mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-31 09:08:30 +01:00
Removes useless status effect path defines. (#64490)
This commit is contained in:
@@ -116,7 +116,7 @@
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. = ..()
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if(!.)
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return
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target.apply_status_effect(STATUS_EFFECT_LIGHTNINGORB)
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target.apply_status_effect(/datum/status_effect/lightningorb)
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/obj/effect/powerup/mayhem
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name = "Orb of Mayhem"
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@@ -127,4 +127,4 @@
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. = ..()
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if(!.)
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return
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target.apply_status_effect(STATUS_EFFECT_MAYHEM)
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target.apply_status_effect(/datum/status_effect/mayhem)
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@@ -529,7 +529,7 @@
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M.adjustStaminaLoss(60)
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M.Knockdown(75)
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M.Jitter(50)
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M.apply_status_effect(STATUS_EFFECT_CONVULSING)
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M.apply_status_effect(/datum/status_effect/convulsing)
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playsound(src, 'sound/machines/defib_zap.ogg', 50, TRUE, -1)
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if(HAS_TRAIT(M,MOB_ORGANIC))
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M.emote("gasp")
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@@ -768,7 +768,7 @@
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///This makes the animal eat the food, and applies the buff status effect to them.
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/obj/item/food/canned/envirochow/proc/apply_buff(mob/living/simple_animal/hungry_pet, mob/living/dog_mom)
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hungry_pet.apply_status_effect(STATUS_EFFECT_HEALTH_BUFFED) //the status effect keeps track of the stacks
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hungry_pet.apply_status_effect(/datum/status_effect/limited_buff/health_buff) //the status effect keeps track of the stacks
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hungry_pet.visible_message(
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span_notice("[hungry_pet] chows down on [src]."),
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span_nicegreen("You chow down on [src]."),
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@@ -220,7 +220,7 @@
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user.do_attack_animation(slapped)
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var/slap_volume = 50
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var/datum/status_effect/offering/kiss_check = slapped.has_status_effect(STATUS_EFFECT_OFFERING)
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var/datum/status_effect/offering/kiss_check = slapped.has_status_effect(/datum/status_effect/offering)
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if(kiss_check && istype(kiss_check.offered_item, /obj/item/kisser) && (user in kiss_check.possible_takers))
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user.visible_message(
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span_danger("[user] scoffs at [slapped]'s advance, winds up, and smacks [slapped.p_them()] hard to the ground!"),
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@@ -306,7 +306,7 @@
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offerer.visible_message(span_notice("[offerer] raises [offerer.p_their()] arm, looking for a high-five!"), \
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span_notice("You post up, looking for a high-five!"), null, 2)
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offerer.apply_status_effect(STATUS_EFFECT_OFFERING, src, /atom/movable/screen/alert/give/highfive)
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offerer.apply_status_effect(/datum/status_effect/offering, src, /atom/movable/screen/alert/give/highfive)
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/// Yeah broh! This is where we do the high-fiving (or high-tenning :o)
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/obj/item/slapper/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
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@@ -453,7 +453,7 @@
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cheek_kiss = (offerer.zone_selected != BODY_ZONE_PRECISE_MOUTH)
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offerer.visible_message(span_notice("[offerer] leans in slightly, offering a kiss[cheek_kiss ? " on the cheek" : ""]!"),
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span_notice("You lean in slightly, indicating you'd like to offer a kiss[cheek_kiss ? " on the cheek" : ""]!"), null, 2)
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offerer.apply_status_effect(STATUS_EFFECT_OFFERING, src)
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offerer.apply_status_effect(/datum/status_effect/offering, src)
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return TRUE
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/obj/item/kisser/on_offer_taken(mob/living/carbon/offerer, mob/living/carbon/taker)
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@@ -488,7 +488,7 @@
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/**
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* A pacifying variant of the bola.
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*
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* It's much harder to remove, doesn't cause a slowdown and gives people STATUS_EFFECT_GONBOLAPACIFY.
