From b688c36620ec51fb5aad24e78abccdbc41fe73bc Mon Sep 17 00:00:00 2001 From: Pickle-Coding <58013024+Pickle-Coding@users.noreply.github.com> Date: Mon, 20 Mar 2023 00:25:31 +0000 Subject: [PATCH] Allows any bullet class that doesn't override wound_bonus to cause wounds. (#73838) Overrides wound_bonus for the bullet class to be 0 instead of CANT_WOUND. ## About The Pull Request The bullet class has wound_bonus 0 instead of CANT_WOUND. This allows things such as 9mm and 10mm to wound, and probably other things. ## Why It's Good For The Game Makarovs that used 9mm and some other things just didn't cause any wounds, and that was sad. Bullets are physical things, so it doesn't make sense to make them not cause any wounds unless they were overidden. ## Changelog :cl: balance: 9mm, 10mm, and other stuff can cause wounds. /:cl: --- code/modules/projectiles/projectile/bullets.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index 15d594f4673..5e938c49953 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -9,6 +9,7 @@ impact_effect_type = /obj/effect/temp_visual/impact_effect shrapnel_type = /obj/item/shrapnel/bullet embedding = list(embed_chance=20, fall_chance=2, jostle_chance=0, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.5, pain_mult=3, rip_time=10) + wound_bonus = 0 wound_falloff_tile = -5 embed_falloff_tile = -3