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Fixes non-dynamically lit areas being pitch black
Fixes #25179 (Legitimate closing of a pull request, thanks for this bug github) Fixes #25164
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@@ -9,6 +9,7 @@
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dynamic_lighting = new_dynamic_lighting
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if (IS_DYNAMIC_LIGHTING(src))
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cut_overlay(/obj/effect/fullbright)
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for (var/turf/T in area_contents(src))
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if (IS_DYNAMIC_LIGHTING(T))
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T.lighting_build_overlay()
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