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Refactors area stuff (#52751)
-bitfielded a bunch of bools on /area, I left some untouched cus they get called a lot -Unused vars -Fixed a var pretending to be a fake bool -Probably more
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@@ -5,7 +5,7 @@
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dynamic_lighting = DYNAMIC_LIGHTING_FORCED
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requires_power = FALSE
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has_gravity = STANDARD_GRAVITY
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valid_territory = FALSE
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area_flags = BLOBS_ALLOWED | UNIQUE_AREA
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flags_1 = CAN_BE_DIRTY_1
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//Survival Capsule
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@@ -324,7 +324,7 @@
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/obj/item/warp_cube/attack_self(mob/user)
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var/turf/current_location = get_turf(user)
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var/area/current_area = current_location.loc
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if(!linked || current_area.noteleport)
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if(!linked || (current_area.area_flags & NOTELEPORT))
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to_chat(user, "<span class='warning'>[src] fizzles uselessly.</span>")
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return
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if(teleporting)
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