diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index 5c823178fad..781cc48cf99 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -59,27 +59,57 @@ return switch(state) if(1) + if(istype(P, /obj/item/weapon/circuitboard)) + user << "The frame needs wiring first!" + return if(istype(P, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = P if(C.get_amount() >= 5) playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) - user << "You start to add cables to the frame." - if(do_after(user, 20)) + user << "You start to add cables to the frame..." + if(do_after(user, 20, target = src)) if(C.get_amount() >= 5 && state == 1) C.use(5) user << "You add cables to the frame." state = 2 icon_state = "box_1" else - user << "You need five length of cable to wire the frame." + user << "You need five length of cable to wire the frame!" return + if(istype(P, /obj/item/weapon/weldingtool) && !anchored) + var/obj/item/weapon/weldingtool/WT = P + if(WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user] disassembles the frame.", \ + "You start to disassemble the frame...", "You hear welding and clanking.") + if(do_after(user, 40, target = src)) + if( !WT.isOn() ) + return + if(state == 1) + user << "You disassemble the frame." + var/obj/item/stack/sheet/metal/M = new (loc, 5) + M.add_fingerprint(user) + qdel(src) if(istype(P, /obj/item/weapon/wrench)) + user << "You start [anchored ? "un" : ""]securing [name]..." playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) - user << "You dismantle the frame." - new /obj/item/stack/sheet/metal(src.loc, 5) - qdel(src) + if(do_after(user, 40, target = src)) + if(state == 1) + user << "You [anchored ? "un" : ""]secure [name]." + anchored = !anchored + if(2) + if(istype(P, /obj/item/weapon/wrench)) + user << "You start [anchored ? "un" : ""]securing [name]..." + playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) + if(do_after(user, 40, target = src)) + user << "You [anchored ? "un" : ""]secure [name]." + anchored = !anchored + if(istype(P, /obj/item/weapon/circuitboard)) + if(!anchored) + user << "The frame needs to be secured first!" + return var/obj/item/weapon/circuitboard/B = P if(B.board_type == "machine") playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1) @@ -94,7 +124,7 @@ update_namelist() update_req_desc() else - user << "This frame does not accept circuit boards of this type!" + user << "This frame does not accept circuit boards of this type!" if(istype(P, /obj/item/weapon/wirecutters)) playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1) user << "You remove the cables." @@ -381,7 +411,7 @@ to destroy them and players will be able to make replacements. /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/console_screen = 1, /obj/item/weapon/stock_parts/cell = 1) - + /obj/item/weapon/circuitboard/chem_master name = "circuit board (Chem Master 2999)" build_path = /obj/machinery/chem_master/constructable diff --git a/code/game/objects/structures/girders.dm b/code/game/objects/structures/girders.dm index e14abdc52d2..c4ebdb69737 100644 --- a/code/game/objects/structures/girders.dm +++ b/code/game/objects/structures/girders.dm @@ -1,51 +1,58 @@ +#define GIRDER_NORMAL 0 +#define GIRDER_REINF_STRUTS 1 +#define GIRDER_REINF 2 +#define GIRDER_DISPLACED 3 + /obj/structure/girder name = "girder" icon_state = "girder" anchored = 1 density = 1 layer = 2 - var/state = 0 + var/state = GIRDER_NORMAL var/girderpasschance = 20 // percentage chance that a projectile passes through the girder. /obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob, params) add_fingerprint(user) - if(istype(W, /obj/item/weapon/wrench) && state == 0) - if(anchored && !istype(src,/obj/structure/girder/displaced)) - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - user << "Now disassembling the girder..." - if(do_after(user,40)) - if(!src.loc) + if(istype(W, /obj/item/weapon/weldingtool) && state == GIRDER_DISPLACED) + var/obj/item/weapon/weldingtool/WT = W + if(WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user] disassembles the girder.", \ + "You start to disassemble the girder...", "You hear welding and clanking.") + if(do_after(user, 40, target = src)) + if( !WT.isOn() ) return - user << "You dissasembled the girder!" - new /obj/item/stack/sheet/metal(get_turf(src)) - qdel(src) - else if(!anchored) - if (!istype(src.loc, /turf/simulated/floor)) - usr << "A floor must be present to secure the girder!" - return - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - user << "Now securing the girder..." - if(do_after(user, 40)) - if(!src.loc) - return - user << "You secured the girder!" - var/obj/structure/girder/G = new (loc) - transfer_fingerprints_to(G) - qdel(src) + if(state == 1) + user << "You disassemble the girder." + var/obj/item/stack/sheet/metal/M = new (loc, 