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Basic Mob Brimdemon (#78424)
## About The Pull Request Fixes #71330 The brimdemon was basically already perfect (well, it has a novel means of attacking) so I didn't get too fancy with this one, it's _largely_ just a straightforward conversion. Following this change it's a little slower to back off, but better at lining up with people in order to blast them. Additionally, its beam is now a mob ability so you can give it to other mobs if you so desire. Because I can't help doing a _little_ tinkering, Brimdemons now explode 2.5 seconds after they die, after a brief warning animation. ## Why It's Good For The Game Simple mobs must die ## Changelog 🆑 add: Brimdemon corpses release an explosion shortly after death, just to keep you on your toes. refactor: Brimdemons now use the basic mob framework which (should) improve their pathfinding somewhat. Please bug report any unusual behaviour. admin: The brimdemon's beam ability can be given to any mob, for your Binding of Isaac event /🆑
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@@ -7,11 +7,11 @@
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icon_state = "large_egg"
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loot = list(
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/mob/living/basic/mining/bileworm = 1,
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/mob/living/basic/mining/brimdemon = 1,
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/mob/living/basic/mining/goldgrub = 1,
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/mob/living/basic/mining/goliath = 1,
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/mob/living/basic/mining/lobstrosity/lava = 1,
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/mob/living/basic/mining/watcher = 1,
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/mob/living/simple_animal/hostile/asteroid/brimdemon = 1,
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/mob/living/simple_animal/hostile/asteroid/hivelord/legion = 1,
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)
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