mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 22:50:26 +01:00
@@ -61,8 +61,7 @@
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return
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if(M == user) //they're using it on themselves
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if(!M.eye_blind)
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flick("flash", M.flash)
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if(M.flash_eyes(visual = 1))
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M.visible_message("[M] directs [src] to \his eyes.", \
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"<span class='notice'>You wave the light in front of your eyes! Trippy!</span>")
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else
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@@ -80,8 +79,7 @@
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else if(M.dna.check_mutation(XRAY)) //mob has X-RAY vision
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user << "<span class='danger'>[M] pupils give an eerie glow!</span>"
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else //they're okay!
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if(!M.eye_blind)
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flick("flash", M.flash) //flash the affected mob
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if(M.flash_eyes(visual = 1))
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user << "<span class='notice'>[M]'s pupils narrow.</span>"
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else
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return ..()
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@@ -313,7 +311,7 @@ obj/item/device/flashlight/lamp/bananalamp
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/obj/item/device/flashlight/emp/afterattack(atom/A as mob|obj, mob/user, proximity)
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if(!proximity) return
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if(istype(A, /obj/item/weapon/storage/) && A.loc == user)
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if(istype(A, /obj/item/weapon/storage/) && A.loc == user)
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return
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if (emp_cur_charges > 0)
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emp_cur_charges -= 1
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@@ -119,7 +119,7 @@
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var/mob/living/silicon/S = target
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//20% chance to actually hit the sensors
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if(prob(effectchance * diode.rating))
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flick("e_flash", S.flash)
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S.flash_eyes(affect_silicon = 1)
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S.Weaken(rand(5,10))
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S << "<span class='danger'>Your sensors were overloaded by a laser!</span>"
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outmsg = "<span class='notice'>You overload [S] by shining [src] at their sensors.</span>"
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@@ -384,12 +384,12 @@
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dat = ""
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/obj/item/toy/crayon/proc/crayon_text_strip(text)
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var/list/base = text2list(lowertext(text),"")
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var/list/base = splittext(lowertext(text),"")
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var/list/out = list()
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for(var/a in base)
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if(a in (letters|numerals))
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out += a
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return list2text(out)
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return jointext(out, null)
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/obj/item/toy/crayon/Topic(href, href_list, hsrc)
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var/temp = "a"
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@@ -84,10 +84,10 @@
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for(var/line in lines)
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//world << line
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for(var/beat in text2list(lowertext(line), ","))
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for(var/beat in splittext(lowertext(line), ","))
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//world << "beat: [beat]"
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var/list/notes = text2list(beat, "/")
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for(var/note in text2list(notes[1], "-"))
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var/list/notes = splittext(beat, "/")
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for(var/note in splittext(notes[1], "-"))
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//world << "note: [note]"
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if(!playing || shouldStopPlaying(user))//If the instrument is playing, or special case
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playing = 0
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@@ -204,7 +204,7 @@
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//split into lines
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spawn()
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lines = text2list(t, "\n")
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lines = splittext(t, "\n")
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if(copytext(lines[1],1,6) == "BPM: ")
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tempo = sanitize_tempo(600 / text2num(copytext(lines[1],6)))
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lines.Cut(1,2)
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@@ -262,7 +262,7 @@ obj/structure/transit_tube/ex_act(severity, target)
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if(text in direction_table)
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return direction_table[text]
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var/list/split_text = text2list(text, "-")
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var/list/split_text = splittext(text, "-")
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// If the first token is D, the icon_state represents
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// a purely decorative tube, and doesn't actually
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@@ -16,19 +16,19 @@
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//wrapper for turn that changes the transit tube formatted icon_state instead of the dir
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/obj/structure/c_transit_tube/proc/tube_turn(angle)
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var/list/badtubes = list("W-E", "W-E-Pass", "S-N", "S-N-Pass", "SW-NE", "SE-NW")
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var/list/split_text = text2list(icon_state, "-")
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var/list/split_text = splittext(icon_state, "-")
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for(var/i=1; i<=split_text.len; i++)
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var/curdir = text2dir_extended(split_text[i]) //0 if not a valid direction (e.g. Pass, Block)
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if(curdir)
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split_text[i] = dir2text_short(turn(curdir, angle))
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var/newdir = list2text(split_text, "-")
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var/newdir = jointext(split_text, "-")
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if(badtubes.Find(newdir))
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split_text.Swap(1,2)
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newdir = list2text(split_text, "-")
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newdir = jointext(split_text, "-")
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icon_state = newdir
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/obj/structure/c_transit_tube/proc/tube_flip()
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var/list/split_text = text2list(icon_state, "-")
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var/list/split_text = splittext(icon_state, "-")
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//skip straight pipes
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if(length(split_text[2]) < 2)
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return
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@@ -44,7 +44,7 @@
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split_text[2] = copytext(split_text[2],1,2) + ((copytext(split_text[2],2,3) == "E") ? "W" : "E")
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else
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split_text[2] = ((copytext(split_text[2],1,2) == "N") ? "S" : "N") + copytext(split_text[2],2,3)
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icon_state = list2text(split_text, "-")
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icon_state = jointext(split_text, "-")
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// disposals-style flip and rotate verbs
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/obj/structure/c_transit_tube/verb/rotate()
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