From b40dd55e2df61af434f71dc9e6ed82da31d9c9da Mon Sep 17 00:00:00 2001 From: SkyratBot <59378654+SkyratBot@users.noreply.github.com> Date: Fri, 12 May 2023 02:16:56 +0100 Subject: [PATCH] [MIRROR] Fix SHOULD_NOT_SLEEP hit in chemical implant's on_death() [MDB IGNORE] (#21066) * Fix SHOULD_NOT_SLEEP hit in chemical implant's on_death() (#75269) See #75232 * Fix SHOULD_NOT_SLEEP hit in chemical implant's on_death() --------- Co-authored-by: Jordan Dominion Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com> --- code/game/objects/items/implants/implant_chem.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/implants/implant_chem.dm b/code/game/objects/items/implants/implant_chem.dm index 1883028f6c1..adcba5641cf 100644 --- a/code/game/objects/items/implants/implant_chem.dm +++ b/code/game/objects/items/implants/implant_chem.dm @@ -41,7 +41,7 @@ /obj/item/implant/chem/proc/on_death(mob/living/source) SIGNAL_HANDLER - activate(reagents.total_volume) + INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/item/implant/chem, activate), reagents.total_volume) /obj/item/implant/chem/activate(cause) . = ..()