From b4eb197bd9f05f44c45147ca36b785472d7eb44c Mon Sep 17 00:00:00 2001 From: Roxy <75404941+TealSeer@users.noreply.github.com> Date: Sun, 21 Dec 2025 19:27:27 -0500 Subject: [PATCH] Add ACCESS_CARGO to underfloor nav beacons (#94434) ## About The Pull Request What the title says ## Why It's Good For The Game A couple times now as a cargo tech/QM I've wanted to add new mule destinations or move existing ones and I can't because I can't unlock the nav beacons, I think this is silly because mulebots are half the purpose of nav beacons to begin with. I'm marking this as a balance change out of good faith but realistically I don't think it will matter at all --- code/game/machinery/navbeacon.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/navbeacon.dm b/code/game/machinery/navbeacon.dm index a3f1859fe26..a1e6726b129 100644 --- a/code/game/machinery/navbeacon.dm +++ b/code/game/machinery/navbeacon.dm @@ -25,7 +25,7 @@ /// codes as set on map: "tag1;tag2" or "tag1=value;tag2=value" var/codes_txt = "" - req_one_access = list(ACCESS_ENGINEERING, ACCESS_ROBOTICS) + req_one_access = list(ACCESS_CARGO, ACCESS_ENGINEERING, ACCESS_ROBOTICS) /datum/armor/machinery_navbeacon melee = 70