diff --git a/_maps/RandomRuins/SpaceRuins/derelict_construction.dmm b/_maps/RandomRuins/SpaceRuins/derelict_construction.dmm index 9da222e89c0..c6825c84142 100644 --- a/_maps/RandomRuins/SpaceRuins/derelict_construction.dmm +++ b/_maps/RandomRuins/SpaceRuins/derelict_construction.dmm @@ -377,7 +377,7 @@ /turf/open/floor/plating/airless, /area/ruin/space/has_grav/derelictconstruction) "SK" = ( -/obj/item/airlock_painter/decal/tile, +/obj/item/airlock_painter/decal, /turf/open/floor/iron/airless, /area/ruin/space/has_grav/derelictconstruction) "SX" = ( diff --git a/_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm b/_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm index f3c1f911f4f..0750b0749d7 100644 --- a/_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm +++ b/_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm @@ -4586,7 +4586,7 @@ /turf/open/floor/plating, /area/station/maintenance/starboard/aft) "bvH" = ( -/obj/item/airlock_painter/decal/tile, +/obj/item/airlock_painter/decal, /obj/item/poster/random_official, /obj/structure/disposalpipe/segment{ dir = 4 diff --git a/_maps/map_files/NebulaStation/NebulaStation.dmm b/_maps/map_files/NebulaStation/NebulaStation.dmm index 0d2a15af881..a5ec976cee0 100644 --- a/_maps/map_files/NebulaStation/NebulaStation.dmm +++ b/_maps/map_files/NebulaStation/NebulaStation.dmm @@ -46546,9 +46546,6 @@ pixel_y = 5 }, /obj/item/airlock_painter/decal, -/obj/item/airlock_painter/decal/tile{ - pixel_y = -6 - }, /obj/effect/turf_decal/trimline/dark/line, /obj/machinery/atmospherics/pipe/smart/manifold4w/scrubbers/hidden/layer2, /turf/open/floor/iron/dark, diff --git a/code/__DEFINES/tools.dm b/code/__DEFINES/tools.dm index b086860bc7d..9f6b8783e00 100644 --- a/code/__DEFINES/tools.dm +++ b/code/__DEFINES/tools.dm @@ -52,3 +52,13 @@ * This is only used explicitly because some interactions may not want to ever be skipped. */ #define SHOULD_SKIP_INTERACTION(target, item, user) (HAS_TRAIT(target, TRAIT_COMBAT_MODE_SKIP_INTERACTION) && user.combat_mode) + +// Used by the decal painter to get information about the decal being painted +/// Icon state to paint +#define DECAL_INFO_ICON_STATE "icon_state" +/// Color to paint the decal with +#define DECAL_INFO_COLOR "color" +/// Dir of the decal sprite +#define DECAL_INFO_DIR "dir" +/// Alpha of the decal +#define DECAL_INFO_ALPHA "alpha" diff --git a/code/_globalvars/lists/maintenance_loot.dm b/code/_globalvars/lists/maintenance_loot.dm index 2eb6eab1d45..3434f8a0c9f 100644 --- a/code/_globalvars/lists/maintenance_loot.dm +++ b/code/_globalvars/lists/maintenance_loot.dm @@ -52,8 +52,7 @@ GLOBAL_LIST_INIT(trash_loot, list(//junk: useless, very easy to get, or ghetto c /obj/item/reagent_containers/cup/glass/drinkingglass = 1, /obj/item/airlock_painter = 1, - /obj/item/airlock_painter/decal = 1, - /obj/item/airlock_painter/decal/tile = 1, + /obj/item/airlock_painter/decal = 2, /obj/item/clothing/mask/breath = 1, /obj/item/rack_parts = 1, /obj/item/shard = 1, diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm deleted file mode 100644 index 04bce0b64a7..00000000000 --- a/code/game/objects/items/airlock_painter.dm +++ /dev/null @@ -1,501 +0,0 @@ -/obj/item/airlock_painter - name = "airlock painter" - desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." - desc_controls = "Alt-Click to remove the ink cartridge." - icon = 'icons/obj/devices/tool.dmi' - icon_state = "paint_sprayer" - inhand_icon_state = "paint_sprayer" - worn_icon_state = "painter" - w_class = WEIGHT_CLASS_SMALL - - custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5) - - obj_flags = CONDUCTS_ELECTRICITY - item_flags = NOBLUDGEON - slot_flags = ITEM_SLOT_BELT - usesound = 'sound/effects/spray2.ogg' - - /// The ink cartridge to pull charges from. - var/obj/item/toner/ink = null - /// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner - var/initial_ink_type = /obj/item/toner - /// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock - var/list/available_paint_jobs = list( - "Public" = /obj/machinery/door/airlock/public, - "Engineering" = /obj/machinery/door/airlock/engineering, - "Atmospherics" = /obj/machinery/door/airlock/atmos, - "Security" = /obj/machinery/door/airlock/security, - "Command" = /obj/machinery/door/airlock/command, - "Medical" = /obj/machinery/door/airlock/medical, - "Virology" = /obj/machinery/door/airlock/virology, - "Research" = /obj/machinery/door/airlock/research, - "Hydroponics" = /obj/machinery/door/airlock/hydroponics, - "Freezer" = /obj/machinery/door/airlock/freezer, - "Science" = /obj/machinery/door/airlock/science, - "Mining" = /obj/machinery/door/airlock/mining, - "Maintenance" = /obj/machinery/door/airlock/maintenance, - "External" = /obj/machinery/door/airlock/external, - "External Maintenance"= /obj/machinery/door/airlock/maintenance/external, - "Standard" = /obj/machinery/door/airlock - ) - -/obj/item/airlock_painter/Initialize(mapload) - . = ..() - ink = new initial_ink_type(src) - - -/obj/item/airlock_painter/Destroy(force) - QDEL_NULL(ink) - return ..() - - -//This proc doesn't just check if the painter can be used, but also uses it. -//Only call this if you are certain that the painter will be used right after this check! -/obj/item/airlock_painter/proc/use_paint(mob/user) - if(can_use(user)) - ink.charges-- - playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE) - return TRUE - else - return FALSE - -//This proc only checks if the painter can be used. -//Call this if you don't want the painter to be used right after this check, for example -//because you're expecting user input. -/obj/item/airlock_painter/proc/can_use(mob/user) - if(!ink) - balloon_alert(user, "no cartridge!") - return FALSE - else if(ink.charges < 1) - balloon_alert(user, "out of ink!") - return FALSE - else - return TRUE - -/obj/item/airlock_painter/suicide_act(mob/living/user) - var/obj/item/organ/lungs/L = user.get_organ_slot(ORGAN_SLOT_LUNGS) - - if(can_use(user) && L) - user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!")) - use(user) - - // Once you've inhaled the toner, you throw up your lungs - // and then die. - - // Find out if there is an open turf in front of us, - // and if not, pick the turf we are standing on. - var/turf/T = get_step(get_turf(src), user.dir) - if(!isopenturf(T)) - T = get_turf(src) - - // they managed to lose their lungs between then and - // now. Good job. - if(!L) - return OXYLOSS - - L.Remove(user) - - // make some colorful reagent, and apply it to the lungs - L.create_reagents(10) - L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10) - L.reagents.expose(L, TOUCH, 1) - - // TODO maybe add some colorful vomit? - - user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!")) - playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE) - - L.forceMove(T) - - return (TOXLOSS|OXYLOSS) - else if(can_use(user) && !L) - user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.")) - user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1) - user.reagents.expose(user, TOUCH, 1) - return TOXLOSS - - else - user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.")) - return SHAME - - -/obj/item/airlock_painter/examine(mob/user) - . = ..