InitalCommit

This commit is contained in:
Steelpoint
2015-10-03 21:22:29 +08:00
parent 69738bd5e7
commit b5ded1c9e8
5 changed files with 134 additions and 61 deletions
@@ -666,3 +666,20 @@
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
/obj/item/ammo_casing/shotgun/rubbershot
/obj/item/weapon/storage/box/rubbershot
name = "box of rubber shots"
desc = "A box full of rubber shots, designed for riot shotguns."
icon_state = "rubbershot_box"
/obj/item/weapon/storage/box/rubbershot/New()
..()
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
new /obj/item/ammo_casing/shotgun/rubbershot(src)
@@ -214,3 +214,65 @@
new /obj/item/clothing/suit/judgerobe (src)
new /obj/item/clothing/head/powdered_wig (src)
new /obj/item/weapon/storage/briefcase(src)
/obj/structure/closet/secure_closet/armory1
name = "armory armor locker"
req_access = list(access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory1/New()
..()
new /obj/item/clothing/suit/armor/laserproof(src)
new /obj/item/clothing/suit/armor/riot(src)
new /obj/item/clothing/suit/armor/riot(src)
new /obj/item/clothing/suit/armor/riot(src)
new /obj/item/clothing/head/helmet/riot(src)
new /obj/item/clothing/head/helmet/riot(src)
new /obj/item/clothing/head/helmet/riot(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/shield/riot(src)
new /obj/item/weapon/shield/riot(src)
/obj/structure/closet/secure_closet/armory2
name = "armory ballistics locker"
req_access = list(access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory2/New()
..()
new /obj/item/weapon/storage/box/firingpins(src)
new /obj/item/weapon/storage/box/rubbershot(src)
new /obj/item/weapon/storage/box/rubbershot(src)
new /obj/item/weapon/storage/box/rubbershot(src)
new /obj/item/weapon/gun/projectile/shotgun/riot(src)
new /obj/item/weapon/gun/projectile/shotgun/riot(src)
new /obj/item/weapon/gun/projectile/shotgun/riot(src)
/obj/structure/closet/secure_closet/armory3
name = "armory energy gun locker"
req_access = list(access_armory)
icon_state = "armory"
/obj/structure/closet/secure_closet/armory3/New()
..()
new /obj/item/weapon/storage/box/firingpins(src)
new /obj/item/weapon/gun/energy/ionrifle(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/gun/energy/gun(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
new /obj/item/weapon/gun/energy/laser(src)
/obj/structure/closet/secure_closet/tac
name = "armory tac locker"
req_access = list(access_armory)
icon_state = "tac"
/obj/structure/closet/secure_closet/tac/New()
..()
new /obj/item/weapon/gun/projectile/automatic/wt550(src)
new /obj/item/clothing/head/helmet/alt(src)
new /obj/item/clothing/mask/gas/sechailer(src)
new /obj/item/clothing/suit/armor/bulletproof(src)