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(Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
* Starting on the rework * Reworks the Ark * Work on Reebe * More Ark stuff * this too * Removes ark silliness, remaps Reebe a tad * Spawning mechanics * Work on gamemode code * Finishes up ark stuff * Removes Judgement, and lots of other changes * New Ark activation sounds, Ratvar text * Spawn protection! * Adds the abscondence bijou * Bijou stuff * well, this is it * somewhat absentminded coder * Remaps the Reebe z * replica fabricators now work! * Guide paper! * Now they're clockwork floors * Infirmary, tweaks, numbers * A new thing! * this is ok for now * I was gonna whine but it's actually necessary * Adds damage scaling to ocular wardens * I missed a thing * you can go back too * New clockwork armor sprites * Weapons, scripture, oh my! * no! shoo! * hey, I forgot about you! * this looks much better, I'll give you that * no teleporting into the void! * we have no need of you anymore * Conflicteroos * AUTOMATIC SPINNING CHAIRS * how many times do we have to teach you this LESSON OLD MAN * flagged! * last time, meesa promise * Conflicts 1 * wood filling * Kindle is a projectile, and other stuff * Chameleon jumpsuit, some small changes * 150 hours of testing * Curious is the trapmaker's art * Conflicts 1 * naaah * Fixes an ark sound * Removes the prolonging prism * Adds a delay to warping in * First steps towards changing the power system * Removes power from sigils, moves to global * Conflicts 1 * zoom zoom * Adds the stargazer, re-adds conversion * conflicts? more like CLOCK-flicts * get it? clockflicts? * Daemon tuning * Scraps components, 1/? * A grace period, among other things * You can't get to reebe from space no stop bad * Adds some cogscarab shells to Reebe - yes, I get the sounds * FUCK * Chairs are very important. * Clock golems, sound improvement, intercoms * Sounds, floor fixes, conflicts * Fixes the conflicts * Prevents intercom use during non-clock rounds * Wiki, HUD timer, tweaks, golems * Components, removes unused structures, rep. fab power * go-time * Ending the round is not a good idea * whoops, forgot about you * ssh is ok * this works too
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@@ -313,6 +313,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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null,
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new/datum/stack_recipe("directional brass window", /obj/structure/window/reinforced/clockwork/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile brass window", /obj/structure/window/reinforced/clockwork/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("brass chair", /obj/structure/chair/brass, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("brass table frame", /obj/structure/table_frame/brass, 1, time = 5, one_per_turf = TRUE, on_floor = TRUE) \
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))
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@@ -334,12 +335,21 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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qdel(src)
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/obj/item/stack/tile/brass/attack_self(mob/living/user)
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if(!is_servant_of_ratvar(user))
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to_chat(user, "<span class='danger'>[src] seems far too fragile and rigid to build with.</span>") //haha that's because it's actually replicant alloy you DUMMY
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return
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..()
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/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.brass_recipes
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. = ..()
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pixel_x = 0
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pixel_y = 0
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/obj/item/stack/tile/brass/fifty
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amount = 50
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/obj/item/stack/sheet/lessergem
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name = "lesser gems"
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desc = "Rare kind of gems which are only gained by blood sacrifice to minor deities. They are needed in crafting powerful objects."
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