Cuts down on unnecessary non-TGUI stuff (#79590)

## About The Pull Request

Removes INTERACT_MACHINE_SET_MACHINE on machines that don't use a
non-TGUI UI.
Removes set_machine from TGUI things that forgot to remove them
previously.
Decouples advanced camera consoles from UI procs since it doesn't
actually use one.

## Why It's Good For The Game

TGUI machines don't need to be using these procs and vars, and this
makes it more clear what does and doesn't use a TGUI menu from a glance.
I explain it a bit better
[here](https://hackmd.io/XLt5MoRvRxuhFbwtk4VAUA) if you're interested.

## Changelog

No player-facing changes.
This commit is contained in:
John Willard
2023-11-09 15:13:09 -08:00
committed by GitHub
parent 3922673cce
commit b52ce868bc
25 changed files with 29 additions and 46 deletions
@@ -13,7 +13,7 @@ Passive gate is similar to the regular pump except:
desc = "A one-way air valve that does not require power. Passes gas when the output pressure is lower than the target pressure."
can_unwrench = TRUE
shift_underlay_only = FALSE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_SET_MACHINE
interaction_flags_machine = INTERACT_MACHINE_OFFLINE | INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON
construction_type = /obj/item/pipe/directional
pipe_state = "passivegate"
use_power = NO_POWER_USE