[MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)

* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
This commit is contained in:
SkyratBot
2021-02-15 16:32:02 +01:00
committed by GitHub
parent 7635f198f4
commit b332b46b65
893 changed files with 6616 additions and 6605 deletions
@@ -31,11 +31,11 @@ SUBSYSTEM_DEF(networks)
// Why not list? Because its a Copy() every time we add a packet, and thats stupid.
var/datum/netdata/first = null // start of the queue. Pulled off in fire.
var/datum/netdata/last = null // end of the queue. pushed on by transmit
var/datum/netdata/last = null // end of the queue. pushed on by transmit
var/packet_count = 0
// packet stats
var/count_broadcasts_packets = 0 // count of broadcast packets sent
var/count_failed_packets = 0 // count of message fails
var/count_failed_packets = 0 // count of message fails
var/count_good_packets = 0
// Logs moved here
// Amount of logs the system tries to keep in memory. Keep below 999 to prevent byond from acting weirdly.
@@ -152,10 +152,10 @@ SUBSYSTEM_DEF(networks)
_process_packet(current.receiver_id, current) // single target
POP_PACKET(current)
else // ok so lets find the network to send it too
var/datum/ntnet/net = networks[current.network_id] // get the sending network
net = net?.networks[current.receiver_id] // find the target network to broadcast
if(net) // we found it
current.receiver_id = net.collect_interfaces() // make a list of all the sending targets
var/datum/ntnet/net = networks[current.network_id] // get the sending network
net = net?.networks[current.receiver_id] // find the target network to broadcast
if(net) // we found it
current.receiver_id = net.collect_interfaces() // make a list of all the sending targets
else
// We got an error, the network is bad so send a NAK
target_interface = interfaces_by_hardware_id[current.sender_id]
@@ -188,7 +188,7 @@ SUBSYSTEM_DEF(networks)
return NETWORK_ERROR_OK
/datum/controller/subsystem/networks/proc/check_relay_operation(zlevel=0) //can be expanded later but right now it's true/false.
/datum/controller/subsystem/networks/proc/check_relay_operation(zlevel=0) //can be expanded later but right now it's true/false.
for(var/i in relays)
var/obj/machinery/ntnet_relay/n = i
if(zlevel && n.z != zlevel)
@@ -284,8 +284,8 @@ SUBSYSTEM_DEF(networks)
* be put in the object.area
*
* An example on what the area.network_root_id does/
* Before Init: obj.network_id = "ATMOS.SCRUBBER" area.network_root_id="SS13_STATION" area.network_area_id = "BRIDGE"
* After Init: obj.network_id = "SS13_STATION.ATMOS.SCRUBBER" also obj.network_id = "SS13_STATION.AREA.BRIDGE"
* Before Init: obj.network_id = "ATMOS.SCRUBBER" area.network_root_id="SS13_STATION" area.network_area_id = "BRIDGE"
* After Init: obj.network_id = "SS13_STATION.ATMOS.SCRUBBER" also obj.network_id = "SS13_STATION.AREA.BRIDGE"
*
* Arguments:
* * area - Area to modify the root id.
@@ -299,12 +299,12 @@ SUBSYSTEM_DEF(networks)
/// If we are a ruin or a shuttle, we get our own network
if(M)
/// if we have a template, try to get the network id from the template
if(M.station_id && M.station_id != LIMBO_NETWORK_ROOT) // check if the template specifies it
if(M.station_id && M.station_id != LIMBO_NETWORK_ROOT) // check if the template specifies it
A.network_root_id = simple_network_name_fix(M.station_id)
else if(istype(M, /datum/map_template/shuttle)) // if not, then check if its a shuttle type
var/datum/map_template/shuttle/T = M // we are a shuttle so use shuttle id
else if(istype(M, /datum/map_template/shuttle)) // if not, then check if its a shuttle type
var/datum/map_template/shuttle/T = M // we are a shuttle so use shuttle id
A.network_root_id = simple_network_name_fix(T.shuttle_id)
else if(istype(M,/datum/map_template/ruin)) // if not again, check if its a ruin type
else if(istype(M,/datum/map_template/ruin)) // if not again, check if its a ruin type
var/datum/map_template/ruin/R = M
A.network_root_id = simple_network_name_fix(R.id)
@@ -312,7 +312,7 @@ SUBSYSTEM_DEF(networks)
// Anything in Centcom is completely isolated
// Special case for holodecks.
if(istype(A,/area/holodeck))
A.network_root_id = "HOLODECK" // isolated from the station network
A.network_root_id = "HOLODECK" // isolated from the station network
else if(SSmapping.level_trait(A.z, ZTRAIT_CENTCOM))
A.network_root_id = CENTCOM_NETWORK_ROOT
// Otherwise the default is the station
@@ -327,9 +327,9 @@ SUBSYSTEM_DEF(networks)
// finally set the network area id, bit copy paste from area Initialize
// This is done in case we have more than one area type, each area instance has its own network name
if(!A.network_area_id)
A.network_area_id = A.network_root_id + ".AREA." + simple_network_name_fix(A.name) // Make the string
A.network_area_id = A.network_root_id + ".AREA." + simple_network_name_fix(A.name) // Make the string
if(!(A.area_flags & UNIQUE_AREA)) // if we aren't a unique area, make sure our name is different
A.network_area_id = SSnetworks.assign_random_name(5, A.network_area_id + "_") // tack on some garbage incase there are two area types
A.network_area_id = SSnetworks.assign_random_name(5, A.network_area_id + "_") // tack on some garbage incase there are two area types
/datum/controller/subsystem/networks/proc/assign_areas_root_ids(list/areas, datum/map_template/M=null)
for(var/area/A in areas)
@@ -489,8 +489,8 @@ SUBSYSTEM_DEF(networks)
var/string = md5("[num2text(rand(HID_RESTRICTED_END, 999999999), 12)]")
if(!string)
log_runtime("Could not generagea m5 hash from address, problem with md5?")
return //errored
. = "[copytext_char(string, 1, 9)]" //16 ^ 8 possibilities I think.
return //errored
. = "[copytext_char(string, 1, 9)]" //16 ^ 8 possibilities I think.
while(interfaces_by_hardware_id[.])
/**
@@ -11,7 +11,7 @@ PROCESSING_SUBSYSTEM_DEF(projectiles)
global_pixel_speed = new_speed
for(var/i in processing)
var/obj/projectile/P = i
if(istype(P)) //there's non projectiles on this too.
if(istype(P)) //there's non projectiles on this too.
P.set_pixel_speed(new_speed)
/datum/controller/subsystem/processing/projectiles/vv_edit_var(var_name, var_value)
@@ -9,9 +9,9 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
runlevels = RUNLEVEL_GAME
wait = 1 SECONDS
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
var/list/quirks = list() //Assoc. list of all roundstart quirk datum types; "name" = /path/
var/list/quirk_points = list() //Assoc. list of quirk names and their "point cost"; positive numbers are good traits, and negative ones are bad
var/list/quirk_objects = list() //A list of all quirk objects in the game, since some may process
var/list/quirk_blacklist = list() //A list of quirks that can not be used with each other. Format: list(quirk1,quirk2),list(quirk3,quirk4)
///An assoc list of quirks that can be obtained as a hardcore character, and their hardcore value.
var/list/hardcore_quirks = list()