From b4793997e450ee8e4cc0b8347dcb1d24ebe34522 Mon Sep 17 00:00:00 2001 From: "ericgfwong@hotmail.com" Date: Fri, 25 Jan 2013 05:16:41 +0000 Subject: [PATCH] Some additional tweaking to hardsuit protection. Medical hardsuits now have a slightly lower movement penalty instead of just being a weaker engineering hardsuit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5609 316c924e-a436-60f5-8080-3fe189b3f50e --- code/modules/clothing/spacesuits/rig.dm | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/code/modules/clothing/spacesuits/rig.dm b/code/modules/clothing/spacesuits/rig.dm index 16db8395896..c0696480c79 100644 --- a/code/modules/clothing/spacesuits/rig.dm +++ b/code/modules/clothing/spacesuits/rig.dm @@ -4,7 +4,7 @@ desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding." icon_state = "rig0-engineering" item_state = "eng_helm" - armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75) + armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight) var/brightness_on = 4 //luminosity when on var/on = 0 @@ -40,7 +40,7 @@ icon_state = "rig-engineering" item_state = "eng_hardsuit" slowdown = 2 - armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 75) + armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 100, rad = 75) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) @@ -51,14 +51,14 @@ icon_state = "rig0-white" item_state = "ce_helm" color = "white" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90) + armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90) /obj/item/clothing/suit/space/rig/elite icon_state = "rig-white" name = "advanced hardsuit" desc = "An advanced suit that protects against hazardous, low pressure environments. Shines with a high polish." item_state = "ce_hardsuit" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 90) + armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 90) //Mining rig @@ -68,14 +68,14 @@ icon_state = "rig0-mining" item_state = "mining_helm" color = "mining" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/mining icon_state = "rig-mining" name = "mining hardsuit" desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating." item_state = "mining_hardsuit" - armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 50) + armor = list(melee = 40, bullet = 5, laser = 10,energy = 5, bomb = 50, bio = 100, rad = 50) @@ -124,19 +124,20 @@ //Medical Rig /obj/item/clothing/head/helmet/space/rig/medical name = "medical hardsuit helmet" - desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding." + desc = "A special helmet designed for work in a hazardous, low pressure environment. Built with lightweight materials for extra comfort." icon_state = "rig0-medical" item_state = "medical_helm" color = "medical" - armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/medical icon_state = "rig-medical" name = "medical hardsuit" - desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding." + desc = "A special suit that protects against hazardous, low pressure environments. Built with lightweight materials for easier movement." item_state = "medical_hardsuit" + slowdown = 1 allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical) - armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 35, bio = 100, rad = 60) + armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 100, rad = 50) //Security /obj/item/clothing/head/helmet/space/rig/security @@ -145,7 +146,7 @@ icon_state = "rig0-sec" item_state = "sec_helm" color = "sec" - armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50) + armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) /obj/item/clothing/suit/space/rig/security icon_state = "rig-sec" @@ -153,4 +154,4 @@ desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor." item_state = "sec_hardsuit" allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank, /obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs) - armor = list(melee = 50, bullet = 15, laser = 30,energy = 10, bomb = 35, bio = 100, rad = 50) \ No newline at end of file + armor = list(melee = 30, bullet = 15, laser = 30,energy = 10, bomb = 10, bio = 100, rad = 50) \ No newline at end of file