* The Space Cube is now generated at world start, before away missions are loaded

This means away missions don't have space transitions
* The setup_map_transition proc is protected from excessive tiles proceeding (the proc is set to the background if too much tiles are processed)
* Added a comment explaining the Space Cube, by Incoming
* Fixes #4903 : "mobs don't maintain momentum on z-level transition"
* Serendipitiously fixes #2614
This commit is contained in:
Menshin
2014-10-04 21:16:23 +02:00
parent 13f9c2e018
commit b76b3fa298
3 changed files with 25 additions and 2 deletions
-1
View File
@@ -68,7 +68,6 @@ var/global/pipe_processing_killed = 0
world.tick_lag = config.Ticklag
setup_objects()
setup_map_transistions()
setupgenetics()
setupfactions()