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Posters refactor (#24548)
* Posters refactor - Posters now use a simple type-per-poster definition, rather than some large global lists requiring sprite numbers to be the same as entries in a list. - Putting a specific poster on a map now simply means putting the specific type that you want, rather than var editing (often unsuccessfully). - There are random all-posters, random contraband posters, and random official posters for mappers too. - Ripped posters are now their own type. - The potential to make additional classes of posters has been left open, I'd like to move a bunch of the advertisement posters to their own catagory, and clean up the "official" category to be more obviously on-brand. * Updates DeltaStation * Changed the maps of Metastation * OmegaStation posters updated * Updated Pubby posters * Map merged? * Updated away mission and ruin posters * Removes vars from garbage
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@@ -43,8 +43,8 @@
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/obj/item/weapon/lipstick/random,
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/obj/item/weapon/grenade/smokebomb,
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/obj/item/weapon/grown/corncob,
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/obj/item/weapon/poster/contraband,
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/obj/item/weapon/poster/legit,
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/obj/item/weapon/poster/random_contraband,
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/obj/item/weapon/poster/random_official,
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/obj/item/weapon/book/manual/barman_recipes,
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/obj/item/weapon/book/manual/chef_recipes,
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/obj/item/weapon/bikehorn,
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@@ -78,4 +78,4 @@
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qdel(src)
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var/obj/item/I = new gift_type(M)
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M.put_in_hands(I)
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I.add_fingerprint(M)
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I.add_fingerprint(M)
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