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Adds scatter lasers to the drop list
Changes it so scatter lasers start in scatter mode to drive home the point CODING STANDARDS
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@@ -429,8 +429,10 @@ obj/item/weapon/gun/proc/newshot()
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process_fire(target, user, 1, params)
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/obj/item/weapon/gun/proc/unlock() //used in summon guns and as a convience for admins
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if(pin) qdel(pin)
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if(pin)
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qdel(pin)
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pin = new /obj/item/device/firing_pin
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/////////////
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// ZOOMING //
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/////////////
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@@ -39,7 +39,7 @@
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item_state = "laser"
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desc = "An industrial-grade heavy-duty laser rifle with a modified laser lense to scatter its shot into multiple smaller lasers. The inner-core can self-charge for theorically infinite use."
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origin_tech = "combat=5;materials=4;powerstorage=4"
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/laser/scatter)
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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/obj/item/weapon/gun/energy/laser/cyborg
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can_charge = 0
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@@ -55,7 +55,7 @@
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/obj/item/weapon/gun/energy/laser/scatter
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name = "scatter laser gun"
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desc = "A laser gun equipped with a refraction kit that spreads bolts."
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ammo_type = list(/obj/item/ammo_casing/energy/laser, /obj/item/ammo_casing/energy/laser/scatter)
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ammo_type = list(/obj/item/ammo_casing/energy/laser/scatter, /obj/item/ammo_casing/energy/laser)
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/obj/item/weapon/gun/energy/lasercannon
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name = "laser cannon"
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