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[MIRROR] Afterattack is dead, long live Afterattack (#28128)
* Afterattack is dead, long live Afterattack * wew * fixes --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
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co-authored by
MrMelbert
Gandalf
parent
dd14cc7644
commit
b540aaf8ab
@@ -185,11 +185,10 @@
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return
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return ..()
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/obj/item/plaque/afterattack(atom/target, mob/user, proximity)
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. = ..()
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if(!iswallturf(target) || !proximity)
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return
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var/turf/target_turf = target
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/obj/item/plaque/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!iswallturf(interacting_with))
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return NONE
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var/turf/target_turf = interacting_with
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var/turf/user_turf = get_turf(user)
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var/obj/structure/plaque/placed_plaque = new plaque_path(user_turf) //We place the plaque on the turf the user is standing, and pixel shift it to the target wall, as below.
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//This is to mimic how signs and other wall objects are usually placed by mappers, and so they're only visible from one side of a wall.
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@@ -213,3 +212,4 @@
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placed_plaque.update_integrity(get_integrity())
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placed_plaque.setDir(dir)
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qdel(src)
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return ITEM_INTERACT_SUCCESS
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