diff --git a/code/controllers/subsystem/garbage.dm b/code/controllers/subsystem/garbage.dm
index dc28f4cb50d..77e1befad47 100644
--- a/code/controllers/subsystem/garbage.dm
+++ b/code/controllers/subsystem/garbage.dm
@@ -932,10 +932,6 @@ var/datum/controller/subsystem/garbage_collector/SSgarbage
SearchVar(GALOSHES_DONT_HELP)
SearchVar(SLIDE_ICE)
SearchVar(limb_icon_cache)
- SearchVar(MIN_IMPREGNATION_TIME)
- SearchVar(MAX_IMPREGNATION_TIME)
- SearchVar(MIN_ACTIVE_TIME)
- SearchVar(MAX_ACTIVE_TIME)
SearchVar(default_martial_art)
SearchVar(plasmaman_on_fire)
SearchVar(ai_list)
diff --git a/code/modules/mob/living/carbon/alien/special/facehugger.dm b/code/modules/mob/living/carbon/alien/special/facehugger.dm
index fb99df8267a..570b2e13128 100644
--- a/code/modules/mob/living/carbon/alien/special/facehugger.dm
+++ b/code/modules/mob/living/carbon/alien/special/facehugger.dm
@@ -2,11 +2,11 @@
//TODO: Make these simple_animals
-var/const/MIN_IMPREGNATION_TIME = 100 //time it takes to impregnate someone
-var/const/MAX_IMPREGNATION_TIME = 150
+#define MIN_IMPREGNATION_TIME 100 //time it takes to impregnate someone
+#define MAX_IMPREGNATION_TIME 150
-var/const/MIN_ACTIVE_TIME = 200 //time between being dropped and going idle
-var/const/MAX_ACTIVE_TIME = 400
+#define MIN_ACTIVE_TIME 200 //time between being dropped and going idle
+#define MAX_ACTIVE_TIME 400
/obj/item/clothing/mask/facehugger
name = "alien"
@@ -152,14 +152,6 @@ var/const/MAX_ACTIVE_TIME = 400
// probiscis-blocker handling
if(iscarbon(M))
var/mob/living/carbon/target = M
- if(target.wear_mask)
- var/obj/item/clothing/W = target.wear_mask
- if(W.flags & NODROP)
- return FALSE
- if(!istype(W,/obj/item/clothing/mask/facehugger))
- target.dropItemToGround(W)
- target.visible_message("[src] tears [W] off of [target]'s face!", \
- "[src] tears [W] off of [target]'s face!")
if(ishuman(M))
var/mob/living/carbon/human/H = M
@@ -168,6 +160,12 @@ var/const/MAX_ACTIVE_TIME = 400
"[src] smashes against [H]'s [H.head]!")
Die()
return FALSE
+
+ if(target.wear_mask)
+ var/obj/item/clothing/W = target.wear_mask
+ if(!istype(W,/obj/item/clothing/mask/facehugger) && target.dropItemToGround(W))
+ target.visible_message("[src] tears [W] off of [target]'s face!", \
+ "[src] tears [W] off of [target]'s face!")
forceMove(target)
target.equip_to_slot_if_possible(src, slot_wear_mask, 0, 1, 1)
// early returns and validity checks done: attach.