() - if(!ink) - . += span_notice("It doesn't have a toner cartridge installed.") - return - var/ink_level = "high" - if(ink.charges < 1) - ink_level = "empty" - else if((ink.charges/ink.max_charges) <= 0.25) //25% - ink_level = "low" - else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) - ink_level = "dangerously high" - . += span_notice("Its ink levels look [ink_level].") - - -/obj/item/airlock_painter/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers) - if(istype(W, /obj/item/toner)) - if(ink) - to_chat(user, span_warning("[src] already contains \a [ink]!")) - return - if(!user.transferItemToLoc(W, src)) - return - to_chat(user, span_notice("You install [W] into [src].")) - ink = W - playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) - else - return ..() - -/obj/item/airlock_painter/click_alt(mob/user) - if(!ink) - return CLICK_ACTION_BLOCKING - - playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) - ink.forceMove(user.drop_location()) - user.put_in_hands(ink) - to_chat(user, span_notice("You remove [ink] from [src].")) - ink = null - return CLICK_ACTION_SUCCESS - -/obj/item/airlock_painter/decal - name = "decal painter" - desc = "An airlock painter, reprogrammed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." - desc_controls = "Alt-Click to remove the ink cartridge." - icon = 'icons/obj/devices/tool.dmi' - icon_state = "decal_sprayer" - inhand_icon_state = "decal_sprayer" - custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5) - initial_ink_type = /obj/item/toner/large - /// The current direction of the decal being printed - var/stored_dir = 2 - /// The current color of the decal being printed. - var/stored_color = "yellow" - /// The current base icon state of the decal being printed. - var/stored_decal = "warningline" - /// The full icon state of the decal being printed. - var/stored_decal_total = "warningline" - /// The type path of the spritesheet being used for the frontend. - var/spritesheet_type = /datum/asset/spritesheet_batched/decals // spritesheet containing previews - /// Does this printer implementation support custom colors? - var/supports_custom_color = FALSE - /// Current custom color - var/stored_custom_color - /// List of color options as list(user-friendly label, color value to return) - var/color_list = list( - list("Yellow", "yellow"), - list("Red", "red"), - list("White", "white"), - ) - /// List of direction options as list(user-friendly label, dir value to return) - var/dir_list = list( - list("North", NORTH), - list("South", SOUTH), - list("East", EAST), - list("West", WEST), - ) - /// List of decal options as list(user-friendly label, icon state base value to return) - var/decal_list = list( - list("Warning Line", "warningline"), - list("Warning Line Corner", "warninglinecorner"), - list("Caution Label", "caution"), - list("Directional Arrows", "arrows"), - list("Stand Clear Label", "stand_clear"), - list("Bot", "bot"), - list("Box", "box"), - list("Box Corner", "box_corners"), - list("Delivery Marker", "delivery"), - list("Warning Box", "warn_full"), - ) - // These decals only have a south sprite. - var/nondirectional_decals = list( - "bot", - "box", - "delivery", - "warn_full", - ) - -/obj/item/airlock_painter/decal/Initialize(mapload) - . = ..() - stored_custom_color = stored_color - -/obj/item/airlock_painter/decal/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers) - if(isfloorturf(interacting_with) && use_paint(user)) - paint_floor(interacting_with) - return ITEM_INTERACT_SUCCESS - return NONE - -/** - * Actually add current decal to the floor. - * - * Responsible for actually adding the element to the turf for maximum flexibility.area - * Can be overridden for different decal behaviors. - * Arguments: - * * target - The turf being painted to -*/ -/obj/item/airlock_painter/decal/proc/paint_floor(turf/open/floor/target) - target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, null, null, alpha, color, null, FALSE, null) - -/** - * Return the final icon_state for the given decal options - * - * Arguments: - * * decal - the selected decal base icon state - * * color - the selected color - * * dir - the selected dir - */ -/obj/item/airlock_painter/decal/proc/get_decal_path(decal, color, dir) - // Special case due to icon_state names - if(color == "yellow") - color = "" - - return "[decal][color ? "_" : ""][color]" - -/obj/item/airlock_painter/decal/proc/update_decal_path() - stored_decal_total = get_decal_path(stored_decal, stored_color, stored_dir) - -/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui) - ui = SStgui.try_update_ui(user, src, ui) - if(!ui) - ui = new(user, src, "DecalPainter", name) - ui.open() - -/obj/item/airlock_painter/decal/ui_assets(mob/user) - . = ..() - . += get_asset_datum(spritesheet_type) - -/obj/item/airlock_painter/decal/ui_static_data(mob/user) - . = ..() - var/datum/asset/spritesheet_batched/icon_assets = get_asset_datum(spritesheet_type) - - .["icon_prefix"] = "[icon_assets.name]32x32" - .["supports_custom_color"] = supports_custom_color - .["decal_list"] = list() - .["color_list"] = list() - .["dir_list"] = list() - .["nondirectional_decals"] = nondirectional_decals - - for(var/decal in decal_list) - .["decal_list"] += list(list( - "name" = decal[1], - "decal" = decal[2], - )) - for(var/color in color_list) - .["color_list"] += list(list( - "name" = color[1], - "color" = color[2], - )) - for(var/dir in dir_list) - .["dir_list"] += list(list( - "name" = dir[1], - "dir" = dir[2], - )) - -/obj/item/airlock_painter/decal/ui_data(mob/user) - . = ..() - .["current_decal"] = stored_decal - .["current_color"] = stored_color - .["current_dir"] = stored_dir - .["current_custom_color"] = stored_custom_color - -/obj/item/airlock_painter/decal/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) - . = ..() - if(.) - return - - switch(action) - //Lists of decals and designs - if("select decal") - . = TRUE - for(var/decal_set in decal_list) - if(decal_set[2] == params["decal"]) - stored_decal = params["decal"] - break - for(var/dir_set in dir_list) - if(dir_set[2] == text2num(params["dir"])) - stored_dir = text2num(params["dir"]) - break - - if("select color") - . = TRUE - stored_color = params["color"] - - if("pick custom color") - if(supports_custom_color) - pick_painting_tool_color(usr, stored_custom_color) - - update_decal_path() - . = TRUE - -/obj/item/airlock_painter/decal/set_painting_tool_color(chosen_color) - . = ..