diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index fc922adb1fb..b2db790d174 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -326,7 +326,7 @@ ..() /obj/item/weapon/shard/Crossed(mob/AM) - if(istype(AM)) + if(istype(AM) && has_gravity(loc)) playsound(loc, 'sound/effects/glass_step.ogg', 50, 1) if(ishuman(AM)) var/mob/living/carbon/human/H = AM