From b500778c6ca00d1e00b48bc369494767cc9a40ce Mon Sep 17 00:00:00 2001 From: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Date: Sun, 18 Jun 2023 20:29:54 -0400 Subject: [PATCH] Fixes wheelchair making sounds only on conveyor belts (#76121) ## About The Pull Request That's all it is, really. They went quiet because the logic check was done backwards. ## Why It's Good For The Game Wheelchairs making sounds when they're meant to is good. ## Changelog :cl: GoldenAlpharex fix: Wheelchairs now make noises when they're meant to again, and don't make noises on the tram nor on conveyor belts /:cl: --- code/modules/vehicles/wheelchair.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/vehicles/wheelchair.dm b/code/modules/vehicles/wheelchair.dm index 6ee95fd5c8f..a119694978c 100644 --- a/code/modules/vehicles/wheelchair.dm +++ b/code/modules/vehicles/wheelchair.dm @@ -45,7 +45,7 @@ /obj/vehicle/ridden/wheelchair/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE) . = ..() - if(!forced && CHECK_MOVE_LOOP_FLAGS(src, MOVEMENT_LOOP_OUTSIDE_CONTROL) && has_gravity()) + if(!forced && !CHECK_MOVE_LOOP_FLAGS(src, MOVEMENT_LOOP_OUTSIDE_CONTROL) && has_gravity()) playsound(src, 'sound/effects/roll.ogg', 75, TRUE) /obj/vehicle/ridden/wheelchair/post_buckle_mob(mob/living/user)