() - stored_custom_color = chosen_color - stored_color = chosen_color - -/datum/asset/spritesheet_batched/decals - name = "floor_decals" - ignore_dir_errors = TRUE - /// The floor icon used for previews - var/preview_floor_icon = 'icons/turf/floors.dmi' - /// The floor icon state used for previews - var/preview_floor_state = "floor" - /// The associated decal painter type to grab decals, colors, etc from. - var/obj/item/airlock_painter/decal/painter_type = /obj/item/airlock_painter/decal - -/** - * Insert a specific state into the spritesheet. - * - * Arguments: - * * decal - the given decal base state. - * * dir - the given direction. - * * color - the given color. - */ -/datum/asset/spritesheet_batched/decals/proc/insert_state(decal, dir, color) - // Special case due to icon_state names - var/icon_state_color = color == "yellow" ? "" : color - - var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state) - floor.blend_icon(uni_icon('icons/turf/decals.dmi', "[decal][icon_state_color ? "_" : ""][icon_state_color]", dir), ICON_OVERLAY) - insert_icon("[decal]_[dir]_[color]", floor) - -/datum/asset/spritesheet_batched/decals/create_spritesheets() - // Must actually create because initial(type) doesn't work for /lists for some reason. - var/obj/item/airlock_painter/decal/painter = new painter_type() - - for(var/list/decal in painter.decal_list) - for(var/list/dir in painter.dir_list) - for(var/list/color in painter.color_list) - insert_state(decal[2], dir[2], color[2]) - if(painter.supports_custom_color) - insert_state(decal[2], dir[2], "custom") - - qdel(painter) - -/obj/item/airlock_painter/decal/debug - name = "extreme decal painter" - icon_state = "decal_sprayer_ex" - initial_ink_type = /obj/item/toner/extreme - -/obj/item/airlock_painter/decal/tile - name = "tile sprayer" - desc = "An airlock painter, reprogrammed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." - desc_controls = "Alt-Click to remove the ink cartridge." - icon_state = "tile_sprayer" - stored_dir = 2 - stored_color = "#D4D4D432" - stored_decal = "tile_corner" - spritesheet_type = /datum/asset/spritesheet_batched/decals/tiles - supports_custom_color = TRUE - // Colors can have a an alpha component as RGBA, or just be RGB and use default alpha - color_list = list( - list("Neutral", "#D4D4D432"), - list("Dark", "#0e0f0f"), - list("Bar Burgundy", "#79150082"), - list("Sec Blue", "#486091"), // SKYRAT EDIT CHANGE - list("Sec Red", "#DE3A3A"), - list("Cargo Brown", "#A46106"), - list("Engi Yellow", "#EFB341"), - list("Service Green", "#9FED58"), - list("Med Blue", "#52B4E9"), - list("R&D Purple", "#D381C9"), - ) - decal_list = list( - //Primary Category - list("4 Corners", "tile_fourcorners"), - list("Corner", "tile_corner"), - list("Half", "tile_half_contrasted"), - list("Opposing Corners", "tile_opposing_corners"), - list("3 Corners", "tile_anticorner_contrasted"), - //Trimlines Category - list("Trimline Filled Box", "trimline_box_fill"), - list("Trimline Filled Corner", "trimline_corner_fill"), - list("Trimline Filled", "trimline_fill"), - list("Trimline Filled L ", "trimline_fill__8"), // This is a hack that lives in the spritesheet builder and paint_floor - list("Trimline Filled End", "trimline_end_fill"), - list("Trimline Box", "trimline_box"), - list("Trimline Corner", "trimline_corner"), - list("Trimline", "trimline"), - list("Trimline L ", "trimline__8"), - list("Trimline End", "trimline_end"), - //A few misc decals to break up the UI a touch - list("Diagonal Centre", "diagonal_centre"), - list("Diagonal Edge", "diagonal_edge"), - list("Full Tile", "tile_full"), - list("Full Half", "tile_half"), - list("Full Anticorner", "tile_anticorner"), - //Decorative Trimlines Category - list("Trimline Connector L", "trimline_shrink_cw"), - list("Trimline Connector R", "trimline_shrink_ccw"), - list("Trimline Arrow L Filled", "trimline_arrow_cw_fill"), - list("Trimline Arrow R Filled", "trimline_arrow_ccw_fill"), - list("Trimline Warn Filled", "trimline_warn_fill"), - list("Trimline Warn Filled L", "trimline_warn_fill__8"), - list("Trimline Warn", "trimline_warn"), - list("Trimline Warn L", "trimline_warn__8"), - list("Trimline Arrow L", "trimline_arrow_cw"), - list("Trimline Arrow R", "trimline_arrow_ccw"), - ) - nondirectional_decals = list( - "tile_fourcorners", - "trimline_box_fill", - "trimline_box", - "diagonal_centre", - "diagonal_edge", - "tile_full", - ) - - /// Regex to split alpha out. - var/static/regex/rgba_regex = new(@"(#[0-9a-fA-F]{6})([0-9a-fA-F]{2})") - - /// Default alpha for /obj/effect/turf_decal/tile - var/default_alpha = 110 - -/obj/item/airlock_painter/decal/tile/paint_floor(turf/open/floor/target) - // Account for 8-sided decals. - var/source_decal = stored_decal - var/source_dir = stored_dir - if(copytext(stored_decal, -3) == "__8") - source_decal = splicetext(stored_decal, -3, 0, "") - source_dir = turn(stored_dir, 45) - - var/decal_color = stored_color - var/decal_alpha = default_alpha - // Handle the RGBA case. - if(rgba_regex.Find(decal_color)) - decal_color = rgba_regex.group[1] - decal_alpha = text2num(rgba_regex.group[2], 16) - - target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', source_decal, source_dir, null, null, decal_alpha, decal_color, null, FALSE, null) - -/datum/asset/spritesheet_batched/decals/tiles - name = "floor_tile_decals" - ignore_dir_errors = TRUE - painter_type = /obj/item/airlock_painter/decal/tile - -/datum/asset/spritesheet_batched/decals/tiles/insert_state(decal, dir, color) - // Account for 8-sided decals. - var/source_decal = decal - var/source_dir = dir - if(copytext(decal, -3) == "__8") - source_decal = splicetext(decal, -3, 0, "") - source_dir = turn(dir, 45) - - // Handle the RGBA case. - var/obj/item/airlock_painter/decal/tile/tile_type = painter_type - var/render_color = color - var/render_alpha = initial(tile_type.default_alpha) - if(tile_type.rgba_regex.Find(color)) - render_color = tile_type.rgba_regex.group[1] - render_alpha = text2num(tile_type.rgba_regex.group[2], 16) - - var/datum/universal_icon/colored_icon = uni_icon('icons/turf/decals.dmi', source_decal, dir=source_dir) - colored_icon.change_opacity(render_alpha / 255) - if(color == "custom") - // Do a fun rainbow pattern to stand out while still being static. - colored_icon.blend_icon(uni_icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY) - else - colored_icon.blend_color(render_color, ICON_MULTIPLY) - - var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state) - floor.blend_icon(colored_icon, ICON_OVERLAY) - insert_icon("[decal]_[dir]_[replacetext(color, "#", "")]", floor) diff --git a/code/game/objects/items/tools/painter/airlock_painter.dm b/code/game/objects/items/tools/painter/airlock_painter.dm new file mode 100644 index 00000000000..246ab170465 --- /dev/null +++ b/code/game/objects/items/tools/painter/airlock_painter.dm @@ -0,0 +1,156 @@ +/obj/item/airlock_painter + name = "airlock painter" + desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob." + desc_controls = "Alt-Click to remove the ink cartridge." + icon = 'icons/obj/devices/tool.dmi' + icon_state = "paint_sprayer" + inhand_icon_state = "paint_sprayer" + worn_icon_state = "painter" + w_class = WEIGHT_CLASS_SMALL + + custom_materials = list(/datum/material/iron= SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass= SMALL_MATERIAL_AMOUNT * 0.5) + + obj_flags = CONDUCTS_ELECTRICITY + item_flags = NOBLUDGEON + slot_flags = ITEM_SLOT_BELT + usesound = 'sound/effects/spray2.ogg' + + /// The ink cartridge to pull charges from. + var/obj/item/toner/ink = null + /// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner + var/initial_ink_type = /obj/item/toner + /// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock + var/list/available_paint_jobs = list( + "Public" = /obj/machinery/door/airlock/public, + "Engineering" = /obj/machinery/door/airlock/engineering, + "Atmospherics" = /obj/machinery/door/airlock/atmos, + "Security" = /obj/machinery/door/airlock/security, + "Command" = /obj/machinery/door/airlock/command, + "Medical" = /obj/machinery/door/airlock/medical, + "Virology" = /obj/machinery/door/airlock/virology, + "Research" = /obj/machinery/door/airlock/research, + "Hydroponics" = /obj/machinery/door/airlock/hydroponics, + "Freezer" = /obj/machinery/door/airlock/freezer, + "Science" = /obj/machinery/door/airlock/science, + "Mining" = /obj/machinery/door/airlock/mining, + "Maintenance" = /obj/machinery/door/airlock/maintenance, + "External" = /obj/machinery/door/airlock/external, + "External Maintenance"= /obj/machinery/door/airlock/maintenance/external, + "Standard" = /obj/machinery/door/airlock + ) + +/obj/item/airlock_painter/Initialize(mapload) + . = ..