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You're shoved onto the table by Talia Robinson! (#46997)
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@@ -1376,7 +1376,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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else if(target_table)
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target.Knockdown(SHOVE_KNOCKDOWN_TABLE)
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target.visible_message("<span class='danger'>[user.name] shoves [target.name] onto \the [target_table]!</span>",
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"<span class='userdanger'>You're shoved onto \the [target_table] by [target.name]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
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"<span class='userdanger'>You're shoved onto \the [target_table] by [user.name]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
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to_chat(user, "<span class='danger'>You shove [target.name] onto \the [target_table]!</span>")
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target.throw_at(target_table, 1, 1, null, FALSE) //1 speed throws with no spin are basically just forcemoves with a hard collision check
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log_combat(user, target, "shoved", "onto [target_table] (table)")
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@@ -1384,7 +1384,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
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target.Knockdown(SHOVE_KNOCKDOWN_HUMAN)
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target_collateral_human.Knockdown(SHOVE_KNOCKDOWN_COLLATERAL)
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target.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
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"<span class='userdanger'>You're shoved into [target_collateral_human.name] by [target.name]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
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"<span class='userdanger'>You're shoved into [target_collateral_human.name] by [user.name]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
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to_chat(user, "<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>")
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log_combat(user, target, "shoved", "into [target_collateral_human.name]")
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else if(target_disposal_bin)
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