mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-19 03:55:11 +01:00
[MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines * a Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
This commit is contained in:
@@ -11,13 +11,13 @@
|
||||
max_integrity = 100
|
||||
armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 100, RAD = 100, FIRE = 0, ACID = 0)
|
||||
|
||||
var/enabled = 0 // Whether the computer is turned on.
|
||||
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
||||
var/device_theme = "ntos" // Sets the theme for the main menu, hardware config, and file browser apps. Overridden by certain non-NT devices.
|
||||
var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/enabled = 0 // Whether the computer is turned on.
|
||||
var/screen_on = 1 // Whether the computer is active/opened/it's screen is on.
|
||||
var/device_theme = "ntos" // Sets the theme for the main menu, hardware config, and file browser apps. Overridden by certain non-NT devices.
|
||||
var/datum/computer_file/program/active_program = null // A currently active program running on the computer.
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0
|
||||
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
|
||||
var/last_battery_percent = 0 // Used for deciding if battery percentage has chandged
|
||||
var/last_world_time = "00:00"
|
||||
var/list/last_header_icons
|
||||
///Looping sound for when the computer is on
|
||||
@@ -25,19 +25,19 @@
|
||||
///Whether or not this modular computer uses the looping sound
|
||||
var/looping_sound = TRUE
|
||||
|
||||
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
var/base_active_power_usage = 50 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 5 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
|
||||
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
|
||||
var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
|
||||
var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4.
|
||||
var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
|
||||
/// List of "connection ports" in this computer and the components with which they are plugged
|
||||
var/list/all_components = list()
|
||||
@@ -46,11 +46,11 @@
|
||||
/// Number of total expansion bays this computer has available.
|
||||
var/max_bays = 0
|
||||
|
||||
var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
|
||||
var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
|
||||
var/comp_light_luminosity = 3 //The brightness of that light
|
||||
var/comp_light_color //The color of that light
|
||||
var/list/idle_threads // Idle programs on background. They still receive process calls but can't be interacted with.
|
||||
var/obj/physical = null // Object that represents our computer. It's used for Adjacent() and UI visibility checks.
|
||||
var/has_light = FALSE //If the computer has a flashlight/LED light/what-have-you installed
|
||||
var/comp_light_luminosity = 3 //The brightness of that light
|
||||
var/comp_light_color //The color of that light
|
||||
|
||||
|
||||
/obj/item/modular_computer/Initialize()
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
// No running around with open laptops in hands.
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
|
||||
screen_on = FALSE // Starts closed
|
||||
var/start_open = TRUE // unless this var is set to 1
|
||||
screen_on = FALSE // Starts closed
|
||||
var/start_open = TRUE // unless this var is set to 1
|
||||
var/icon_state_closed = "laptop-closed"
|
||||
var/w_class_open = WEIGHT_CLASS_BULKY
|
||||
var/slowdown_open = TRUE
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 5
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Power usage during last tick
|
||||
var/hardware_flag = 0 // A flag that describes this device type
|
||||
var/last_power_usage = 0 // Power usage during last tick
|
||||
|
||||
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
|
||||
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
|
||||
@@ -15,17 +15,17 @@
|
||||
|
||||
icon = null
|
||||
icon_state = null
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Light luminosity when turned on
|
||||
var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
var/icon_state_unpowered = null // Icon state when the computer is turned off.
|
||||
var/icon_state_powered = null // Icon state when the computer is turned on.
|
||||
var/screen_icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
|
||||
var/screen_icon_screensaver = "standby" // Icon state overlay when the computer is powered, but not 'switched on'.
|
||||
var/max_hardware_size = 0 // Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
|
||||
var/steel_sheet_cost = 10 // Amount of steel sheets refunded when disassembling an empty frame of this computer.
|
||||
var/light_strength = 0 // Light luminosity when turned on
|
||||
var/base_active_power_usage = 100 // Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
|
||||
var/base_idle_power_usage = 10 // Power usage when the computer is idle and screen is off (currently only applies to laptops)
|
||||
|
||||
var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
|
||||
var/obj/item/modular_computer/processor/cpu = null // CPU that handles most logic while this type only handles power and other specific things.
|
||||
|
||||
/obj/machinery/modular_computer/Initialize()
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user