diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index ab85a8f3d19..32086909dbf 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -130,6 +130,8 @@ emp_act var/obj/item/organ/limb/affecting = get_organ(ran_zone(user.zone_sel.selecting)) var/hit_area = parse_zone(affecting.name) var/target_area = parse_zone(target_limb.name) + feedback_add_details("item_used_for_combat","[I.name]|[I.force]") + feedback_add_details("zone_targeted","[def_zone]") if(dna) // allows your species to affect the attacked_by code return dna.species.spec_attacked_by(I,user,def_zone,affecting,hit_area,src.a_intent,target_limb,target_area,src) @@ -154,7 +156,6 @@ emp_act var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords) apply_damage(I.force, I.damtype, affecting, armor , I) - var/bloody = 0 if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2)))) if(affecting.status == ORGAN_ORGANIC)