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Posters refactor (#24548)
* Posters refactor - Posters now use a simple type-per-poster definition, rather than some large global lists requiring sprite numbers to be the same as entries in a list. - Putting a specific poster on a map now simply means putting the specific type that you want, rather than var editing (often unsuccessfully). - There are random all-posters, random contraband posters, and random official posters for mappers too. - Ripped posters are now their own type. - The potential to make additional classes of posters has been left open, I'd like to move a bunch of the advertisement posters to their own catagory, and clean up the "official" category to be more obviously on-brand. * Updates DeltaStation * Changed the maps of Metastation * OmegaStation posters updated * Updated Pubby posters * Map merged? * Updated away mission and ruin posters * Removes vars from garbage
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@@ -482,7 +482,7 @@ var/global/list/datum/cachedbook/cachedbooks // List of our cached book datums
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say("Printer currently unavailable, please wait a moment.")
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if(href_list["printposter"])
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if(cooldown < world.time)
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new /obj/item/weapon/poster/legit(src.loc)
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new /obj/item/weapon/poster/random_official(src.loc)
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cooldown = world.time + PRINTER_COOLDOWN
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else
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say("Printer currently unavailable, please wait a moment.")
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