Resprites the CentCom armour suit, and adds mask + helmet to a suit storage thingy (#60865)

The old CentCom armour outfit looked like shite, and was old as hell. It's not been updated to have the Cap's armour suit values and an edited version of the Cap's suit sprite, with a complimentary green.

Also adds a suit storage unit that contains a unique gas mask as well, because why not.

Old armour = cringe, looked bad
New armour = very sexy, looks good

and a suit storage thingy is good for anyone who wants to add it to a map per se, idk.
This commit is contained in:
AxieTheAxolotl
2021-09-22 09:53:48 +10:00
committed by GitHub
parent 290fd98c95
commit b2e9d578ff
11 changed files with 24 additions and 14 deletions
+7
View File
@@ -104,6 +104,13 @@
inhand_icon_state = "gas_cap"
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/clothing/mask/gas/atmos/centcom
name = "\improper CentCom gas mask"
desc = "Oooh, gold and green. Fancy! This should help as you sit in your office."
icon_state = "gas_centcom"
inhand_icon_state = "gas_centcom"
resistance_flags = FIRE_PROOF | ACID_PROOF
// **** Welding gas mask ****
/obj/item/clothing/mask/gas/welding
+12 -14
View File
@@ -224,21 +224,19 @@
//All of the armor below is mostly unused
/obj/item/clothing/suit/armor/centcom
name = "\improper CentCom armor"
desc = "A suit that protects against some damage."
/obj/item/clothing/head/helmet/space/hardsuit/swat/centcom
name = "\improper CentCom SWAT helmet"
icon_state = "centcomspace"
inhand_icon_state = "centcomspacehelmet"
desc = "A tactical MK.II SWAT helmet boasting better protection and a reasonable fashion sense."
/obj/item/clothing/suit/space/hardsuit/swat/centcom
name = "\improper CentCom SWAT armor"
desc = "A MK.II SWAT suit with streamlined joints and armor made out of superior materials, insulated against intense heat with the complementary gas mask. Usually given to station Captains, this one has been painted CC green with complimentary gold accents."
icon_state = "centcom"
inhand_icon_state = "centcom"
w_class = WEIGHT_CLASS_BULKY
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/gun/energy, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman)
clothing_flags = THICKMATERIAL
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = CHEST | GROIN | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
armor = list(MELEE = 80, BULLET = 80, LASER = 50, ENERGY = 50, BOMB = 100, BIO = 100, RAD = 100, FIRE = 90, ACID = 90)
inhand_icon_state = "centcomspacesuit"
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/swat/centcom
cell = /obj/item/stock_parts/cell/super
/obj/item/clothing/suit/armor/heavy
name = "heavy armor"