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More istypes replaced with helpers (#20767)
* shouldn't you be merging these by now * my oh my do we have a lot of these * a fellow pedantic shit
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@@ -280,7 +280,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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alert("That mob doesn't seem to exist, close the panel and try again.")
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return
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if(istype(M, /mob/new_player))
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if(isnewplayer(M))
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alert("The mob must not be a new_player.")
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return
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@@ -301,7 +301,7 @@ But you can call procs that are of type /mob/living/carbon/human/proc/ for that
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var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
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if(!choice)
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return 0
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if(!istype(choice, /mob/dead/observer))
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if(!isobserver(choice))
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var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
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if(confirm != "Yes")
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return 0
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