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Posters refactor (#24548)
* Posters refactor - Posters now use a simple type-per-poster definition, rather than some large global lists requiring sprite numbers to be the same as entries in a list. - Putting a specific poster on a map now simply means putting the specific type that you want, rather than var editing (often unsuccessfully). - There are random all-posters, random contraband posters, and random official posters for mappers too. - Ripped posters are now their own type. - The potential to make additional classes of posters has been left open, I'd like to move a bunch of the advertisement posters to their own catagory, and clean up the "official" category to be more obviously on-brand. * Updates DeltaStation * Changed the maps of Metastation * OmegaStation posters updated * Updated Pubby posters * Map merged? * Updated away mission and ruin posters * Removes vars from garbage
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@@ -42,7 +42,7 @@
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new /obj/item/weapon/ore/diamond(src)
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if(21 to 25)
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for(var/i in 1 to 5)
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new /obj/item/weapon/poster/contraband(src)
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new /obj/item/weapon/poster/random_contraband(src)
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if(26 to 30)
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for(var/i in 1 to 3)
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new /obj/item/weapon/reagent_containers/glass/beaker/noreact(src)
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