Converts ALL typepaths to lowercase (#51642)

* Case of lower

* More changes

* Ruins the nice 420 diff, brainfart when doing the second batch of conversions

* More changes

* Next batch. I think

* Converts even more paths

* Restarts bots

* Capital Free Zone

* Come on travis, do something

* Renames areas

* Bots, please stop dying

* Updates CONTRIBUTING.md and updates a few paths I missed.

* APC recgarftzfvas
/obj/item/computer_hardware/recharger/apc to /obj/item/computer_hardware/recharger/apc_recharger
This commit is contained in:
nemvar
2020-06-17 20:47:57 -03:00
committed by GitHub
parent 60f86ea2ff
commit b87f65d95e
278 changed files with 2586 additions and 2582 deletions
+18 -18
View File
@@ -1,4 +1,4 @@
/obj/structure/AIcore
/obj/structure/ai_core
density = TRUE
anchored = FALSE
name = "\improper AI core"
@@ -12,12 +12,12 @@
var/obj/item/mmi/brain
var/can_deconstruct = TRUE
/obj/structure/AIcore/Initialize()
/obj/structure/ai_core/Initialize()
. = ..()
laws = new
laws.set_laws_config()
/obj/structure/AIcore/handle_atom_del(atom/A)
/obj/structure/ai_core/handle_atom_del(atom/A)
if(A == circuit)
circuit = null
if((state != GLASS_CORE) && (state != AI_READY_CORE))
@@ -28,7 +28,7 @@
. = ..()
/obj/structure/AIcore/Destroy()
/obj/structure/ai_core/Destroy()
if(circuit)
qdel(circuit)
circuit = null
@@ -37,7 +37,7 @@
brain = null
return ..()
/obj/structure/AIcore/latejoin_inactive
/obj/structure/ai_core/latejoin_inactive
name = "networked AI core"
desc = "This AI core is connected by bluespace transmitters to NTNet, allowing for an AI personality to be downloaded to it on the fly mid-shift."
can_deconstruct = FALSE
@@ -48,12 +48,12 @@
var/safety_checks = TRUE
var/active = TRUE
/obj/structure/AIcore/latejoin_inactive/examine(mob/user)
/obj/structure/ai_core/latejoin_inactive/examine(mob/user)
. = ..()
. += "Its transmitter seems to be <b>[active? "on" : "off"]</b>."
. += "<span class='notice'>You could [active? "deactivate" : "activate"] it with a multitool.</span>"
/obj/structure/AIcore/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
/obj/structure/ai_core/latejoin_inactive/proc/is_available() //If people still manage to use this feature to spawn-kill AI latejoins ahelp them.
if(!available)
return FALSE
if(!safety_checks)
@@ -72,22 +72,22 @@
return FALSE
return TRUE
/obj/structure/AIcore/latejoin_inactive/attackby(obj/item/P, mob/user, params)
/obj/structure/ai_core/latejoin_inactive/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_MULTITOOL)
active = !active
to_chat(user, "<span class='notice'>You [active? "activate" : "deactivate"] \the [src]'s transmitters.</span>")
return
return ..()
/obj/structure/AIcore/latejoin_inactive/Initialize()
/obj/structure/ai_core/latejoin_inactive/Initialize()
. = ..()
GLOB.latejoin_ai_cores += src
/obj/structure/AIcore/latejoin_inactive/Destroy()
/obj/structure/ai_core/latejoin_inactive/Destroy()
GLOB.latejoin_ai_cores -= src
return ..()
/obj/structure/AIcore/attackby(obj/item/P, mob/user, params)
/obj/structure/ai_core/attackby(obj/item/P, mob/user, params)
if(P.tool_behaviour == TOOL_WRENCH)
return default_unfasten_wrench(user, P, 20)
if(!anchored)
@@ -175,11 +175,11 @@
to_chat(user, "<span class='warning'>You need two sheets of reinforced glass to insert them into the AI core!</span>")
return
if(istype(P, /obj/item/aiModule))
if(istype(P, /obj/item/ai_module))
if(brain && brain.laws.id != DEFAULT_AI_LAWID)
to_chat(user, "<span class='warning'>The installed [brain.name] already has set laws!</span>")
return
var/obj/item/aiModule/module = P
var/obj/item/ai_module/module = P
module.install(laws, user)
return
@@ -255,7 +255,7 @@
return
return ..()
/obj/structure/AIcore/update_icon_state()
/obj/structure/ai_core/update_icon_state()
switch(state)
if(EMPTY_CORE)
icon_state = "0"
