From b40adaecf6dd854241049fa9bd6d62e5da3d8e5c Mon Sep 17 00:00:00 2001 From: Fikou <23585223+Fikou@users.noreply.github.com> Date: Sun, 13 Mar 2022 11:10:22 +0100 Subject: [PATCH] modsuit nominal sound no longer plays when youre deaf (#65402) * modsuit nominal sound no longer plays when youre deaf * stupid --- code/modules/mod/mod_activation.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mod/mod_activation.dm b/code/modules/mod/mod_activation.dm index cedf4131770..8430424c894 100644 --- a/code/modules/mod/mod_activation.dm +++ b/code/modules/mod/mod_activation.dm @@ -169,7 +169,7 @@ if(active) playsound(src, 'sound/machines/synth_yes.ogg', 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, frequency = 6000) if(!malfunctioning) - SEND_SOUND(wearer, sound('sound/mecha/nominal.ogg', volume = 50)) + wearer.playsound_local(get_turf(src), 'sound/mecha/nominal.ogg', 50) else playsound(src, 'sound/machines/synth_no.ogg', 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE, frequency = 6000) activating = FALSE