From b76595d03e59803cf0cce5dc0678bfac71fc0721 Mon Sep 17 00:00:00 2001 From: Lo6a4evskiy Date: Thu, 14 Aug 2014 13:33:10 +0400 Subject: [PATCH] Broken grilles won't summon new rods when hit --- code/game/objects/structures/grille.dm | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index a526f7ec191..529758e2fb2 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -178,19 +178,18 @@ if("brute") health -= W.force * 0.1 healthcheck() - ..() +// ..() return /obj/structure/grille/proc/healthcheck() if(health <= 0) - var/obj/item/stack/rods/newrods = new(loc) - transfer_fingerprints_to(newrods) - if(!destroyed) icon_state = "brokengrille" density = 0 destroyed = 1 + var/obj/item/stack/rods/newrods = new(loc) + transfer_fingerprints_to(newrods) else if(health <= -6)