@@ -273,7 +273,7 @@
if(AI_READY_CORE)
icon_state = "ai-empty"
/obj/structure/AIcore/deconstruct(disassembled = TRUE)
/obj/structure/ai_core/deconstruct(disassembled = TRUE)
if(state == GLASS_CORE)
new /obj/item/stack/sheet/rglass(loc, 2)
if(state >= CABLED_CORE)
@@ -284,13 +284,13 @@
new /obj/item/stack/sheet/plasteel(loc, 4)
qdel(src)
/obj/structure/AIcore/deactivated
/obj/structure/ai_core/deactivated
name = "inactive AI"
icon_state = "ai-empty"
anchored = TRUE
state = AI_READY_CORE
/obj/structure/AIcore/deactivated/Initialize()
/obj/structure/ai_core/deactivated/Initialize()
. = ..()
circuit = new(src)
@@ -310,7 +310,7 @@ That prevents a few funky behaviors.
return FALSE
return TRUE
/obj/structure/AIcore/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
/obj/structure/ai_core/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
if(state != AI_READY_CORE || !..())
return
//Transferring a carded AI to a core.
+3 -3
View File
@@ -186,7 +186,7 @@
painting_name = new_name
SStgui.update_uis(src)
/obj/item/canvas/nineteenXnineteen
/obj/item/canvas/nineteen_nineteen
icon_state = "19x19"
width = 19
height = 19
@@ -197,7 +197,7 @@
framed_offset_x = 8
framed_offset_y = 9
/obj/item/canvas/twentythreeXnineteen
/obj/item/canvas/twentythree_nineteen
icon_state = "23x19"
width = 23
height = 19
@@ -208,7 +208,7 @@
framed_offset_x = 6
framed_offset_y = 8
/obj/item/canvas/twentythreeXtwentythree
/obj/item/canvas/twentythree_twentythree
icon_state = "23x23"
width = 23
height = 23
@@ -20,6 +20,6 @@
new /obj/item/export_scanner(src)
new /obj/item/door_remote/quartermaster(src)
new /obj/item/circuitboard/machine/techfab/department/cargo(src)
new /obj/item/storage/photo_album/QM(src)
new /obj/item/storage/photo_album/qm(src)
new /obj/item/circuitboard/machine/ore_silo(src)
new /obj/item/card/id/departmental_budget/car(src)
@@ -24,7 +24,7 @@
new /obj/item/pipe_dispenser(src)
new /obj/item/circuitboard/machine/techfab/department/engineering(src)
new /obj/item/extinguisher/advanced(src)
new /obj/item/storage/photo_album/CE(src)
new /obj/item/storage/photo_album/ce(src)
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies locker"
@@ -66,12 +66,12 @@
new /obj/item/clothing/mask/muzzle(src)
new /obj/item/clothing/glasses/blindfold(src)
/obj/structure/closet/secure_closet/CMO
/obj/structure/closet/secure_closet/chief_medical
name = "\proper chief medical officer's locker"
req_access = list(ACCESS_CMO)
icon_state = "cmo"
/obj/structure/closet/secure_closet/CMO/PopulateContents()
/obj/structure/closet/secure_closet/chief_medical/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/clothing/suit/bio_suit/cmo(src)
@@ -87,14 +87,14 @@
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/healthanalyzer/advanced(src)
new /obj/item/assembly/flash/handheld(src)
new /obj/item/reagent_containers/hypospray/CMO(src)
new /obj/item/reagent_containers/hypospray/cmo(src)
new /obj/item/autosurgeon/cmo(src)
new /obj/item/door_remote/chief_medical_officer(src)
new /obj/item/clothing/neck/petcollar(src)
new /obj/item/pet_carrier(src)
new /obj/item/wallframe/defib_mount(src)
new /obj/item/circuitboard/machine/techfab/department/medical(src)
new /obj/item/storage/photo_album/CMO(src)
new /obj/item/storage/photo_album/cmo(src)
/obj/structure/closet/secure_closet/animal
name = "animal control"
@@ -1,10 +1,10 @@
/obj/structure/closet/secure_closet/ertCom
/obj/structure/closet/secure_closet/ert_com
name = "emergency response team commander's locker"
desc = "A storage unit containing equipment for an Emergency Response Team Commander."
req_access = list(ACCESS_CENT_CAPTAIN)
icon_state = "cap"
/obj/structure/closet/secure_closet/ertCom/PopulateContents()
/obj/structure/closet/secure_closet/ert_com/PopulateContents()
..()
new /obj/item/storage/firstaid/regular(src)
