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@@ -52,13 +52,26 @@ should be listed in the changelog upon commit tho. Thanks. -->
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15 January 2014
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Dumpdavidson updated:
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+ - EMPs affect the equipment of a human again.
+ - EMP flashlight now recharges over time and its description no longer reveals the illegal nature of the device.
+ - EMP implant now has two uses.
EMP kit now contains two grenades.
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14 January 2014
SirBayer updated:
- - Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.
- - Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.
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Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.
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Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.
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ManeaterMildred updated:
- Updated research designs.
@@ -74,8 +87,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
Giacom updated:
- Because of an emagged cyborg's explosion, the MMI will die with it.
- - The self-respiration symptom will now properly keep you from dying of oxygen loss.
- - The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.
+ - The self-respiration symptom will now properly keep you from dying of oxygen loss.
+ - The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.
Incoming updated:
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RobRichards, Validsalad updated:
- Added new sprites for the sec-hailer, SWAT gear and riot armour.
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Giacom updated:
- The Labor Camp has been changed based on feedback. Ore boxes added, internals added, safety pickaxes/shovels (might revert if unliked).
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17 November 2013
Laharl Montgommery updated:
- - AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.
+ - AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.