mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-10 00:43:14 +00:00
Nuke Op Tweaks
In response to feedback: Dark Gygax no longer has the scattershot. Instead, it has a modestly powerful carbine loaded with incendiary rounds, solidifying its role as a hit-and-run and squad-support platform. The Mauler now has the scattershot in addition to its existing arsenal, to give it that edge against crowds that you'll need at those higher populations. Included with the new mecha weapon is a minor code refactoring of mech guns... There shouldn't be any noticable changes to the user. mech code is awful, guys New sound effect for mecha launchers (Having the same sound effect for projectile launching and exploding drove me nuts.). Nuke op flamethrowers now start with a full tank.
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
stun = 5
|
||||
weaken = 5
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/midbullet2
|
||||
damage = 25
|
||||
|
||||
@@ -26,7 +27,6 @@
|
||||
damage = 30
|
||||
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/suffocationbullet//How does this even work?
|
||||
name = "co bullet"
|
||||
damage = 20
|
||||
@@ -51,10 +51,22 @@
|
||||
weaken = 10
|
||||
stutter = 10
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/a762
|
||||
damage = 25
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/incendiary
|
||||
name = "incendiary bullet"
|
||||
damage = 20
|
||||
|
||||
/obj/item/projectile/bullet/incendiary/on_hit(var/atom/target, var/blocked = 0)
|
||||
if(istype(target, /mob/living/carbon))
|
||||
var/mob/living/carbon/M = target
|
||||
M.adjust_fire_stacks(1)
|
||||
M.IgniteMob()
|
||||
|
||||
|
||||
/obj/item/projectile/bullet/dart
|
||||
name = "dart"
|
||||
icon_state = "cbbolt"
|
||||
|
||||
Reference in New Issue
Block a user