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[MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols * Fixing conflicts Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
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@@ -9,7 +9,7 @@
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icon_state = "detective"
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inhand_icon_state = "gun"
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worn_icon_state = "gun"
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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custom_materials = list(/datum/material/iron=2000)
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w_class = WEIGHT_CLASS_NORMAL
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@@ -15,7 +15,7 @@
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load_sound = 'sound/weapons/gun/shotgun/insert_shell.ogg'
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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mag_type = /obj/item/ammo_box/magazine/internal/shot
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semi_auto = FALSE
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@@ -95,7 +95,7 @@
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worn_icon_state = null
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/accelerator)
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pin = null
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@@ -7,7 +7,7 @@
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w_class = WEIGHT_CLASS_BULKY
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force = 10
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modifystate = TRUE
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = "/obj/item/stock_parts/cell/pulse"
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@@ -7,7 +7,7 @@
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shaded_charge = TRUE
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can_flashlight = TRUE
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w_class = WEIGHT_CLASS_HUGE
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/ion)
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flight_x_offset = 17
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@@ -7,7 +7,7 @@
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lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' //not really a gun and some toys use these inhands
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righthand_file = 'icons/mob/inhands/items_righthand.dmi'
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fire_sound = 'sound/weapons/emitter.ogg'
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flags_1 = CONDUCT_1
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_HUGE
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///what kind of magic is this
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var/school = SCHOOL_EVOCATION
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