[MIRROR] Optimizes explosions (very slightly) [MDB IGNORE] (#18624)

* Optimizes explosions (very slightly)

* Update explosions.dm

* Update atoms_movable.dm

* Update dungeon.dm

* Update stone.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-01-10 12:34:26 -08:00
committed by GitHub
co-authored by LemonInTheDark Zonespace
parent 24a018b16d
commit b44967501c
31 changed files with 288 additions and 192 deletions
@@ -251,7 +251,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
icon_state = "hotelwall"
smoothing_groups = SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_HOTEL_WALLS
canSmoothWith = SMOOTH_GROUP_HOTEL_WALLS
explosion_block = INFINITY
explosive_resistance = INFINITY
/turf/open/indestructible/hotelwood
desc = "Stylish dark wood with extra reinforcement. Secured firmly to the floor to prevent tampering."
@@ -271,7 +271,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
base_icon_state = "bluespace"
baseturfs = /turf/open/space/bluespace
flags_1 = NOJAUNT
explosion_block = INFINITY
explosive_resistance = INFINITY
var/obj/item/hilbertshotel/parentSphere
/turf/open/space/bluespace/Initialize(mapload)
@@ -290,7 +290,7 @@ GLOBAL_VAR_INIT(hhMysteryRoomNumber, rand(1, 999999))
/turf/closed/indestructible/hoteldoor
name = "Hotel Door"
icon_state = "hoteldoor"
explosion_block = INFINITY
explosive_resistance = INFINITY
var/obj/item/hilbertshotel/parentSphere
/turf/closed/indestructible/hoteldoor/proc/promptExit(mob/living/user)