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Fixes incorrect usage of world.view or viewers() in some places (#95558)
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@@ -108,7 +108,7 @@
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var/list/y_pos_transition = list(TRANSITIONEDGE + 2, inner_max_y - 1, 1, 1) //values of y for the transition from respective blocks on the side of zlevel, 1 is being translated into turfs respective y value later in the code
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// Cache the range passed to the mirage border element, to reduce world var access in the thousands
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var/range_cached = world.view
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var/range_cached = (maxviewdist() - 1) / 2
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for(var/datum/space_level/level as anything in cached_z_list)
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if(!level.neigbours.len)
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