diff --git a/code/game/objects/effects/decals/cleanable.dm b/code/game/objects/effects/decals/cleanable.dm index 7f01cb48d69..5a909b63f07 100644 --- a/code/game/objects/effects/decals/cleanable.dm +++ b/code/game/objects/effects/decals/cleanable.dm @@ -6,7 +6,7 @@ var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints var/mergeable_decal = 1 //when two of these are on a same tile or do we need to merge them into just one? -/obj/effect/decal/cleanable/New() +/obj/effect/decal/cleanable/Initialize(mapload) if (random_icon_states && length(src.random_icon_states) > 0) src.icon_state = pick(src.random_icon_states) create_reagents(300) @@ -88,4 +88,4 @@ if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY)) return bloodiness else - return 0 \ No newline at end of file + return 0