2) + M.add_fingerprint(user) + qdel(src) + + else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_DISPLACED) + if (!istype(src.loc, /turf/simulated/floor)) + usr << "A floor must be present to secure the girder!" + return + playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) + user << "You start securing the girder..." + if(do_after(user, 40, target = src)) + user << "You secure the girder." + var/obj/structure/girder/G = new (loc) + transfer_fingerprints_to(G) + qdel(src) else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) - user << "Now slicing apart the girder..." - if(do_after(user,30)) - if(!src.loc) - return - user << "You slice apart the girder!" - new /obj/item/stack/sheet/metal(get_turf(src)) + user << "You start slicing apart the girder..." + if(do_after(user, 30, target = src)) + user << "You slice apart the girder." + var/obj/item/stack/sheet/metal/M = new (loc, 2) + M.add_fingerprint(user) qdel(src) else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer)) var/obj/item/weapon/pickaxe/drill/jackhammer/D = W if(!D.bcell.use(D.drillcost)) - user << "Your [D.name] doesn't have enough power to break through the [name]." + user << "Your [D.name] doesn't have enough power to break through the [name]!" return D.update_icon() user << "You smash through the girder!" @@ -53,40 +60,35 @@ D.playDigSound() qdel(src) - else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced)) + else if(istype(W, /obj/item/weapon/screwdriver) && state == GIRDER_REINF) playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1) - user << "Now unsecuring support struts..." - if(do_after(user,40)) - if(!src.loc) - return - user << "You unsecured the support struts!" - state = 1 + user << "You start unsecuring support struts..." + if(do_after(user, 40, target = src)) + user << "You unsecure the support struts." + state = GIRDER_REINF_STRUTS - else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1) + else if(istype(W, /obj/item/weapon/wirecutters) && state == GIRDER_REINF_STRUTS) playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1) - user << "Now removing support struts..." - if(do_after(user,40)) - if(!src.loc) - return - user << "You removed the support struts!" + user << "You start removing support struts..." + if(do_after(user, 40, target = src)) + user << "You remove the support struts." + new /obj/item/stack/sheet/plasteel(get_turf(src)) var/obj/structure/girder/G = new (loc) transfer_fingerprints_to(G) qdel(src) - else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored ) - playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) - user << "Now dislodging the girder..." - if(do_after(user, 40)) - if(!src.loc) - return - user << "You dislodged the girder!" + else if(istype(W, /obj/item/weapon/wrench) && state == GIRDER_NORMAL && anchored ) + playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) + user << "You start unsecuring the girder..." + if(do_after(user, 40, target = src)) + user << "You unsecure the girder." var/obj/structure/girder/displaced/D = new (loc) transfer_fingerprints_to(D) qdel(src) else if(istype(W, /obj/item/stack/sheet)) if (!istype(src.loc, /turf/simulated/floor)) - usr << "The girder is too unstable to build anything!" + usr << "A floor must be present to build a false wall!" return var/obj/item/stack/sheet/S = W @@ -94,24 +96,28 @@ if(/obj/item/stack/sheet/metal, /obj/item/stack/sheet/metal/cyborg) if(!anchored) - if (S.use(2)) - user << "You create a false wall! Push on it to open or close the passage." + if(S.get_amount() < 2) + user << "You need two sheets of metal to create a false wall!" + return + user << "You start building a false wall..." + if(do_after(user, 20, target = src)) + if(!src.loc || !S || S.amount < 2) + return + S.use(2) + user << "You create a false wall. Push on it to open or close the passage." var/obj/structure/falsewall/F = new (loc) transfer_fingerprints_to(F) qdel(src) - else - user << "You need two sheets of metal to create a false wall." - return else if(S.get_amount() < 2) - user << "You need two sheets of metal to finish a wall." + user << "You need two sheets of metal to finish a wall!" return - user << "Now adding plating..." + user << "You start adding plating..." if (do_after(user, 40)) if(loc == null || S.get_amount() < 2) return S.use(2) - user << "You added the plating!" + user << "You add the plating." var/turf/Tsrc = get_turf(src) Tsrc.ChangeTurf(/turf/simulated/wall) for(var/turf/simulated/wall/X in Tsrc.loc) @@ -123,22 +129,26 @@ if(/obj/item/stack/sheet/plasteel) if(!anchored) if(S.amount < 2) - user << "You need at least two sheets to create a false wall." + user << "You need at least two sheets to create a false wall!" return - S.use(2) - user << "You create a false wall! Push on it to open or close the passage." - var/obj/structure/falsewall/reinforced/FW = new (loc) - transfer_fingerprints_to(FW) - qdel(src) + user << "You start building a reinforced false wall..." + if(do_after(user, 20, target = src)) + if(!src.loc || !S || S.amount < 2) + return + S.use(2) + user << "You create a reinforced false wall. Push on it to open or close the passage." + var/obj/structure/falsewall/reinforced/FW = new (loc) + transfer_fingerprints_to(FW) + qdel(src) else if (src.icon_state == "reinforced") //I cant believe someone would actually write this line of code... if(S.amount < 1) return ..