() + ink = new initial_ink_type(src) + +/obj/item/airlock_painter/Destroy(force) + QDEL_NULL(ink) + return ..() + +//This proc doesn't just check if the painter can be used, but also uses it. +//Only call this if you are certain that the painter will be used right after this check! +/obj/item/airlock_painter/proc/use_paint(mob/user) + if(can_use(user)) + ink.charges-- + playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE) + return TRUE + else + return FALSE + +//This proc only checks if the painter can be used. +//Call this if you don't want the painter to be used right after this check, for example +//because you're expecting user input. +/obj/item/airlock_painter/proc/can_use(mob/user) + if(!ink) + balloon_alert(user, "no cartridge!") + return FALSE + else if(ink.charges < 1) + balloon_alert(user, "out of ink!") + return FALSE + else + return TRUE + +/obj/item/airlock_painter/suicide_act(mob/living/user) + var/obj/item/organ/lungs/L = user.get_organ_slot(ORGAN_SLOT_LUNGS) + + if(can_use(user) && L) + user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!")) + use(user) + + // Once you've inhaled the toner, you throw up your lungs + // and then die. + + // Find out if there is an open turf in front of us, + // and if not, pick the turf we are standing on. + var/turf/T = get_step(get_turf(src), user.dir) + if(!isopenturf(T)) + T = get_turf(src) + + // they managed to lose their lungs between then and + // now. Good job. + if(!L) + return OXYLOSS + + L.Remove(user) + + // make some colorful reagent, and apply it to the lungs + L.create_reagents(10) + L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10) + L.reagents.expose(L, TOUCH, 1) + + // TODO maybe add some colorful vomit? + + user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!")) + playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE) + + L.forceMove(T) + + return (TOXLOSS|OXYLOSS) + else if(can_use(user) && !L) + user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.")) + user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1) + user.reagents.expose(user, TOUCH, 1) + return TOXLOSS + + else + user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.")) + return SHAME + + +/obj/item/airlock_painter/examine(mob/user) + . = ..() + if(!ink) + . += span_notice("It doesn't have a toner cartridge installed.") + return + var/ink_level = "high" + if(ink.charges < 1) + ink_level = "empty" + else if((ink.charges/ink.max_charges) <= 0.25) //25% + ink_level = "low" + else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit) + ink_level = "dangerously high" + . += span_notice("Its ink levels look [ink_level].") + +/obj/item/airlock_painter/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers) + if(istype(W, /obj/item/toner)) + if(ink) + to_chat(user, span_warning("[src] already contains \a [ink]!")) + return + if(!user.transferItemToLoc(W, src)) + return + to_chat(user, span_notice("You install [W] into [src].")) + ink = W + playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) + else + return ..() + +/obj/item/airlock_painter/click_alt(mob/user) + if(!ink) + return CLICK_ACTION_BLOCKING + + playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE) + ink.forceMove(user.drop_location()) + user.put_in_hands(ink) + to_chat(user, span_notice("You remove [ink] from [src].")) + ink = null + return CLICK_ACTION_SUCCESS diff --git a/code/game/objects/items/tools/painter/decal_painter.dm b/code/game/objects/items/tools/painter/decal_painter.dm new file mode 100644 index 00000000000..fe547664702 --- /dev/null +++ b/code/game/objects/items/tools/painter/decal_painter.dm @@ -0,0 +1,143 @@ +/obj/item/airlock_painter/decal + name = "decal painter" + desc = "An airlock painter, reprogrammed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed." + desc_controls = "Alt-Click to remove the ink cartridge." + icon = 'icons/obj/devices/tool.dmi' + icon_state = "decal_sprayer" + inhand_icon_state = "decal_sprayer" + custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.5) + initial_ink_type = /obj/item/toner/large + /// The current direction of the decal being printed + VAR_PRIVATE/selected_dir = SOUTH + /// The current color of the decal being printed. + VAR_PRIVATE/selected_color = "yellow" + /// The current base icon state of the decal being printed. + VAR_PRIVATE/selected_decal_icon_state = "warningline" + /// Current custom color + VAR_PRIVATE/selected_custom_color + + /// Current active decal category. Reference to a global singleton + VAR_PRIVATE/datum/paintable_decal_category/current_category + +/obj/item/airlock_painter/decal/Initialize(mapload) + . = ..() + set_category(GLOB.paintable_decals[1]) + +/obj/item/airlock_painter/decal/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers) + if(isfloorturf(interacting_with) && use_paint(user)) + paint_floor(interacting_with) + return ITEM_INTERACT_SUCCESS + return NONE + +/** + * Actually add current decal to the floor. + * + * Responsible for actually adding the element to the turf for maximum flexibility.area + * Can be overridden for different decal behaviors. + * Arguments: + * * target - The turf being painted to +*/ +/obj/item/airlock_painter/decal/proc/paint_floor(turf/open/floor/target) + var/list/decal_data = current_category.get_decal_info( + state = selected_decal_icon_state, + color = selected_color, + dir = selected_dir, + ) + + target.AddElement( \ + /datum/element/decal, \ + _icon = 'icons/turf/decals.dmi', \ + _icon_state = decal_data[DECAL_INFO_ICON_STATE], \ + _dir = decal_data[DECAL_INFO_DIR], \ + _alpha = decal_data[DECAL_INFO_ALPHA], \ + _color = decal_data[DECAL_INFO_COLOR], \ + _cleanable = FALSE, \ + ) + +/obj/item/airlock_painter/decal/proc/set_category(datum/paintable_decal_category/category) + current_category = category + selected_color = category.possible_colors?[category.possible_colors[1]] + selected_decal_icon_state = category.get_ui_data()["decal_list"][1]["icon_state"] + return TRUE + +/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui) + ui = SStgui.try_update_ui(user, src, ui) + if(!ui) + ui = new(user, src, "DecalPainter", name) + ui.open() + +/obj/item/airlock_painter/decal/ui_assets(mob/user) + . = ..