[MIRROR] Fixes shuttle catastrophe triggering when Build Your Own Shuttle kit has been purchased (#724)

* Fixes shuttle catastrophe triggering when Build Your Own Shuttle kit purchased and ghosting people (#53532)

The Shuttle Catastrophe event now checks for the /obj/docking_port/mobile/emergency/shuttle_build subtype rather than checking for a specific mobile docking port name when checking to see if it should spawn. This should keep Shuttle Catastrophe from triggering when Build Your Own Shuttle has been purchased and ghosting/qdeling everyone and everything onboard.

* Fixes shuttle catastrophe triggering when Build Your Own Shuttle kit has been purchased

Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
This commit is contained in:
SkyratBot
2020-09-10 04:50:26 +02:00
committed by GitHub
co-authored by msgerbs
parent 3a0958f653
commit b530e94019
+1 -1
View File
@@ -5,7 +5,7 @@
max_occurrences = 1
/datum/round_event_control/shuttle_catastrophe/canSpawnEvent(players, gamemode)
if(SSshuttle.emergency.name == "Build your own shuttle kit")
if(istype(SSshuttle.emergency, /obj/docking_port/mobile/emergency/shuttle_build))
return FALSE //don't undo manual player engineering, it also would unload people and ghost them, there's just a lot of problems
if(EMERGENCY_AT_LEAST_DOCKED)
return FALSE //don't remove all players when its already on station or going to centcom