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Moves how poly tracks his lifetimes out of Write_Memory() to avoid some weird edge cases where poly could be accidentally credited with living while dead.
The only in game side effect of this pull is that if poly dies in a round and later is revived somehow his streak will still be broken. Fixes a spacing error I missed. Changes the savefile names of the round survival mechanics, as the existing ones are somewhat spoiled by the bug I'm fixing.
This commit is contained in:
@@ -882,19 +882,23 @@
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..()
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/mob/living/simple_animal/parrot/Poly/Life()
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if(ticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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if(!stat && ticker.current_state == GAME_STATE_FINISHED && !memory_saved)
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rounds_survived += 1
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if(rounds_survived > longest_survival)
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longest_survival = rounds_survived
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Write_Memory()
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..()
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/mob/living/simple_animal/parrot/Poly/death(gibbed)
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rounds_survived = 0
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Write_Memory()
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..(gibbed)
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/mob/living/simple_animal/parrot/Poly/proc/Read_Memory()
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var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
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S["phrases"] >> speech_buffer
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S["rounds_survived"] >> rounds_survived
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S["longest_survival"] >> longest_survival
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S["roundssurvived"] >> rounds_survived
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S["longestsurvival"] >> longest_survival
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if(isnull(speech_buffer))
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speech_buffer = list()
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@@ -902,11 +906,6 @@
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/mob/living/simple_animal/parrot/Poly/proc/Write_Memory()
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var/savefile/S = new /savefile("data/npc_saves/Poly.sav")
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S["phrases"] << speech_buffer
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if(health > 0)
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S["rounds_survived"] << rounds_survived + 1
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if(rounds_survived == longest_survival)
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S["longest_survival"] << longest_survival + 1
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else
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S["rounds_survived"] << 0
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S["roundssurvived"] << rounds_survived
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S["longestsurvival"] << longest_survival
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memory_saved = 1
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