() - user << "Now finalising reinforced wall..." + user << "You start finalizing the reinforced wall..." if(do_after(user, 50)) if(!src.loc || !S || S.amount < 1) return S.use(1) - user << "Wall fully reinforced!" + user << "You fully reinforce the wall." var/turf/Tsrc = get_turf(src) Tsrc.ChangeTurf(/turf/simulated/wall/r_wall) for(var/turf/simulated/wall/r_wall/X in Tsrc.loc) @@ -147,12 +157,12 @@ return else if(S.amount < 1) return ..() - user << "Now reinforcing girders..." - if (do_after(user,60)) + user << "You start reinforcing the girder..." + if (do_after(user, 60)) if(!src.loc || !S || S.amount < 1) return S.use(1) - user << "Girders reinforced!" + user << "You reinforce the girder." var/obj/structure/girder/reinforced/R = new (loc) transfer_fingerprints_to(R) qdel(src) @@ -162,22 +172,22 @@ var/M = S.sheettype if(!anchored) if(S.amount < 2) - user << "You need at least two sheets to create a false wall." + user << "You need at least two sheets to create a false wall!" return S.use(2) - user << "You create a false wall! Push on it to open or close the passage." + user << "You create a false wall. Push on it to open or close the passage." var/F = text2path("/obj/structure/falsewall/[M]") var/obj/structure/FW = new F (loc) transfer_fingerprints_to(FW) qdel(src) else if(S.amount < 2) return ..() - user << "Now adding plating..." - if (do_after(user,40)) + user << "You start adding plating..." + if (do_after(user, 40)) if(!src.loc || !S || S.amount < 2) return S.use(2) - user << "You added the plating!" + user << "You add the plating." var/turf/Tsrc = get_turf(src) Tsrc.ChangeTurf(text2path("/turf/simulated/wall/mineral/[M]")) for(var/turf/simulated/wall/mineral/X in Tsrc.loc) @@ -192,7 +202,7 @@ if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds. user.drop_item() P.loc = src.loc - user << "You fit the pipe into \the [src]!" + user << "You fit the pipe into \the [src]." else ..() @@ -236,12 +246,14 @@ name = "displaced girder" icon_state = "displaced" anchored = 0 + state = GIRDER_DISPLACED girderpasschance = 25 + layer = 2.45 /obj/structure/girder/reinforced name = "reinforced girder" icon_state = "reinforced" - state = 2 + state = GIRDER_REINF girderpasschance = 0 /obj/structure/girder/reinforced/ex_act(severity, target) @@ -271,24 +283,29 @@ layer = 2 /obj/structure/cultgirder/attackby(obj/item/W as obj, mob/user as mob, params) - if(istype(W, /obj/item/weapon/wrench)) - playsound(src.loc, 'sound/items/Ratchet.ogg', 100, 1) - user << "Now disassembling the girder..." - if(do_after(user,40)) - user << "You dissasembled the girder!" - var/obj/effect/decal/remains/human/R = new (get_turf(src)) - transfer_fingerprints_to(R) - qdel(src) + add_fingerprint(user) + if(istype(W, /obj/item/weapon/weldingtool)) + var/obj/item/weapon/weldingtool/WT = W + if(WT.remove_fuel(0,user)) + playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1) + user.visible_message("[user] disassembles the girder.", \ + "You start to disassemble the girder...", "You hear welding and clanking.") + if(do_after(user, 40)) + if( !WT.isOn() ) + return + user << "You disassemble the girder." + var/obj/effect/decal/remains/human/R = new (get_turf(src)) + transfer_fingerprints_to(R) + qdel(src) else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter)) - user << "Now slicing apart the girder..." - if(do_after(user,30)) - user << "You slice apart the girder!" + user << "You start slicing apart the girder..." + if(do_after(user, 30)) + user << "You slice apart the girder." var/obj/effect/decal/remains/human/R = new (get_turf(src)) transfer_fingerprints_to(R) qdel(src) - else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer)) var/obj/item/weapon/pickaxe/drill/jackhammer/D = W if(!D.bcell.use(D.drillcost)) @@ -321,4 +338,4 @@ qdel(src) return else - return \ No newline at end of file + return diff --git a/html/changelogs/kingofkosmos-girderrakennus.yml b/html/changelogs/kingofkosmos-girderrakennus.yml new file mode 100644 index 00000000000..3634d975887 --- /dev/null +++ b/html/changelogs/kingofkosmos-girderrakennus.yml @@ -0,0 +1,6 @@ +author: kingofkosmos + +delete-after: True + +changes: + - wip: "Girder and machine frame construction protocols has been changed. They can now be secured/unsecured with a wrench and disassembled with a welder."