() + . += get_asset_datum(/datum/asset/spritesheet_batched/decals) + +/obj/item/airlock_painter/decal/ui_static_data(mob/user) + var/list/data = list() + + data["categories"] = list() + for(var/datum/paintable_decal_category/category as anything in GLOB.paintable_decals) + var/list/category_data = category.get_ui_data() + data["categories"] += list(list( + "category" = category.category, + "decal_list" = category_data["decal_list"], + "color_list" = category_data["color_list"], + "dir_list" = category_data["dir_list"], + )) + + var/datum/asset/spritesheet_batched/icon_assets = get_asset_datum(/datum/asset/spritesheet_batched/decals) + data["icon_prefix"] = "[icon_assets.name]32x32" + + return data + +/obj/item/airlock_painter/decal/ui_data(mob/user) + var/list/data = list() + data["current_decal"] = selected_decal_icon_state + data["current_color"] = selected_color + data["current_dir"] = selected_dir + data["current_custom_color"] = selected_custom_color + data["active_category"] = current_category.category + return data + +/obj/item/airlock_painter/decal/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state) + . = ..() + if(.) + return + + switch(action) + if("select_category") + var/new_category = params["category"] + for(var/datum/paintable_decal_category/category as anything in GLOB.paintable_decals) + if(category.category != new_category) + continue + + set_category(category) + return TRUE + + if("select_decal") + var/new_state = params["decal"] + var/new_dir = text2num(params["dir"]) + if(current_category.is_state_valid(new_state)) + selected_decal_icon_state = new_state + if(current_category.is_dir_valid(new_dir)) + selected_dir = new_dir + return TRUE + + if("select_color") + var/new_color = params["color"] + if(current_category.is_color_valid(new_color)) + selected_color = new_color + return TRUE + + if("pick_custom_color") + if("Custom" in current_category.possible_colors) + pick_painting_tool_color(usr, selected_custom_color) + return TRUE + +/obj/item/airlock_painter/decal/set_painting_tool_color(chosen_color) + . = ..() + selected_custom_color = chosen_color + selected_color = chosen_color + +/obj/item/airlock_painter/decal/debug + name = "extreme decal painter" + icon_state = "decal_sprayer_ex" + initial_ink_type = /obj/item/toner/extreme diff --git a/code/game/objects/items/tools/painter/paintable_decals.dm b/code/game/objects/items/tools/painter/paintable_decals.dm new file mode 100644 index 00000000000..2f65327265b --- /dev/null +++ b/code/game/objects/items/tools/painter/paintable_decals.dm @@ -0,0 +1,605 @@ +/** + * ## Paintable Decal Category + * + * Holds a bunch of information the decal painter uses to determine what it can and can't paint, and how to paint it. + */ +/datum/paintable_decal_category + /// Human readable category name + var/category = "Generic" + /// The type of paintable decal this category contains - should be a subtype of /datum/paintable_decal + var/paintable_decal_type + /// Color options for this category - formatted as readable label - color value + var/list/possible_colors + /// Direction options for this category - formatted as readable label - dir value to return + var/list/dir_list = list( + "North" = NORTH, + "South" = SOUTH, + "East" = EAST, + "West" = WEST, + ) + /// Alpha for decals painted from this category (assuming no custom color is used) + var/default_alpha = 255 + + /// Icon used for previews + var/preview_floor_icon = 'icons/turf/floors.dmi' + /// Icon state used for previews + var/preview_floor_state = "floor" + + /// Caches UI data to avoid regenerating it every time. It doesn't change anyways + VAR_PRIVATE/list/cached_category_data + +/// Returns a key for the spritesheet icon, used to avoid duplicates +/datum/paintable_decal_category/proc/spritesheet_key(dir, state, color) + SHOULD_NOT_OVERRIDE(TRUE) + PRIVATE_PROC(TRUE) + + return "[state]_[dir]_[replacetext(color, "#", "")]" + +/// Returns a list of preview icons for every single variety of every decal in this category for use in a spritesheet +/datum/paintable_decal_category/proc/generate_all_spritesheet_icons() + SHOULD_NOT_OVERRIDE(TRUE) + + . = list() + for(var/datum/paintable_decal/decal_type as anything in subtypesof(paintable_decal_type)) + var/state = decal_type::icon_state + if(!state) + continue + if(decal_type::directional) + for(var/dirname in dir_list) + . += generate_independent_decal_spritesheet_icons(dir_list[dirname], state) + else + . += generate_independent_decal_spritesheet_icons(SOUTH, state) + +/// Returns a list of preview icon for a specific decal state and direction +/datum/paintable_decal_category/proc/generate_independent_decal_spritesheet_icons(dir, state) + SHOULD_NOT_OVERRIDE(TRUE) + PRIVATE_PROC(TRUE) + + . = list() + for(var/colorname in possible_colors) + .[spritesheet_key(dir, state, possible_colors[colorname])] = generate_colored_decal_spritesheet_icon(state, dir, possible_colors[colorname]) + +/// Actually generates the preview icon for a specific decal state, direction, and color +/datum/paintable_decal_category/proc/generate_colored_decal_spritesheet_icon(state, dir, color) + PROTECTED_PROC(TRUE) + + var/list/decal_data = get_decal_info(state, color, dir) + var/datum/universal_icon/colored_decal = uni_icon('icons/turf/decals.dmi', decal_data[DECAL_INFO_ICON_STATE], dir = decal_data[DECAL_INFO_DIR]) + colored_decal.change_opacity(decal_data[DECAL_INFO_ALPHA] / 255) + if(color == "custom") + // Do a fun rainbow pattern to stand out while still being static. + colored_decal.blend_icon(uni_icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY) + else if(decal_data[DECAL_INFO_COLOR]) + colored_decal.blend_color(decal_data[DECAL_INFO_COLOR], ICON_MULTIPLY) + + var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state) + floor.blend_icon(colored_decal, ICON_OVERLAY) + return floor + +/// Constructs and returns this category's UI data +/datum/paintable_decal_category/proc/get_ui_data() as /list + SHOULD_NOT_OVERRIDE(TRUE) + + if(cached_category_data) + return cached_category_data.Copy() + + cached_category_data = list() + + cached_category_data["decal_list"] = list() + cached_category_data["color_list"] = list() + cached_category_data["dir_list"] = list() + + for(var/datum/paintable_decal/decal_type as anything in subtypesof(paintable_decal_type)) + var/name = decal_type::name + var/state = decal_type::icon_state + if(!name || !state) + continue + + cached_category_data["decal_list"] += list(list( + "name" = name, + "icon_state" = state, + "directional" = decal_type::directional, + )) + + for(var/color in possible_colors) + cached_category_data["color_list"] += list(list( + "name" = color, + "color" = possible_colors[color], + )) + + for(var/dirname in dir_list) + cached_category_data["dir_list"] += list(list( + "name" = dirname, + "dir" = dir_list[dirname], + )) + + return cached_category_data.Copy() + +/// Checks if the passed icon state is one of this category's decals +/datum/paintable_decal_category/proc/is_state_valid(state) + SHOULD_NOT_OVERRIDE(TRUE) + // Ui