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* The Space Cube is now generated at world start, before away missions are loaded
This means away missions don't have space transitions * The setup_map_transition proc is protected from excessive tiles proceeding (the proc is set to the background if too much tiles are processed) * Added a comment explaining the Space Cube, by Incoming * Fixes #4903 : "mobs don't maintain momentum on z-level transition" * Serendipitiously fixes #2614
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@@ -68,7 +68,6 @@ var/global/pipe_processing_killed = 0
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world.tick_lag = config.Ticklag
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setup_objects()
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setup_map_transistions()
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setupgenetics()
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setupfactions()
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