From b658375be20a99541d64decfc80041b91e7c5461 Mon Sep 17 00:00:00 2001 From: kevinz000 Date: Wed, 10 May 2017 05:25:02 -0700 Subject: [PATCH] Fixes ranged projectile aimable spells not having the correct number of bullets per cast.. (#27094) --- code/modules/spells/spell_types/aimed.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/spells/spell_types/aimed.dm b/code/modules/spells/spell_types/aimed.dm index ef40210fd13..597f3185a49 100644 --- a/code/modules/spells/spell_types/aimed.dm +++ b/code/modules/spells/spell_types/aimed.dm @@ -36,7 +36,7 @@ /obj/effect/proc_holder/spell/aimed/InterceptClickOn(mob/living/caller, params, atom/target) if(..()) return FALSE - var/ignore = (current_amount <= 0) + var/ignore = (current_amount >= 1) if(!cast_check(ignore, ranged_ability_user)) remove_ranged_ability() return FALSE