data has all icon states so let's just piggyback off of that + for(var/list/decal_data as anything in get_ui_data()["decal_list"]) + if(decal_data["icon_state"] == state) + return TRUE + return FALSE + +/// Checks if the passed direction is one of this category's directions +/datum/paintable_decal_category/proc/is_dir_valid(dir) + SHOULD_NOT_OVERRIDE(TRUE) + for(var/dirname in dir_list) + if(dir_list[dirname] == dir) + return TRUE + return FALSE + +/// Checks if the passed color is one of this category's colors +/datum/paintable_decal_category/proc/is_color_valid(color) + SHOULD_NOT_OVERRIDE(TRUE) + for(var/colorname in possible_colors) + if(possible_colors[colorname] == color) + return TRUE + return FALSE + +/** + * Used by the decal painter to modify the state of the decal based on the... state. + */ +/datum/paintable_decal_category/proc/get_decal_info(state, color, dir) + // Special case for 8-dir sprites. Rather than add support for both 4-dir and 8-dir, + // 8-dir are affixed with "__8" at the end of the icon state. Then we handle it in this proc. + if(copytext(state, -3) == "__8") + state = splicetext(state, -3, 0, "") + dir = turn(dir, 45) + + var/static/regex/rgba_regex = new(@"(#[0-9a-fA-F]{6})([0-9a-fA-F]{2})") + var/alpha = default_alpha + // Special case for RGBA colors + if(rgba_regex.Find(color)) + color = rgba_regex.group[1] + alpha = text2num(rgba_regex.group[2], 16) + + return list( + "[DECAL_INFO_ICON_STATE]" = state, + "[DECAL_INFO_DIR]" = dir, + "[DECAL_INFO_COLOR]" = color, + "[DECAL_INFO_ALPHA]" = alpha, + ) + +// Basic tile decals +/datum/paintable_decal_category/tile + paintable_decal_type = /datum/paintable_decal/tile + category = "Tiles" + default_alpha = /obj/effect/turf_decal/tile::alpha + possible_colors = list( + "Neutral" = /obj/effect/turf_decal/tile/neutral::color, + "White" = "#FFFFFF", + "Dark" = /obj/effect/turf_decal/tile/dark::color, + "Bar Burgundy" = /obj/effect/turf_decal/tile/bar::color, + "Cargo Brown" = /obj/effect/turf_decal/tile/brown::color, + "Dark Blue" = /obj/effect/turf_decal/tile/dark_blue::color, + "Dark Green" = /obj/effect/turf_decal/tile/dark_green::color, + "Dark Red" = /obj/effect/turf_decal/tile/dark_red::color, + "Engi Yellow" = /obj/effect/turf_decal/tile/yellow::color, + "Med Blue" = /obj/effect/turf_decal/tile/blue::color, + "R&D Purple" = /obj/effect/turf_decal/tile/purple::color, + "Sec Blue" = "#486091", // BUBBER EDIT CHANGE + "Sec Red" = /obj/effect/turf_decal/tile/red::color, + "Service Green" = /obj/effect/turf_decal/tile/green::color, + "Custom" = "custom", + ) + +// Tile trimlines +/datum/paintable_decal_category/tile/trimline + category = "Trimlines" + paintable_decal_type = /datum/paintable_decal/trimline + +// Generic warning stripes +/datum/paintable_decal_category/warning + paintable_decal_type = /datum/paintable_decal/warning + category = "Warning Stripes" + possible_colors = list( + "Yellow" = "yellow", + "Red" = "red", + "White" = "white", + ) + +/datum/paintable_decal_category/warning/generate_colored_decal_spritesheet_icon(state, dir, color) + var/list/decal_data = get_decal_info(state, color, dir) + var/datum/universal_icon/floor = uni_icon(preview_floor_icon, preview_floor_state) + var/datum/universal_icon/decal = uni_icon('icons/turf/decals.dmi', decal_data[DECAL_INFO_ICON_STATE], dir = decal_data[DECAL_INFO_DIR]) + floor.blend_icon(decal, ICON_OVERLAY) + return floor + +/datum/paintable_decal_category/warning/get_decal_info(state, color, dir) + // Special case. Default warning stripes are yellow, so don't append anything if passed yellow + if(color == "yellow") + color = "" + + return list( + "[DECAL_INFO_ICON_STATE]" = "[state][color ? "_" : ""][color]", + "[DECAL_INFO_DIR]" = dir, + "[DECAL_INFO_COLOR]" = color, + "[DECAL_INFO_ALPHA]" = default_alpha, + ) + +// Plain colored siding +/datum/paintable_decal_category/siding + paintable_decal_type = /datum/paintable_decal/colored_siding + category = "Colored Sidings" + possible_colors = list( + "Dim White" = /obj/effect/turf_decal/siding/white::color, + "White" = "#FFFFFF", + "Black" = /obj/effect/turf_decal/siding/dark::color, + "Cargo Brown" = /obj/effect/turf_decal/siding/brown::color, + "Dark Blue" = /obj/effect/turf_decal/siding/dark_blue::color, + "Dark Green" = /obj/effect/turf_decal/siding/dark_green::color, + "Dark Red" = /obj/effect/turf_decal/siding/dark_red::color, + "Engi Yellow" = /obj/effect/turf_decal/siding/yellow::color, + "Med Blue" = /obj/effect/turf_decal/siding/blue::color, + "R&D Purple" = /obj/effect/turf_decal/siding/purple::color, + "Sec Blue" = "#486091", // BUBBER EDIT CHANGE + "Sec Red" = /obj/effect/turf_decal/siding/red::color, + "Service Green" = /obj/effect/turf_decal/siding/green::color, + "Custom" = "custom", + ) + +// Sidings which are not colored / have a specific pattern, texture, etc +/datum/paintable_decal_category/normal_siding + paintable_decal_type = /datum/paintable_decal/siding + category = "Normal Sidings" + possible_colors = list( + "Default" = /obj/effect/turf_decal/siding/wood::color, + ) + +// Plating sidings and all color variations +/datum/paintable_decal_category/plating + paintable_decal_type = /datum/paintable_decal/plating + category = "Plating Sidings" + possible_colors = list( + "Default" = "#949494", + "White" = "#FFFFFF", + "Terracotta" = "#b84221", + "Dark" = "#36373a", + "Light" = "#e2e2e2", + ) + +/// Global list of all paintable decal categories singletons +GLOBAL_LIST_INIT(paintable_decals, init_subtypes(/datum/paintable_decal_category)) + +// Spritesheet used by the decal painter +/datum/asset/spritesheet_batched/decals + name = "paintable_decals" + ignore_dir_errors = TRUE + +/datum/asset/spritesheet_batched/decals/create_spritesheets() + for(var/datum/paintable_decal_category/category as anything in GLOB.paintable_decals) + var/list/generated_icons = category.generate_all_spritesheet_icons() + for(var/sprite_key in generated_icons) + insert_icon(sprite_key, generated_icons[sprite_key]) + +/** + * ## Paintable Decal + * + * Basically just holds a bunch of info pertaining to each decal for the decal painter to use. + */ +/datum/paintable_decal + /// Human readable name of the decal + var/name + /// Icon state of the decal in decals.dmi + var/icon_state + /// If TRUE, the decal's sprite changes depending on its dir + var/directional = TRUE + +// Basic tile decals +/datum/paintable_decal/tile + +/datum/paintable_decal/tile/four_corners + name = "4 Corners" + icon_state = "tile_fourcorners" + directional = FALSE + +/datum/paintable_decal/tile/full + name = "Full Tile" + icon_state = "tile_full" + directional = FALSE + +/datum/paintable_decal/tile/corner + name = "Corner" + icon_state = "tile_corner" + +/datum/paintable_decal/tile/half + name = "Half" + icon_state = "tile_half_contrasted" + +/datum/paintable_decal/tile/half_full + name = "Full Half" + icon_state = "tile_half" + +/datum/paintable_decal/tile/opposing_corners + name = "Opposing Corners" + icon_state = "tile_opposing_corners" + +/datum/paintable_decal/tile/anticorner + name = "3 Corners" + icon_state = "tile_anticorner_contrasted" + +/datum/paintable_decal/tile/tram + name = "Tram" + icon_state = "tile_tram" + +/datum/paintable_decal/tile/diagonal_centre + name = "Diagonal Centre" + icon_state = "diagonal_centre" + directional = FALSE + +/datum/paintable_decal/tile/diagonal_edge + name = "Diagonal Edge" + icon_state = "diagonal_edge" + directional = FALSE + +// Tile trimlines +/datum/paintable_decal/trimline + +/datum/paintable_decal/trimline/filled_box + name = "Trimline Filled Box" + icon_state = "trimline_box_fill" + directional = FALSE + +/datum/paintable_decal/trimline/filled_corner + name = "Trimline Filled Corner" + icon_state = "trimline_corner_fill" + +/datum/paintable_decal/trimline/filled + name = "Trimline Filled" + icon_state = "trimline_fill" + +/datum/paintable_decal/trimline/filled_l + name = "Trimline Filled L" + icon_state = "trimline_fill__8" // 8 dir sprite + +/datum/paintable_decal/trimline/filled_end + name = "Trimline Filled End" + icon_state = "trimline_end_fill" + +/datum/paintable_decal/trimline/box + name = "Trimline Box" + icon_state = "trimline_box" + directional = FALSE + +/datum/paintable_decal/trimline/corner + name = "Trimline Corner" + icon_state = "trimline_corner" + +/datum/paintable_decal/trimline/circle + name = "Trimline Circle" + icon_state = "trimline" + +/datum/paintable_decal/trimline/l + name = "Trimline L" + icon_state = "trimline__8" // 8 dir sprite + +/datum/paintable_decal/trimline/end + name = "Trimline End" + icon_state = "trimline_end" + +/datum/paintable_decal/trimline/connector_l + name = "Trimline Connector L" + icon_state = "trimline_shrink_cw" + +/datum/paintable_decal/trimline/connector_r + name = "Trimline Connector R" + icon_state = "trimline_shrink_ccw" + +/datum/paintable_decal/trimline/arrow_l_filled + name = "Trimline Arrow L Filled" + icon_state = "trimline_arrow_cw_fill" + +/datum/paintable_decal/trimline/arrow_r_filled + name = "Trimline Arrow R Filled" + icon_state = "trimline_arrow_ccw_fill" + +/datum/paintable_decal/trimline/warn_filled + name = "Trimline Warn Filled" + icon_state = "trimline_warn_fill" + +/datum/paintable_decal/trimline/warn_filled_l + name = "Trimline Warn Filled L" + icon_state = "trimline_warn_fill__8" // 8 dir sprite + +/datum/paintable_decal/trimline/warn_filled_corner + name = "Trimline Warn Filled Corner" + icon_state = "trimline_corner_warn_fill" + +/datum/paintable_decal/trimline/warn + name = "Trimline Warn" + icon_state = "trimline_warn" + +/datum/paintable_decal/trimline/warn_l + name = "Trimline Warn L" + icon_state = "trimline_warn__8" // 8 dir sprite + +/datum/paintable_decal/trimline/arrow_l + name = "Trimline Arrow L" + icon_state = "trimline_arrow_cw" + +/datum/paintable_decal/trimline/arrow_r + name = "Trimline Arrow R" + icon_state = "trimline_arrow_ccw" + +/datum/paintable_decal/trimline/mid_joiner + name = "Trimline Mid Joiner" + icon_state = "trimline_mid" + +/datum/paintable_decal/trimline/mid_joiner_filled + name = "Trimline Mid Joiner Filled" + icon_state = "trimline_mid_fill" + +/datum/paintable_decal/trimline/tram + name = "Trimline Tram" + icon_state = "trimline_tram" + +// Generic warning decals of each color +/datum/paintable_decal/warning + +/datum/paintable_decal/warning/line + name = "Warning Line" + icon_state = "warningline" + +/datum/paintable_decal/warning/line_corner + name = "Warning Line Corner" + icon_state = "warninglinecorner" + +/datum/paintable_decal/warning/caution + name = "Caution Label" + icon_state = "caution" + +/datum/paintable_decal/warning/arrows + name = "Directional Arrows" + icon_state = "arrows" + +/datum/paintable_decal/warning/stand_clear + name = "Stand Clear Label" + icon_state = "stand_clear" + +/datum/paintable_decal/warning/bot + name = "Bot" + icon_state = "bot" + directional = FALSE + +/datum/paintable_decal/warning/loading + name = "Loading Zone" + icon_state = "loadingarea" + +/datum/paintable_decal/warning/box + name = "Box" + icon_state = "box" + directional = FALSE + +/datum/paintable_decal/warning/box_corners + name = "Box Corner" + icon_state = "box_corners" + +/datum/paintable_decal/warning/delivery + name = "Delivery Marker" + icon_state = "delivery" + directional = FALSE + +/datum/paintable_decal/warning/warn_full + name = "Warning Box" + icon_state = "warn_full" + directional = FALSE + +// Plain colored siding +/datum/paintable_decal/colored_siding + +/datum/paintable_decal/colored_siding/line + name = "Siding" + icon_state = "siding_plain" + +/datum/paintable_decal/colored_siding/line_corner + name = "Siding Corner" + icon_state = "siding_plain_corner" + +/datum/paintable_decal/colored_siding/line_end + name = "Siding End" + icon_state = "siding_plain_end" + +/datum/paintable_decal/colored_siding/line_inner_corner + name = "Siding Inner Corner" + icon_state = "siding_plain_corner_inner" + +// Sidings which are not colored / have a specific pattern, texture, etc +/datum/paintable_decal/siding + +/datum/paintable_decal/siding/wood + +/datum/paintable_decal/siding/wood/line + name = "Wood Siding" + icon_state = "siding_wood" + +/datum/paintable_decal/siding/wood/line_corner + name = "Wood Siding Corner" + icon_state = "siding_wood_corner" + +/datum/paintable_decal/siding/wood/line_end + name = "Wood Siding End" + icon_state = "siding_wood_end" + +/datum/paintable_decal/siding/wood/line_inner_corner + name = "Wood Siding Inner Corner" + icon_state = "siding_wood__8" // 8 dir sprite + +// Thin plating sidings and all color variations +/datum/paintable_decal/plating/thinplating + +/datum/paintable_decal/plating/thinplating/line + name = "Thin Plating Siding" + icon_state = "siding_thinplating" + +/datum/paintable_decal/plating/thinplating/line_corner + name = "Thin Plating Siding Corner" + icon_state = "siding_thinplating_corner" + +/datum/paintable_decal/plating/thinplating/line_end + name = "Thin Plating Siding End" + icon_state = "siding_thinplating_end" + +/datum/paintable_decal/plating/thinplating/line_inner_corner + name = "Thin Plating Siding Inner Corner" + icon_state = "siding_thinplating__8" // 8 dir sprite + +// Alt / new thin plating sidings and all color variations +/datum/paintable_decal/plating/thinplatingalt + +/datum/paintable_decal/plating/thinplatingalt/line + name = "Thin Plating Alt Siding" + icon_state = "siding_thinplating_new" + +/datum/paintable_decal/plating/thinplatingalt/line_corner + name = "Thin Plating Alt Siding Corner" + icon_state = "siding_thinplating_new_corner" + +/datum/paintable_decal/plating/thinplatingalt/line_end + name = "Thin Plating Alt Siding End" + icon_state = "siding_thinplating_new_end" + +/datum/paintable_decal/plating/thinplatingalt/line_inner_corner + name = "Thin Plating Alt Siding Inner Corner" + icon_state = "siding_thinplating_new__8" // 8 dir sprite + +// Wide plating sidings and all color variations +/datum/paintable_decal/plating/wideplating + +/datum/paintable_decal/plating/wideplating/line + name = "Wide Plating Siding" + icon_state = "siding_wideplating" + +/datum/paintable_decal/plating/wideplating/line_corner + name = "Wide Plating Siding Corner" + icon_state = "siding_wideplating_corner" + +/datum/paintable_decal/plating/wideplating/line_end + name = "Wide Plating Siding End" + icon_state = "siding_wideplating_end" + +/datum/paintable_decal/plating/wideplating/line_inner_corner + name = "Wide Plating Siding Inner Corner" + icon_state = "siding_wideplating__8" // 8 dir sprite + +// Alt / new wide plating sidings and all color variations +/datum/paintable_decal/plating/wideplatingalt + +/datum/paintable_decal/plating/wideplatingalt/line + name = "Wide Plating Alt Siding" + icon_state = "siding_wideplating_new" + +/datum/paintable_decal/plating/wideplatingalt/line_corner + name = "Wide Plating Alt Siding Corner" + icon_state = "siding_wideplating_new_corner" + +/datum/paintable_decal/plating/wideplatingalt/line_end + name = "Wide Plating Alt Siding End" + icon_state = "siding_wideplating_new_end" + +/datum/paintable_decal/plating/wideplatingalt/line_inner_corner + name = "Wide Plating Alt Siding Inner Corner" + icon_state = "siding_wideplating_new__8" // 8 dir sprite diff --git a/code/modules/research/designs/autolathe/engineering_designs.dm b/code/modules/research/designs/autolathe/engineering_designs.dm index c376a1ac1c5..1ad5c3f2ab9 100644 --- a/code/modules/research/designs/autolathe/engineering_designs.dm +++ b/code/modules/research/designs/autolathe/engineering_designs.dm @@ -143,18 +143,6 @@ ) departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING -/datum/design/airlock_painter/decal/tile - name = "Tile Sprayer" - id = "tile_sprayer" - build_type = AUTOLATHE | PROTOLATHE | AWAY_LATHE - materials = list(/datum/material/iron =SMALL_MATERIAL_AMOUNT*0.5, /datum/material/glass =SMALL_MATERIAL_AMOUNT*0.5) - build_path = /obj/item/airlock_painter/decal/tile - category = list( - RND_CATEGORY_INITIAL, - RND_CATEGORY_TOOLS + RND_SUBCATEGORY_TOOLS_ENGINEERING, - ) - departmental_flags = DEPARTMENT_BITFLAG_ENGINEERING - /datum/design/apc_board name = "APC Module" id = "power_control" diff --git a/code/modules/research/techweb/nodes/engi_nodes.dm b/code/modules/research/techweb/nodes/engi_nodes.dm index de731b02c6f..7b8b0611615 100644 --- a/code/modules/research/techweb/nodes/engi_nodes.dm +++ b/code/modules/research/techweb/nodes/engi_nodes.dm @@ -131,7 +131,6 @@ "blast", "ignition", "big_manipulator", - "tile_sprayer", "airlock_painter", "decal_painter", "rwd", diff --git a/icons/obj/devices/tool.dmi b/icons/obj/devices/tool.dmi index 0d89f296761..035f73b0aca 100644 Binary files a/icons/obj/devices/tool.dmi and b/icons/obj/devices/tool.dmi differ diff --git a/tgstation.dme b/tgstation.dme index f0ca8d90c7f..e2a7c6ff128 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -2577,7 +2577,6 @@ #include "code\game\objects\effects\temporary_visuals\projectiles\muzzle.dm" #include "code\game\objects\effects\temporary_visuals\projectiles\projectile_effects.dm" #include "code\game\objects\effects\temporary_visuals\projectiles\tracer.dm" -#include "code\game\objects\items\airlock_painter.dm" #include "code\game\objects\items\apc_frame.dm" #include "code\game\objects\items\bear_armor.dm" #include "code\game\objects\items\binoculars.dm" @@ -2947,6 +2946,9 @@ #include "code\game\objects\items\tools\wirebrush.dm" #include "code\game\objects\items\tools\wirecutters.dm" #include "code\game\objects\items\tools\wrench.dm" +#include "code\game\objects\items\tools\painter\airlock_painter.dm" +#include "code\game\objects\items\tools\painter\decal_painter.dm" +#include "code\game\objects\items\tools\painter\paintable_decals.dm" #include "code\game\objects\structures\ai_core.dm" #include "code\game\objects\structures\aliens.dm" #include "code\game\objects\structures\bedsheet_bin.dm" diff --git a/tgui/packages/tgui/interfaces/DecalPainter.tsx b/tgui/packages/tgui/interfaces/DecalPainter.tsx index b60ea31a27d..c26d6c11aec 100644 --- a/tgui/packages/tgui/interfaces/DecalPainter.tsx +++ b/tgui/packages/tgui/interfaces/DecalPainter.tsx @@ -1,11 +1,13 @@ import { Button, ColorBox, Flex, Section, Stack } from 'tgui-core/components'; +import { BooleanLike } from 'tgui-core/react'; import { useBackend } from '../backend'; import { Window } from '../layouts'; type DecalInfo = { name: string; - decal: string; + icon_state: string; + directional: BooleanLike; }; type ColorInfo = { @@ -18,17 +20,22 @@ type DirInfo = { dir: number; }; -type DecalPainterData = { - icon_prefix: string; +type Category = { + category: string; decal_list: DecalInfo[]; color_list: ColorInfo[]; dir_list: DirInfo[]; - nondirectional_decals: string[]; - supports_custom_color: number; +}; + +type DecalPainterData = { + icon_prefix: string; + categories: Category[]; + // decal painter state current_decal: string; current_color: string; current_dir: number; current_custom_color: string; + active_category: string; }; const filterBoxColor = (color: string) => { @@ -43,87 +50,113 @@ const filterBoxColor = (color: string) => { export const DecalPainter = (props) => { const { act, data } = useBackend(); - const custom_color_selected = !data.color_list.some( - (color) => color.color === data.current_color, - ); - const supports_custom_color = !!data.supports_custom_color; - - // Handle custom color icon correctly - const preview_color = custom_color_selected ? 'custom' : data.current_color; - const { - color_list, - current_custom_color, + categories, + active_category, current_color, + current_custom_color, current_decal, current_dir, - decal_list, - dir_list, } = data; + const active_category_info = categories.find( + (category) => category.category === active_category, + ); + const decal_list = active_category_info?.decal_list || []; + const color_list = active_category_info?.color_list || []; + const dir_list = active_category_info?.dir_list || []; + + const custom_color_selected = !color_list.some( + (color) => color.color === current_color, + ); + + // Handle custom color icon correctly + const preview_color = custom_color_selected ? 'custom' : current_color; + return ( - + -
- {color_list.map((color) => { - return ( - - ); - })} - {supports_custom_color && ( +
+ {categories.map((category) => ( - )} + ))}
+ {color_list.length > 1 && ( + +
+ {color_list.map((color) => { + if (color.color === 'custom') { + return ( + + ); + } + return ( + + ); + })} +
+
+ )} -
+
{decal_list.map((decal) => { - const nondirectional = data.nondirectional_decals.includes( - decal.decal, - ); + const nondirectional = decal.directional === 0; return nondirectional ? ( // Tallll button for nondirectional ) : ( // 4 buttons for directional - + {dir_list.map((dir) => { const selected = - decal.decal === current_decal && + decal.icon_state === current_decal && dir.dir === current_dir; return ( { }; type IconButtonParams = { - decal: string; + icon_state: string; dir: number; color: string; label: string; @@ -157,7 +190,7 @@ const IconButton = (props: IconButtonParams) => { const generateIconKey = (decal: string, dir: number, color: string) => `${data.icon_prefix} ${decal}_${dir}_${color.replace('#', '')}`; - const icon = generateIconKey(props.decal, props.dir, props.color); + const icon = generateIconKey(props.icon_state, props.dir, props.color); return (