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Fix issues discovered via TypeMaker (#87596)
## About The Pull Request Fixes issues with var typing and proc arguments, discovered using OpenDream's WIP TypeMaker feature (using improvements I haven't PR'd upstream yet). ## Why It's Good For The Game Codebase maintenance.
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@@ -59,13 +59,13 @@
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if(offeredmob.mind?.has_antag_datum(/datum/antagonist/ashwalker) && (offeredmob.ckey || offeredmob.get_ghost(FALSE, TRUE))) //special interactions for dead lava lizards with ghosts attached
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visible_message(span_warning("Serrated tendrils carefully pull [offeredmob] to [src], absorbing the body and creating it anew."))
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var/datum/mind/deadmind
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var/mob/deadmob
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if(offeredmob.ckey)
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deadmind = offeredmob
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deadmob = offeredmob
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else
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deadmind = offeredmob.get_ghost(FALSE, TRUE)
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to_chat(deadmind, "Your body has been returned to the nest. You are being remade anew, and will awaken shortly. </br><b>Your memories will remain intact in your new body, as your soul is being salvaged</b>")
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SEND_SOUND(deadmind, sound('sound/effects/magic/enter_blood.ogg',volume=100))
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deadmob = offeredmob.get_ghost(FALSE, TRUE)
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to_chat(deadmob, "Your body has been returned to the nest. You are being remade anew, and will awaken shortly. </br><b>Your memories will remain intact in your new body, as your soul is being salvaged</b>")
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SEND_SOUND(deadmob, sound('sound/effects/magic/enter_blood.ogg',volume=100))
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addtimer(CALLBACK(src, PROC_REF(remake_walker), offeredmob), 20 SECONDS)
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offeredmob.forceMove(src)
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return
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@@ -245,7 +245,7 @@
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//is this being used as part of the haunted trading post ruin? if true, will self destruct when boss dies
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var/donk_ai_slave = FALSE
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// machine that the trap inhabits
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var/obj/structure/host_machine
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var/obj/machinery/host_machine
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// turf that the trap is on
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var/turf/my_turf
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//how long until trap zaps everything, after it detects something
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