From b3ef9dd6d431a36193c12625d2e86e57fe56dc79 Mon Sep 17 00:00:00 2001 From: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Date: Tue, 9 May 2023 16:12:05 -0400 Subject: [PATCH] Nerfs the firing speed of Syndicate/Russian mobs (#75247) ## About The Pull Request Nerfs their firing speed from once every 0.2 seconds to once every 2.5 seconds ## Why It's Good For The Game 1. The mob that is NOT a 'burst' type mob, is firing every 0.2 seconds. Kinda defeats the point of having them as two separate mobs, so this aims to fix that. 2. Russian mobs. Turns out that letting them fire their strong-ass gun every 0.2 seconds was kinda not a good idea. I had assumed making them a Syndicate mob would be safe, and it technically is, it's just that Syndicate mob is fucked itself. ## Changelog :cl: balance: Default Syndicate and Russian gunners now fire every 2.5 seconds instead of every 0.2 /:cl: --- code/modules/mob/living/basic/syndicate/syndicate_ai.dm | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/basic/syndicate/syndicate_ai.dm b/code/modules/mob/living/basic/syndicate/syndicate_ai.dm index 9e2c86e3602..385e8448346 100644 --- a/code/modules/mob/living/basic/syndicate/syndicate_ai.dm +++ b/code/modules/mob/living/basic/syndicate/syndicate_ai.dm @@ -29,12 +29,14 @@ /datum/ai_controller/basic_controller/syndicate/ranged planning_subtrees = list( /datum/ai_planning_subtree/simple_find_target, - /datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate + /datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate, ) + /datum/ai_planning_subtree/basic_ranged_attack_subtree/syndicate ranged_attack_behavior = /datum/ai_behavior/basic_ranged_attack/syndicate /datum/ai_behavior/basic_ranged_attack/syndicate + action_cooldown = 2.5 SECONDS required_distance = 5 /datum/ai_controller/basic_controller/syndicate/ranged/burst