Limb targeting fix (#69405)

* makes targeting limbs work again
This commit is contained in:
ShizCalev
2022-08-23 21:17:30 +02:00
committed by GitHub
parent 07c762a66e
commit b477a620e5
7 changed files with 15 additions and 15 deletions
+4 -4
View File
@@ -129,14 +129,14 @@
if (should_halt_effects(parent))
return
var/obj/affected_limb = human_parent.get_bodypart(human_parent.get_random_valid_zone())
var/obj/item/bodypart/affected_limb = human_parent.get_bodypart(human_parent.get_random_valid_zone())
human_parent.visible_message(
span_boldwarning("[human_parent]'s [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
span_boldwarning("Your [affected_limb.name] bubbles unnaturally, then bursts into blisters!"),
span_boldwarning("[human_parent]'s [affected_limb.plaintext_zone] bubbles unnaturally, then bursts into blisters!"),
span_boldwarning("Your [affected_limb.plaintext_zone] bubbles unnaturally, then bursts into blisters!"),
)
if (human_parent.is_blind())
to_chat(human_parent, span_boldwarning("Your [affected_limb.name] feels like it's bubbling, then burns like hell!"))
to_chat(human_parent, span_boldwarning("Your [affected_limb.plaintext_zone] feels like it's bubbling, then burns like hell!"))
human_parent.apply_damage(RADIATION_BURN_SPLOTCH_DAMAGE, BURN, affected_limb)
playsound(