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* It's much harder to remove, doesn't cause a slowdown and gives people /datum/status_effect/gonbola_pacify.
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*/
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/obj/item/restraints/legcuffs/bola/gonbola
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name = "gonbola"
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@@ -503,7 +503,7 @@
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. = ..()
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if(iscarbon(hit_atom))
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var/mob/living/carbon/C = hit_atom
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effectReference = C.apply_status_effect(STATUS_EFFECT_GONBOLAPACIFY)
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effectReference = C.apply_status_effect(/datum/status_effect/gonbola_pacify)
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/obj/item/restraints/legcuffs/bola/gonbola/dropped(mob/user)
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. = ..()
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@@ -106,13 +106,13 @@
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master.visible_message(span_boldwarning("[src] turns on [master]!"), "<span class='his_grace big bold'>[src] turns on you!</span>")
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do_attack_animation(master, null, src)
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master.emote("scream")
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master.remove_status_effect(STATUS_EFFECT_HISGRACE)
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master.remove_status_effect(/datum/status_effect/his_grace)
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REMOVE_TRAIT(src, TRAIT_NODROP, HIS_GRACE_TRAIT)
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master.Paralyze(60)
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master.adjustBruteLoss(master.maxHealth)
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playsound(master, 'sound/effects/splat.ogg', 100, FALSE)
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else
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master.apply_status_effect(STATUS_EFFECT_HISGRACE)
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master.apply_status_effect(/datum/status_effect/his_grace)
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return
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forceMove(get_turf(src)) //no you can't put His Grace in a locker you just have to deal with Him
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if(bloodthirst < HIS_GRACE_CONSUME_OWNER)
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@@ -139,11 +139,11 @@
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user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
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qdel(attacked_carbon.handcuffed)
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return
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else if(istype(attacked_carbon) && attacked_carbon.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND) && tool_behaviour == TOOL_WIRECUTTER)
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else if(istype(attacked_carbon) && attacked_carbon.has_status_effect(/datum/status_effect/strandling) && tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message(span_notice("[user] attempts to cut the durathread strand from around [attacked_carbon]'s neck."))
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if(do_after(user, 1.5 SECONDS, attacked_carbon))
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user.visible_message(span_notice("[user] succesfully cuts the durathread strand from around [attacked_carbon]'s neck."))
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attacked_carbon.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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attacked_carbon.remove_status_effect(/datum/status_effect/strandling)
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playsound(loc, usesound, 50, TRUE, -1)
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return
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else
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@@ -50,11 +50,11 @@
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user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
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qdel(attacked_carbon.handcuffed)
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return
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else if(istype(attacked_carbon) && attacked_carbon.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND))
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else if(istype(attacked_carbon) && attacked_carbon.has_status_effect(/datum/status_effect/strandling))
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user.visible_message(span_notice("[user] attempts to cut the durathread strand from around [attacked_carbon]'s neck."))
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if(do_after(user, 1.5 SECONDS, attacked_carbon))
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user.visible_message(span_notice("[user] succesfully cuts the durathread strand from around [attacked_carbon]'s neck."))
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attacked_carbon.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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attacked_carbon.remove_status_effect(/datum/status_effect/strandling)
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playsound(loc, usesound, 50, TRUE, -1)
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return
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else
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@@ -17,7 +17,7 @@
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if(isliving(user))
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var/mob/living/L = user
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
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L.apply_status_effect(STATUS_EFFECT_EXERCISED)
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L.apply_status_effect(/datum/status_effect/exercised)
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/obj/structure/weightmachine
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name = "weight machine"
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@@ -56,7 +56,7 @@
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SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "exercise", /datum/mood_event/exercise)
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icon_state = initial(icon_state)
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to_chat(user, finishmessage)
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user.apply_status_effect(STATUS_EFFECT_EXERCISED)
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user.apply_status_effect(/datum/status_effect/exercised)
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/obj/structure/weightmachine/stacklifter
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icon = 'goon/icons/obj/fitness.dmi'
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