new /obj/item/storage/box/handcuffs(src)
@@ -19,13 +19,13 @@
new /obj/item/ammo_box/a357(src)
new /obj/item/gun/ballistic/revolver/mateba(src)
/obj/structure/closet/secure_closet/ertSec
/obj/structure/closet/secure_closet/ert_sec
name = "emergency response team security locker"
desc = "A storage unit containing equipment for an Emergency Response Team Security Officer."
req_access = list(ACCESS_CENT_SPECOPS)
icon_state = "hos"
/obj/structure/closet/secure_closet/ertSec/PopulateContents()
/obj/structure/closet/secure_closet/ert_sec/PopulateContents()
..()
new /obj/item/storage/box/flashbangs(src)
new /obj/item/storage/box/teargas(src)
@@ -33,13 +33,13 @@
new /obj/item/storage/box/handcuffs(src)
new /obj/item/shield/riot/tele(src)
/obj/structure/closet/secure_closet/ertMed
/obj/structure/closet/secure_closet/ert_med
name = "emergency response team medical locker"
desc = "A storage unit containing equipment for an Emergency Response Team Medical Officer."
req_access = list(ACCESS_CENT_MEDICAL)
icon_state = "cmo"
/obj/structure/closet/secure_closet/ertMed/PopulateContents()
/obj/structure/closet/secure_closet/ert_med/PopulateContents()
..()
new /obj/item/storage/firstaid/o2(src)
new /obj/item/storage/firstaid/toxin(src)
@@ -49,13 +49,13 @@
new /obj/item/defibrillator/compact/combat/loaded/nanotrasen(src)
new /mob/living/simple_animal/bot/medbot(src)
/obj/structure/closet/secure_closet/ertEngi
/obj/structure/closet/secure_closet/ert_engi
name = "emergency response team engineer locker"
desc = "A storage unit containing equipment for an Emergency Response Team Engineer."
req_access = list(ACCESS_CENT_STORAGE)
icon_state = "ce"
/obj/structure/closet/secure_closet/ertEngi/PopulateContents()
/obj/structure/closet/secure_closet/ert_engi/PopulateContents()
..()
new /obj/item/stack/sheet/plasteel(src, 50)
new /obj/item/stack/sheet/metal(src, 50)
@@ -1,9 +1,9 @@
/obj/structure/closet/secure_closet/RD
/obj/structure/closet/secure_closet/research_director
name = "\proper research director's locker"
req_access = list(ACCESS_RD)
icon_state = "rd"
/obj/structure/closet/secure_closet/RD/PopulateContents()
/obj/structure/closet/secure_closet/research_director/PopulateContents()
..()
new /obj/item/clothing/neck/cloak/rd(src)
new /obj/item/clothing/suit/bio_suit/scientist(src)
@@ -25,4 +25,4 @@
new /obj/item/laser_pointer(src)
new /obj/item/door_remote/research_director(src)
new /obj/item/circuitboard/machine/techfab/department/science(src)
new /obj/item/storage/photo_album/RD(src)
new /obj/item/storage/photo_album/rd(src)
@@ -32,7 +32,7 @@
new /obj/item/gun/energy/e_gun(src)
new /obj/item/door_remote/captain(src)
new /obj/item/card/id/captains_spare(src)
new /obj/item/storage/photo_album/Captain(src)
new /obj/item/storage/photo_album/captain(src)
/obj/structure/closet/secure_closet/hop
name = "\proper head of personnel's locker"
@@ -60,7 +60,7 @@
new /obj/item/pet_carrier(src)
new /obj/item/door_remote/civilian(src)
new /obj/item/circuitboard/machine/techfab/department/service(src)
new /obj/item/storage/photo_album/HoP(src)
new /obj/item/storage/photo_album/hop(src)
/obj/structure/closet/secure_closet/hos
name = "\proper head of security's locker"
@@ -79,7 +79,7 @@
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
new /obj/item/clothing/head/HoS(src)
new /obj/item/clothing/head/hos(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
@@ -94,7 +94,7 @@
new /obj/item/gun/energy/e_gun/hos(src)
new /obj/item/pinpointer/nuke(src)
new /obj/item/circuitboard/machine/techfab/department/security(src)
new /obj/item/storage/photo_album/HoS(src)
new /obj/item/storage/photo_album/hos(src)
/obj/structure/closet/secure_closet/warden
name = "\proper warden's locker"
@@ -142,11 +142,11 @@
. = ..()
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood(src)
