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Adds three new .38 ammo types (#41155)
cl Denton
add: Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).
tweak: Renamed the Technological Shells research node to Exotic Ammunition.
code: The "lifespan_postmortem" var now determines how long tracking implants work after death.
/cl
Flavor aside, the detective's revolver is little more than a weak Stechkin. I figured that some ammo variety might make it more fun to use:
TRAC: Only deals 10 damage, but implants a tracking implant once it hits someone. Security can then track the perp with a bluespace locator. It will delete itself after 5 minutes and doesn't work as a teleport beacon.
Hot Shot: 20 damage and hits the target with 6 fire stacks.
Iceblox: 20 damage, lowers the target's body temp similar to the temp gun.
Let me know if you think that Hot Shot/Iceblox are too strong - they won't be available early during most rounds because they're gated behind the tech shells node and require plasma to print.
This commit is contained in:
@@ -16,6 +16,43 @@
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name = ".38 bullet"
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damage = 25
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/obj/item/projectile/bullet/c38/trac
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name = ".38 TRAC bullet"
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damage = 10
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/obj/item/projectile/bullet/c38/trac/on_hit(atom/target, blocked = FALSE)
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. = ..()
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var/mob/living/carbon/M = target
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var/obj/item/implant/tracking/c38/imp
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for(var/obj/item/implant/tracking/c38/TI in M.implants) //checks if the target already contains a tracking implant
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imp = TI
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return
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if(!imp)
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imp = new /obj/item/implant/tracking/c38(M)
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imp.implant(M)
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/obj/item/projectile/bullet/c38/hotshot //similar to incendiary bullets, but do not leave a flaming trail
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name = ".38 Hot Shot bullet"
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damage = 20
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/obj/item/projectile/bullet/c38/hotshot/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(iscarbon(target))
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var/mob/living/carbon/M = target
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M.adjust_fire_stacks(6)
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M.IgniteMob()
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/obj/item/projectile/bullet/c38/iceblox //see /obj/item/projectile/temp for the original code
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name = ".38 Iceblox bullet"
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damage = 20
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var/temperature = 100
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/obj/item/projectile/bullet/c38/iceblox/on_hit(atom/target, blocked = FALSE)
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. = ..()
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if(isliving(target))
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var/mob/living/M = target
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M.adjust_bodytemperature(((100-blocked)/100)*(temperature - M.bodytemperature))
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// .357 (Syndie Revolver)
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/obj/item/projectile/bullet/a357
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