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[MIRROR] You can now remove embedded objects directly with a hemostat (#3097)
* You can now remove embedded objects directly with a hemostat (#56637) * You can now remove embedded objects directly with a hemostat Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
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@@ -9,9 +9,9 @@
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sharpness = SHARP_POINTY
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impact_effect_type = /obj/effect/temp_visual/impact_effect
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shrapnel_type = /obj/item/shrapnel/bullet
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embedding = list(embed_chance=15, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
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embedding = list(embed_chance=20, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10)
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wound_falloff_tile = -5
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embed_falloff_tile = -5
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embed_falloff_tile = -3
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/obj/projectile/bullet/smite
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name = "divine retribution"
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@@ -21,7 +21,8 @@
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ricochet_auto_aim_range = 3
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wound_bonus = -20
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bare_wound_bonus = 10
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embedding = list(embed_chance=15, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=10)
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embedding = list(embed_chance=25, fall_chance=2, jostle_chance=2, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=3, jostle_pain_mult=5, rip_time=1 SECONDS)
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embed_falloff_tile = -4
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/obj/projectile/bullet/c38/match
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name = ".38 Match bullet"
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@@ -55,7 +56,7 @@
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sharpness = SHARP_EDGED
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wound_bonus = 20
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bare_wound_bonus = 20
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embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=10)
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embedding = list(embed_chance=75, fall_chance=3, jostle_chance=4, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.4, pain_mult=5, jostle_pain_mult=6, rip_time=1 SECONDS)
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wound_falloff_tile = -5
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embed_falloff_tile = -15
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@@ -106,7 +107,7 @@
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/obj/projectile/bullet/a357
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name = ".357 bullet"
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damage = 60
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wound_bonus = -70
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wound_bonus = -30
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// admin only really, for ocelot memes
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/obj/projectile/bullet/a357/match
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