new /obj/item/reagent_containers/blood/AMinus(src)
new /obj/item/reagent_containers/blood/BMinus(src)
new /obj/item/reagent_containers/blood/BPlus(src)
new /obj/item/reagent_containers/blood/OMinus(src)
new /obj/item/reagent_containers/blood/OPlus(src)
new /obj/item/reagent_containers/blood/a_minus(src)
new /obj/item/reagent_containers/blood/b_minus(src)
new /obj/item/reagent_containers/blood/b_plus(src)
new /obj/item/reagent_containers/blood/o_minus(src)
new /obj/item/reagent_containers/blood/o_plus(src)
new /obj/item/reagent_containers/blood/lizard(src)
new /obj/item/reagent_containers/blood/ethereal(src)
for(var/i in 1 to 3)
@@ -479,9 +479,9 @@
short_desc = "You are a crewmember aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, maintain the ship, and keep the engine running. If you are not familiar with how the supermatter engine functions: do not attempt to start it."
important_info = "The armory is not a candy store, and your role is not to assault the station directly, leave that work to the assault operatives."
outfit = /datum/outfit/syndicate_empty/SBC
outfit = /datum/outfit/syndicate_empty/battlecruiser
/datum/outfit/syndicate_empty/SBC
/datum/outfit/syndicate_empty/battlecruiser
name = "Syndicate Battlecruiser Ship Operative"
l_pocket = /obj/item/gun/ballistic/automatic/pistol
r_pocket = /obj/item/kitchen/knife/combat/survival
@@ -492,9 +492,9 @@
short_desc = "You are an assault operative aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to follow your captain's orders, keep intruders out of the ship, and assault Space Station 13. There is an armory, multiple assault ships, and beam cannons to attack the station with."
important_info = "Work as a team with your fellow operatives and work out a plan of attack. If you are overwhelmed, escape back to your ship!"
outfit = /datum/outfit/syndicate_empty/SBC/assault
outfit = /datum/outfit/syndicate_empty/battlecruiser/assault
/datum/outfit/syndicate_empty/SBC/assault
/datum/outfit/syndicate_empty/battlecruiser/assault
name = "Syndicate Battlecruiser Assault Operative"
uniform = /obj/item/clothing/under/syndicate/combat
l_pocket = /obj/item/ammo_box/magazine/m10mm
@@ -510,17 +510,17 @@
short_desc = "You are the captain aboard the syndicate flagship: the SBC Starfury."
flavour_text = "Your job is to oversee your crew, defend the ship, and destroy Space Station 13. The ship has an armory, multiple ships, beam cannons, and multiple crewmembers to accomplish this goal."
important_info = "As the captain, this whole operation falls on your shoulders. You do not need to nuke the station, causing sufficient damage and preventing your ship from being destroyed will be enough."
outfit = /datum/outfit/syndicate_empty/SBC/assault/captain
outfit = /datum/outfit/syndicate_empty/battlecruiser/assault/captain
id_access_list = list(150,151)
/datum/outfit/syndicate_empty/SBC/assault/captain
/datum/outfit/syndicate_empty/battlecruiser/assault/captain
name = "Syndicate Battlecruiser Captain"
l_pocket = /obj/item/melee/transforming/energy/sword/saber/red
r_pocket = /obj/item/melee/classic_baton/telescopic
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
suit_store = /obj/item/gun/ballistic/revolver/mateba
back = /obj/item/storage/backpack/satchel/leather
head = /obj/item/clothing/head/HoS/syndicate
head = /obj/item/clothing/head/hos/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
glasses = /obj/item/clothing/glasses/thermal/eyepatch
@@ -698,7 +698,7 @@
/datum/outfit/syndicatespace/syndicaptain
name = "Syndicate Ship Captain"
suit = /obj/item/clothing/suit/armor/vest/capcarapace/syndicate
head = /obj/item/clothing/head/HoS/beret/syndicate
head = /obj/item/clothing/head/hos/beret/syndicate
ears = /obj/item/radio/headset/syndicate/alt/leader
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat