_INIT(hallucination_list, list(
|
||||
|
||||
/obj/effect/hallucination/fake_door_lock
|
||||
layer = CLOSED_DOOR_LAYER + 1 //for Bump priority
|
||||
plane = GAME_PLANE
|
||||
var/image/bolt_light
|
||||
var/obj/machinery/door/airlock/airlock
|
||||
|
||||
|
||||
@@ -137,3 +137,4 @@
|
||||
icon = 'icons/obj/3x3.dmi'
|
||||
icon_state = "stand"
|
||||
layer = ABOVE_MOB_LAYER//big mobs will still go over the tent, this is fine and cool
|
||||
plane = GAME_PLANE_UPPER
|
||||
|
||||
@@ -52,6 +52,7 @@
|
||||
desc = "A resonating field that significantly damages anything inside of it when the field eventually ruptures. More damaging in low pressure environments."
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
duration = 60 SECONDS
|
||||
var/resonance_damage = 20
|
||||
var/damage_multiplier = 1
|
||||
@@ -125,6 +126,7 @@
|
||||
/obj/effect/temp_visual/resonance_crush
|
||||
icon_state = "shield1"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
duration = 4
|
||||
|
||||
/obj/effect/temp_visual/resonance_crush/Initialize(mapload)
|
||||
|
||||
@@ -257,6 +257,7 @@
|
||||
light_range = 7
|
||||
light_flags = LIGHT_ATTACHED
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
var/sight_flags = SEE_MOBS
|
||||
var/lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
|
||||
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
throw_speed = 3
|
||||
throw_range = 5
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
zone = BODY_ZONE_HEAD
|
||||
slot = ORGAN_SLOT_BRAIN
|
||||
organ_flags = ORGAN_VITAL
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
bubble_icon = "alienroyal"
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
layer = LARGE_MOB_LAYER //above most mobs, but below speechbubbles
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
pressure_resistance = 200 //Because big, stompy xenos should not be blown around like paper.
|
||||
butcher_results = list(/obj/item/food/meat/slab/xeno = 20, /obj/item/stack/sheet/animalhide/xeno = 3)
|
||||
|
||||
@@ -19,6 +20,14 @@
|
||||
// as a wise man once wrote: "pull over that ass too fat"
|
||||
REMOVE_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/on_lying_down(new_lying_angle)
|
||||
. = ..()
|
||||
plane = GAME_PLANE_FOV_HIDDEN //So it won't hide smaller mobs.
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/on_standing_up(new_lying_angle)
|
||||
. = ..()
|
||||
plane = initial(plane)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/royal/can_inject(mob/user, target_zone, injection_flags)
|
||||
return FALSE
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
tint = 3
|
||||
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH
|
||||
layer = MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
max_integrity = 100
|
||||
item_flags = XENOMORPH_HOLDABLE
|
||||
special_desc_requirement = EXAMINE_CHECK_JOB //SKYRAT EDIT
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
see_in_dark = 2
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD)
|
||||
pressure_resistance = 10
|
||||
plane = GAME_PLANE //SKYRAT EDIT CHANGE
|
||||
plane = GAME_PLANE //SKYRAT EDIT ADD
|
||||
|
||||
hud_type = /datum/hud/living
|
||||
|
||||
|
||||
@@ -401,6 +401,7 @@ GLOBAL_LIST_INIT(message_modes_stat_limits, list(
|
||||
if(M.client && (!M.client.prefs.read_preference(/datum/preference/toggle/enable_runechat) || (SSlag_switch.measures[DISABLE_RUNECHAT] && !HAS_TRAIT(src, TRAIT_BYPASS_MEASURES))))
|
||||
speech_bubble_recipients.Add(M.client)
|
||||
var/image/I = image('icons/mob/talk.dmi', src, "[bubble_type][say_test(message)]", FLY_LAYER)
|
||||
I.plane = ABOVE_GAME_PLANE
|
||||
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
|
||||
//INVOKE_ASYNC(GLOBAL_PROC, /.proc/flick_overlay, I, speech_bubble_recipients, 30) - ORIGINAL
|
||||
INVOKE_ASYNC(GLOBAL_PROC, /.proc/animate_speechbubble, I, speech_bubble_recipients, 30) //SKYRAT EDIT CHANGE - TYPING_INDICATOR
|
||||
|
||||
@@ -218,4 +218,4 @@
|
||||
icon_state = ""
|
||||
alpha = 100
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
desc = "A generic pAI mobile hard-light holographics emitter. It seems to be deactivated."
|
||||
health = 500
|
||||
maxHealth = 500
|
||||
layer = BELOW_MOB_LAYER
|
||||
layer = LOW_MOB_LAYER
|
||||
can_be_held = TRUE
|
||||
move_force = 0
|
||||
pull_force = 0
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "hygienebot"
|
||||
base_icon_state = "hygienebot"
|
||||
pass_flags = PASSMOB | PASSFLAPS | PASSTABLE
|
||||
layer = ABOVE_MOB_LAYER
|
||||
layer = MOB_UPPER_LAYER
|
||||
density = FALSE
|
||||
anchored = FALSE
|
||||
health = 100
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
/obj/effect/ebeam/chain
|
||||
name = "lightning chain"
|
||||
layer = LYING_MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/beam
|
||||
melee_damage_lower = 7
|
||||
|
||||
@@ -172,6 +172,7 @@
|
||||
name = "scattering paper"
|
||||
desc = "Pieces of paper scattering to the wind."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
plane = GAME_PLANE
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "paper_scatter"
|
||||
anchored = TRUE
|
||||
@@ -182,6 +183,7 @@
|
||||
name = "craft portal"
|
||||
desc = "A wormhole sucking the wizard into the void. Neat."
|
||||
layer = ABOVE_OPEN_TURF_LAYER
|
||||
plane = GAME_PLANE
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "paperwiz_poof"
|
||||
anchored = TRUE
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
pixel_x = -16
|
||||
base_pixel_x = -16
|
||||
layer = LARGE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
speed = 10
|
||||
stat_attack = HARD_CRIT
|
||||
robust_searching = 1
|
||||
@@ -59,6 +60,7 @@
|
||||
icon = 'icons/obj/guns/projectiles.dmi'
|
||||
icon_state = "leaper_bubble_pop"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
duration = 3
|
||||
|
||||
/obj/effect/temp_visual/leaper_projectile_impact/Initialize(mapload)
|
||||
@@ -136,6 +138,7 @@
|
||||
icon = 'icons/effects/96x96.dmi'
|
||||
icon_state = "lily_pad"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
pixel_x = -32
|
||||
base_pixel_x = -32
|
||||
pixel_y = -32
|
||||
|
||||
@@ -220,6 +220,7 @@
|
||||
icon = 'icons/mob/jungle/mook.dmi'
|
||||
icon_state = "mook_leap_cloud"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
pixel_x = -16
|
||||
base_pixel_x = -16
|
||||
pixel_y = -16
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
pull_force = MOVE_FORCE_OVERPOWERING
|
||||
mob_size = MOB_SIZE_HUGE
|
||||
layer = LARGE_MOB_LAYER //Looks weird with them slipping under mineral walls and cameras and shit otherwise
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
mouse_opacity = MOUSE_OPACITY_OPAQUE // Easier to click on in melee, they're giant targets anyway
|
||||
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
|
||||
/// Crusher loot dropped when the megafauna is killed with a crusher
|
||||
|
||||
@@ -378,10 +378,12 @@ Difficulty: Hard
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightpaw
|
||||
icon_state = "rightpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/leftpaw
|
||||
icon_state = "leftpawgrab"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
|
||||
/obj/effect/temp_visual/bubblegum_hands/rightsmack
|
||||
icon_state = "rightsmack"
|
||||
|
||||
@@ -154,6 +154,7 @@
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "at_shield2"
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
light_system = MOVABLE_LIGHT
|
||||
light_range = 2
|
||||
duration = 8
|
||||
|
||||
@@ -233,6 +233,7 @@
|
||||
/obj/effect/temp_visual/lava_warning
|
||||
icon_state = "lavastaff_warn"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
light_range = 2
|
||||
duration = 13
|
||||
var/mob/owner
|
||||
@@ -291,6 +292,7 @@
|
||||
name = "fireball"
|
||||
desc = "Get out of the way!"
|
||||
layer = FLY_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
randomdir = FALSE
|
||||
duration = 9
|
||||
pixel_z = 270
|
||||
@@ -303,6 +305,7 @@
|
||||
icon = 'icons/mob/actions/actions_items.dmi'
|
||||
icon_state = "sniper_zoom"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
light_range = 2
|
||||
duration = 9
|
||||
|
||||
|
||||
@@ -507,6 +507,7 @@ Difficulty: Hard
|
||||
/obj/effect/temp_visual/hierophant
|
||||
name = "vortex energy"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
var/mob/living/caster //who made this, anyway
|
||||
|
||||
/obj/effect/temp_visual/hierophant/Initialize(mapload, new_caster)
|
||||
|
||||
@@ -23,6 +23,7 @@
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
layer = LARGE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
var/mob/living/set_target
|
||||
var/datum/move_loop/has_target/force_move/our_loop
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
harm_intent_damage = 0 //Punching elites gets you nowhere
|
||||
stat_attack = HARD_CRIT
|
||||
layer = LARGE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
sentience_type = SENTIENCE_BOSS
|
||||
var/chosen_attack = 1
|
||||
var/list/attack_action_types = list()
|
||||
@@ -361,6 +362,7 @@ While using this makes the system rely on OnFire, it still gives options for tim
|
||||
canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
|
||||
duration = 50
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
color = rgb(255,0,0)
|
||||
light_range = MINIMUM_USEFUL_LIGHT_RANGE
|
||||
light_color = COLOR_SOFT_RED
|
||||
|
||||
@@ -185,6 +185,7 @@
|
||||
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
|
||||
icon_state = "Goliath_tentacle_spawn"
|
||||
layer = BELOW_MOB_LAYER
|
||||
plane = GAME_PLANE
|
||||
var/mob/living/spawner
|
||||
|
||||
/obj/effect/temp_visual/goliath_tentacle/Initialize(mapload, mob/living/new_spawner)
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
icon = 'icons/effects/spacevines.dmi'
|
||||
icon_state = "bud0"
|
||||
layer = SPACEVINE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
opacity = FALSE
|
||||
canSmoothWith = null
|
||||
smoothing_flags = NONE
|
||||
@@ -107,8 +108,9 @@
|
||||
health_doll_icon = "venus_human_trap"
|
||||
mob_biotypes = MOB_ORGANIC | MOB_PLANT
|
||||
layer = SPACEVINE_MOB_LAYER
|
||||
health = 60 //SKYRAT EDIT CHANGE
|
||||
maxHealth = 60 //SKYRAT EDIT CHANGE
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
health = 60 //SKYRAT EDIT CHANGE - ORIGINAL = 50
|
||||
maxHealth = 60 //SKYRAT EDIT CHANGE - ORIGINAL = 50
|
||||
ranged = TRUE
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
datum_flags = DF_USE_TAG
|
||||
density = TRUE
|
||||
layer = MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
animate_movement = SLIDE_STEPS
|
||||
hud_possible = list(ANTAG_HUD)
|
||||
pressure_resistance = 8
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
mouse_opacity = MOUSE_OPACITY_ICON//So you can hit it with stuff.
|
||||
anchored = TRUE//Can't drag/grab the net.
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
max_integrity = 60 //How much health it has.
|
||||
can_buckle = 1
|
||||
buckle_lying = 0
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Puts reagents into containers, like bottles and beakers in the tile facing the green light spot, they will exit on the red light spot if successfully filled."
|
||||
icon_state = "bottler"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
reagent_flags = TRANSPARENT | DRAINABLE
|
||||
buffer = 100
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "Turns plants into various types of booze."
|
||||
icon_state = "fermenter"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
reagent_flags = TRANSPARENT | DRAINABLE
|
||||
buffer = 400
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "chemical grinder."
|
||||
icon_state = "grinder_chemical"
|
||||
layer = ABOVE_ALL_MOB_LAYER
|
||||
plane = ABOVE_GAME_PLANE
|
||||
|
||||
reagent_flags = TRANSPARENT | DRAINABLE
|
||||
buffer = 400
|
||||
|
||||
@@ -173,6 +173,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
|
||||
if(count <= 3) // Their sprite is the top part of the generator
|
||||
part.set_density(FALSE)
|
||||
part.layer = WALL_OBJ_LAYER
|
||||
part.plane = GAME_PLANE_UPPER
|
||||
part.sprite_number = count
|
||||
part.main_part = src
|
||||
parts += part
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "tube"
|
||||
desc = "A lighting fixture."
|
||||
layer = WALL_OBJ_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
max_integrity = 100
|
||||
use_power = ACTIVE_POWER_USE
|
||||
idle_power_usage = 2
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
icon_state = "tube-construct-stage1"
|
||||
anchored = TRUE
|
||||
layer = WALL_OBJ_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
max_integrity = 200
|
||||
armor = list(MELEE = 50, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 80, ACID = 50)
|
||||
|
||||
|
||||
@@ -35,6 +35,7 @@
|
||||
panel.icon = icon
|
||||
panel.icon_state = "solar_panel"
|
||||
panel.layer = FLY_LAYER
|
||||
panel.plane = ABOVE_GAME_PLANE
|
||||
Make(S)
|
||||
connect_to_network()
|
||||
RegisterSignal(SSsun, COMSIG_SUN_MOVED, .proc/queue_update_solar_exposure)
|
||||
|
||||
@@ -1183,6 +1183,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
|
||||
gasefficency = 0.125
|
||||
explosion_power = 12
|
||||
layer = ABOVE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER
|
||||
moveable = TRUE
|
||||
psyOverlay = /obj/overlay/psy/shard
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
wound_bonus = CANT_WOUND // can't wound by default
|
||||
generic_canpass = FALSE
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
layer = MOB_LAYER
|
||||
plane = GAME_PLANE_FOV_HIDDEN
|
||||
//The sound this plays on impact.
|
||||
var/hitsound = 'sound/weapons/pierce.ogg'
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/obj/effect/ebeam/curse_arm
|
||||
name = "curse arm"
|
||||
layer = LARGE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
|
||||
/obj/projectile/curse_hand
|
||||
name = "curse hand"
|
||||
@@ -8,6 +9,7 @@
|
||||
base_icon_state = "cursehand"
|
||||
hitsound = 'sound/effects/curse4.ogg'
|
||||
layer = LARGE_MOB_LAYER
|
||||
plane = GAME_PLANE_UPPER_FOV_HIDDEN
|
||||
damage_type = BURN
|
||||
damage = 10
|
||||
paralyze = 20
|
||||
|
||||
@@ -536,7 +536,6 @@
|
||||
dispensed_temperature = WATER_MATTERSTATE_CHANGE_TEMP // magical mystery temperature of 274.5, where ice does not melt, and water does not freeze
|
||||
amount = 10
|
||||
pixel_y = 6
|
||||
layer = WALL_OBJ_LAYER
|
||||
circuit = /obj/item/circuitboard/machine/chem_dispenser/drinks
|
||||
working_state = null
|
||||
nopower_state = null
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user