From b6a664be01be243b61d28ee37bc11945b3d0b361 Mon Sep 17 00:00:00 2001 From: Jacquerel Date: Fri, 21 Feb 2025 18:44:13 +0000 Subject: [PATCH] Makes some admin prompts more clear (#89579) ## About The Pull Request I saw some admins complaining that the prompts for these input fields were not very clear so I made them clearer. ## Why It's Good For The Game Makes it more obvious what the thing you are doing will actually do. ## Changelog :cl: spellcheck: Makes some VV input prompts clearer to read and use /:cl: --- code/datums/ai/basic_mobs/admin_ai_templates.dm | 2 +- code/game/atom/atom_vv.dm | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/code/datums/ai/basic_mobs/admin_ai_templates.dm b/code/datums/ai/basic_mobs/admin_ai_templates.dm index a7f23dd67d8..050cc099947 100644 --- a/code/datums/ai/basic_mobs/admin_ai_templates.dm +++ b/code/datums/ai/basic_mobs/admin_ai_templates.dm @@ -28,7 +28,7 @@ return FALSE override_client = override_client == "Yes" - idle_chance = tgui_input_number(user, "How likely should this mob be to move to another tile when it's not doing anything else?", "Walk Chance", max_value = 100, min_value = 0) + idle_chance = tgui_input_number(user, "How likely (% chance per second) should this mob be to move to another tile when it's not doing anything else?", "Walk Chance", max_value = 100, min_value = 0) if (isnull(idle_chance)) return FALSE diff --git a/code/game/atom/atom_vv.dm b/code/game/atom/atom_vv.dm index 14a8b41e6e1..796397736b7 100644 --- a/code/game/atom/atom_vv.dm +++ b/code/game/atom/atom_vv.dm @@ -151,8 +151,8 @@ num_spins = -1 if(!num_spins) return - var/spin_speed = input(usr, "How fast?", "Spin Animation") as null|num - if(!spin_speed) + var/spins_per_sec = input(usr, "How many spins per second?", "Spin Animation") as null|num + if(!spins_per_sec) return var/direction = input(usr, "Which direction?", "Spin Animation") in list("Clockwise", "Counter-clockwise") switch(direction) @@ -162,7 +162,7 @@ direction = 0 else return - SpinAnimation(spin_speed, num_spins, direction) + SpinAnimation(1 SECONDS / spins_per_sec, num_spins, direction) if(href_list[VV_HK_STOP_ALL_ANIMATIONS]) if(!check_rights(R_VAREDIT))