diff --git a/modular_skyrat/master_files/code/_globalvars/maint_loot_uncommon.dm b/modular_skyrat/master_files/code/_globalvars/maint_loot_uncommon.dm index 81221234712..ae256f04384 100644 --- a/modular_skyrat/master_files/code/_globalvars/maint_loot_uncommon.dm +++ b/modular_skyrat/master_files/code/_globalvars/maint_loot_uncommon.dm @@ -143,9 +143,9 @@ GLOBAL_LIST_INIT(uncommon_loot, list(//uncommon: useful items /obj/item/ammo_casing/a762 = 25, /obj/item/ammo_casing/c10mm = 25, /obj/item/ammo_casing/c32 = 50, - /obj/item/ammo_casing/c32_ap = 10, + /obj/item/ammo_casing/c32/ap = 10, /obj/item/ammo_casing/c32_incendiary = 10, - /obj/item/ammo_casing/c32_rubber = 50, + /obj/item/ammo_casing/c32/rubber = 50, /obj/item/ammo_casing/c38 = 100, /obj/item/ammo_casing/c38/dumdum = 20, /obj/item/ammo_casing/c38/hotshot = 20, diff --git a/modular_skyrat/modules/faction/code/mapping/mapping_helpers.dm b/modular_skyrat/modules/faction/code/mapping/mapping_helpers.dm index edacbcc08ad..8eaf9aa4a8b 100644 --- a/modular_skyrat/modules/faction/code/mapping/mapping_helpers.dm +++ b/modular_skyrat/modules/faction/code/mapping/mapping_helpers.dm @@ -170,8 +170,8 @@ new /obj/item/gun/ballistic/automatic/cfa_wildcat(src) new /obj/item/gun/ballistic/automatic/cfa_wildcat(src) for(var/i in 1 to 2) - new /obj/item/ammo_box/magazine/smg32(src) - new /obj/item/ammo_box/magazine/smg32/rubber(src) + new /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat(src) + new /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat(src) new /obj/item/gun/ballistic/automatic/assault_rifle/akm(src) for(var/i in 1 to 2) new /obj/item/ammo_box/magazine/akm(src) diff --git a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/automatic.dm b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/automatic.dm index 689cbef66ca..6fcc50adde2 100644 --- a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/automatic.dm +++ b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/automatic.dm @@ -4,46 +4,45 @@ // Magazines -/obj/item/ammo_box/magazine/smg32 - name = "smg magazine (.32)" - desc = "A .32 magazine with a 30-rnd capacity. An economically friendly but low damage calibre, even low-end autolathes can print .32 bullets." +/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat + name = "CFA Wildcat Magazine (.32)" + desc = "Magazines taking .32 ammunition; it fits in the CFA Wildcat. Alt+click to reskin it." icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' icon_state = "smg32" + possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY) ammo_type = /obj/item/ammo_casing/c32 caliber = "c32acp" max_ammo = 30 - multiple_sprites = 2 + multiple_sprites = AMMO_BOX_FULL_EMPTY_BASIC -/obj/item/ammo_box/magazine/smg32/rubber - name = "smg magazine (.32 rubber)" - icon_state = "smg32" - ammo_type = /obj/item/ammo_casing/c32_rubber +/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/ap + ammo_type = /obj/item/ammo_casing/c32/ap + round_type = AMMO_TYPE_AP -/obj/item/ammo_box/magazine/smg32/ap - name = "smg magazine (.32 armor-piercing)" - icon_state = "smg32" - ammo_type = /obj/item/ammo_casing/c32_ap +/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/rubber + ammo_type = /obj/item/ammo_casing/c32/rubber + round_type = AMMO_TYPE_RUBBER -/obj/item/ammo_box/magazine/smg32/incendiary - name = "smg magazine (.32 incendiary)" - icon_state = "smg32" +/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/incendiary ammo_type = /obj/item/ammo_casing/c32_incendiary + round_type = AMMO_TYPE_INCENDIARY -/obj/item/ammo_box/magazine/smg32/empty +/obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/empty start_empty = 1 -/////////// -// SMG // -/////////// - +/////////////// +// Wildcat // +/////////////// +// 3rnd burst .32 calibre, 15 damage. +// Fills the role of a low damage, high magazine capacity secondary. /obj/item/gun/ballistic/automatic/cfa_wildcat name = "\improper CFA Wildcat" - desc = "An old SMG, this one is chambered in .32, a very common and dirt-cheap cartridge." + desc = "An old SMG, this one is chambered in .32, a very common and dirt-cheap cartridge. It has Cantalan Federal Arms etched above the magazine well." icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi' icon_state = "mp5" inhand_icon_state = "arg" selector_switch_icon = TRUE - mag_type = /obj/item/ammo_box/magazine/smg32 + mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat can_suppress = FALSE burst_size = 3 fire_delay = 1.25 @@ -57,3 +56,55 @@ /obj/item/gun/ballistic/automatic/cfa_wildcat/no_mag spawnwithmagazine = FALSE + +/////////////// +// MP7 // +/////////////// + +/obj/item/gun/ballistic/automatic/cfa_lynx + name = "\improper CFA Lynx" + desc = "A carbine with a high magazine capacity. Chambered in 4.6x30mm. It has Cantalan Federal Arms etched above the magazine well." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi' + icon_state = "mp7" + inhand_icon_state = "arg" + selector_switch_icon = FALSE + mag_type = /obj/item/ammo_box/magazine/multi_sprite/cfa_lynx + can_suppress = FALSE + burst_size = 3 + fire_delay = 0.5 + spread = 2 + mag_display = TRUE + empty_indicator = FALSE + fire_sound = 'sound/weapons/gun/smg/shot_alt.ogg' + weapon_weight = WEAPON_MEDIUM + has_gun_safety = FALSE + w_class = WEIGHT_CLASS_NORMAL + +/obj/item/gun/ballistic/automatic/cfa_lynx/no_mag + spawnwithmagazine = FALSE + +/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx + name = "CFA Lynx Magazine (4.6x30mm)" + desc = "A magazine for the CFA Lynx. It has a small inscription on the base, '4.6x30mm'. Alt+click to reskin it." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' + icon_state = "lynx" + possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY) + ammo_type = /obj/item/ammo_casing/c46x30mm + caliber = CALIBER_46X30MM + max_ammo = 40 + multiple_sprites = AMMO_BOX_FULL_EMPTY_BASIC + +/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/ap + ammo_type = /obj/item/ammo_casing/c46x30mm/ap + round_type = AMMO_TYPE_AP + +/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/rubber + ammo_type = /obj/item/ammo_casing/c46x30mm/rubber + round_type = AMMO_TYPE_RUBBER + +/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/incendiary + ammo_type = /obj/item/ammo_casing/c46x30mm/inc + round_type = AMMO_TYPE_INCENDIARY + +/obj/item/ammo_box/magazine/multi_sprite/cfa_lynx/empty + start_empty = TRUE diff --git a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/pistol.dm b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/pistol.dm index d20f698391e..27a92c9c257 100644 --- a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/pistol.dm +++ b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/ballistic/pistol.dm @@ -40,7 +40,7 @@ /obj/item/ammo_box/magazine/multi_sprite/cfa_snub name = "CFA Snub Magazine (4.6x30mm)" desc = "An advanced magazine with smart type displays. Alt+click to reskin it." - icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' icon_state = "m46x30" possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_INCENDIARY) ammo_type = /obj/item/ammo_casing/c46x30mm @@ -66,7 +66,7 @@ /obj/item/ammo_box/magazine/multi_sprite/cfa_ruby name = "CFA Ruby Magazine (10mm Magnum)" desc = "An advanced magazine with smart type displays. Alt+click to reskin it." - icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' icon_state = "m10mm" possible_types = list(AMMO_TYPE_LETHAL, AMMO_TYPE_AP, AMMO_TYPE_RUBBER, AMMO_TYPE_HOLLOWPOINT, AMMO_TYPE_INCENDIARY) ammo_type = /obj/item/ammo_casing/c10mm diff --git a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/energy.dm b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/energy.dm new file mode 100644 index 00000000000..94784ae6296 --- /dev/null +++ b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/guns/energy/energy.dm @@ -0,0 +1,229 @@ +////////////////////// +// CFA Defender // +////////////////////// +// A mini disabler with 12 shot capacity in comparison to the normal disabler's 20. + +/obj/item/gun/energy/disabler/cfa_disabler + name = "CFA Responder" + desc = "A pocket-sized self-defense weapon popular with law enforcement due to its safe non-lethal payload that physically exhausts organic targets and cheap pricetag. The size makes it popular with smaller species, however, gives the obvious drawback of a smaller battery. It has Cantalan Federal Arms eteched into the grip." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi' + icon_state = "cfa-disabler" + inhand_icon_state = null + ammo_type = list(/obj/item/ammo_casing/energy/disabler) + ammo_x_offset = 2 + w_class = WEIGHT_CLASS_SMALL + cell_type = /obj/item/stock_parts/cell/mini_egun + ammo_x_offset = 2 + charge_sections = 3 + can_flashlight = FALSE // Can't attach or detach the flashlight, and override it's icon update + gunlight_state = "cfa-disabler-light" + has_gun_safety = FALSE + +/obj/item/gun/energy/disabler/cfa_disabler/Initialize() + set_gun_light(new /obj/item/flashlight/seclite(src)) + return ..() + +////////////////////// +// CFA Phalanx // +////////////////////// +// Similar to the HoS's laser. Fires a bouncing non-lethal, lethal and knockdown projectile. + +/obj/item/gun/energy/e_gun/cfa_phalanx + name = "\improper Mk.II Phalanx Plasma Carbine" + desc = "Fires a disabling and lethal bouncing projectile, as well as a special muscle-seizing projectile that knocks targets down. It has Cantalan Federal Arms etched into the grip." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi' + icon_state = "phalanx" + w_class = WEIGHT_CLASS_NORMAL + force = 10 + ammo_type = list(/obj/item/ammo_casing/energy/disabler/bounce, /obj/item/ammo_casing/energy/laser/bounce, /obj/item/ammo_casing/energy/electrode/knockdown) + ammo_x_offset = 1 + charge_sections = 5 + has_gun_safety = FALSE + cell_type = /obj/item/stock_parts/cell/hos_gun + +////////////////////// +// CFA Paladin // +////////////////////// +// Identical to a heavy laser. + +/obj/item/gun/energy/laser/cfa_paladin + name = "\improper Mk.IV Paladin Plasma Carbine" + desc = "Essentially a handheld laser cannon. This is solely for killing, and it's dual-laser system reflects that. It has Cantalan Federal Arms etched into the grip." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi' + icon_state = "paladin" + force = 10 + ammo_type = list(/obj/item/ammo_casing/energy/laser/double) + charge_sections = 5 + has_gun_safety = FALSE + +////////////////////// +// Bounce Disabler // +////////////////////// +// It's a disabler that will always ricochet. + +/obj/item/ammo_casing/energy/disabler/bounce + projectile_type = /obj/projectile/beam/disabler/bounce + select_name = "disable" + e_cost = 60 + fire_sound = 'sound/weapons/taser2.ogg' + harmful = FALSE + +/obj/effect/projectile/tracer/disabler/bounce + name = "disabler" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "bouncebeam" + +/obj/projectile/beam/disabler/bounce + name = "disabler arc" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "bouncebeam" + damage = 30 + damage_type = STAMINA + flag = ENERGY + eyeblur = 1 + tracer_type = /obj/effect/projectile/tracer/disabler/bounce + light_range = 5 + light_power = 0.75 + speed = 1.4 + ricochets_max = 6 + ricochet_incidence_leeway = 170 + ricochet_chance = 130 + ricochet_decay_damage = 0.9 + +/obj/projectile/beam/disabler/bounce/check_ricochet_flag(atom/A) + return TRUE +// Allows the projectile to reflect on walls like how bullets ricochet. + +////////////////////// +// Bounce Laser // +////////////////////// +// It's a laser that will always ricochet. + +/obj/item/ammo_casing/energy/laser/bounce + projectile_type = /obj/projectile/beam/laser/bounce + select_name = "lethal" + e_cost = 100 + +/obj/projectile/beam/laser/bounce + name = "energy arc" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "bouncebeam_red" + damage = 20 + damage_type = BURN + flag = LASER + light_range = 5 + light_power = 0.75 + speed = 1.4 + ricochets_max = 6 + ricochet_incidence_leeway = 170 + ricochet_chance = 130 + ricochet_decay_damage = 0.9 + +/obj/projectile/beam/laser/bounce/check_ricochet_flag(atom/A) + return TRUE +// Allows the projectile to reflect on walls like how bullets ricochet. + +////////////////////// +// Knockdown Bolt // +////////////////////// +// A taser that had the same stamina impact as a disabler, but a five-second knockdown and taser hitter effects. + +/obj/item/ammo_casing/energy/electrode/knockdown + projectile_type = /obj/projectile/energy/electrode/knockdown + select_name = "knockdown" + fire_sound = 'sound/weapons/taser.ogg' + e_cost = 200 + harmful = FALSE + +/obj/projectile/energy/electrode/knockdown + name = "electrobolt" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "electro_bolt" + knockdown = 50 + stamina = 30 + range = 6 + +////////////////////// +// Single Laser // +////////////////////// +// Has an unique sprite, it's a low-powered laser for rapid fire. Pea-shooter tier. + +/obj/item/ammo_casing/energy/laser/single + projectile_type = /obj/projectile/beam/laser/single + e_cost = 50 + select_name = "lethal" + +/obj/projectile/beam/laser/single + name = "laser bolt" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "single_laser" + damage = 15 + eyeblur = 1 + light_range = 5 + light_power = 0.75 + speed = 0.5 + armour_penetration = 10 + +////////////////////// +// Double Laser // +////////////////////// +// Visually, this fires two lasers. In code, it's just one. It's fast and great for turrets. + +/obj/item/ammo_casing/energy/laser/double + projectile_type = /obj/projectile/beam/laser/double + e_cost = 150 + select_name = "lethal" + fire_sound = 'sound/weapons/lasercannonfire.ogg' + +/obj/projectile/beam/laser/double + name = "laser bolt" + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi' + icon_state = "double_laser" + damage = 40 + eyeblur = 1 + light_range = 5 + light_power = 0.75 + speed = 0.5 + armour_penetration = 10 + +////////////////////// +// Energy Bullets // +////////////////////// +// Ballistic gunplay but it allows us to target a different part of the armour block. +// Also allows the benefits of lasers (blobs strains, xenos) over bullets to be used with ballistic gunplay. + +/obj/item/ammo_casing/caseless/laser + name = "Type I Plasma Projectile" + desc = "A chemical mixture that once triggered, creates a deadly projectile, melting it's own casing in the process." + icon = 'modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi' + icon_state = "plasma_shell" + worn_icon_state = "shell" + caliber = "Beam Shell" + custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=250) + projectile_type = /obj/projectile/beam/laser/single + +/obj/item/ammo_casing/caseless/laser/double + name = "Type II Plasma Projectile" + desc = "A chemical mixture that once triggered, creates a deadly projectile, melting it's own casing in the process." + icon_state = "plasma_shell2" + worn_icon_state = "shell" + caliber = "Beam Shell" + custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=500) + projectile_type = /obj/projectile/beam/laser/double + +/obj/item/ammo_casing/caseless/laser/bounce + name = "Type III Reflective Projectile (Lethal)" + desc = "A chemical mixture that once triggered, creates a deadly bouncing projectile, melting it's own casing in the process." + icon_state = "bounce_shell" + worn_icon_state = "shell" + caliber = "Beam Shell" + custom_materials = list(/datum/material/iron=4000,/datum/material/plasma=250) + projectile_type = /obj/projectile/beam/laser/bounce + +/obj/item/ammo_casing/caseless/laser/bounce/disabler + name = "Type III Reflective Projectile (Disabler)" + desc = "A chemical mixture that once triggered, creates bouncing disabler projectile, melting it's own casing in the process." + icon_state = "disabler_shell" + projectile_type = /obj/projectile/beam/disabler/bounce + + diff --git a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/projectile/bullets/modular_projectiles.dm b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/projectile/bullets/modular_projectiles.dm index d84e5b8024f..af4f1198fa5 100644 --- a/modular_skyrat/modules/modular_weapons/code/modules/projectiles/projectile/bullets/modular_projectiles.dm +++ b/modular_skyrat/modules/modular_weapons/code/modules/projectiles/projectile/bullets/modular_projectiles.dm @@ -14,31 +14,31 @@ /obj/projectile/bullet/c32 name = ".32 bullet" damage = 15 - wound_bonus = -50 + wound_bonus = 0 -/obj/item/ammo_casing/c32_rubber +/obj/item/ammo_casing/c32/rubber name = ".32 rubber bullet casing" desc = "A .32 rubber bullet casing." caliber = "c32acp" - projectile_type = /obj/projectile/bullet/c32_rubber + projectile_type = /obj/projectile/bullet/c32/rubber -/obj/projectile/bullet/c32_rubber +/obj/projectile/bullet/c32/rubber name = ".32 rubber bullet" damage = 5 stamina = 20 wound_bonus = -75 -/obj/item/ammo_casing/c32_ap +/obj/item/ammo_casing/c32/ap name = ".32 armor-piercing bullet" desc = "A .32 armor-piercing bullet casing." caliber = "c32acp" - projectile_type = /obj/projectile/bullet/c32_ap + projectile_type = /obj/projectile/bullet/c32/ap -/obj/projectile/bullet/c32_ap +/obj/projectile/bullet/c32/ap name = ".32 armor-piercing bullet" - damage = 10 + damage = 15 armour_penetration = 40 - wound_bonus = -10 + wound_bonus = -75 /obj/item/ammo_casing/c32_incendiary name = ".32 incendiary bullet" @@ -174,3 +174,29 @@ shrapnel_type = null sharpness = NONE embedding = null + +////// 7.62 ////// +//////////////////////// +///// 5.56x45mm ///// +// Very good at piercing armour at short range, not as good at going through armour at over 100m. But this is SS13... + +/// The 5.56 you see pretty much everyone under NATO use. +#define CALIBER_A556x45 "a556x45" +/obj/item/ammo_casing/a556x45 + name = "5.56x45mm bullet casing" + desc = "A 5.56mm rubber bullet casing." + caliber = CALIBER_A556x45 + projectile_type = /obj/projectile/bullet/a556x45 + +/obj/projectile/bullet/a556x45 + name = "5.56x45mm bullet" + damage = 50 + armour_penetration = 20 + stamina = 10 + speed = 0.2 + wound_bonus = 20 + bare_wound_bonus = 10 + +///// 5.56x45mm ///// +//////////////////////// +////// 7.62 ////// diff --git a/modular_skyrat/modules/modular_weapons/code/modules/research/designs/autolathe_designs.dm b/modular_skyrat/modules/modular_weapons/code/modules/research/designs/autolathe_designs.dm index 1d203e1b865..c15904ce885 100644 --- a/modular_skyrat/modules/modular_weapons/code/modules/research/designs/autolathe_designs.dm +++ b/modular_skyrat/modules/modular_weapons/code/modules/research/designs/autolathe_designs.dm @@ -16,20 +16,20 @@ build_path = /obj/item/ammo_casing/c32 category = list("hacked", "Security") -/datum/design/c32_rubber +/datum/design/c32/rubber name = ".32 Rubber Bullet" - id = "c32_rubber" + id = "c32/rubber" build_type = AUTOLATHE materials = list(/datum/material/iron = 1000) - build_path = /obj/item/ammo_casing/c32_rubber + build_path = /obj/item/ammo_casing/c32/rubber category = list("initial", "Security") -/datum/design/c32_ap +/datum/design/c32/ap name = ".32 Armor-Piercing Bullet" - id = "c32_ap" + id = "c32/ap" build_type = AUTOLATHE materials = list(/datum/material/iron = 2000) - build_path = /obj/item/ammo_casing/c32_ap + build_path = /obj/item/ammo_casing/c32/ap category = list("hacked", "Security") /datum/design/c32_incendiary @@ -45,7 +45,7 @@ id = "smg32acp" build_type = AUTOLATHE materials = list(/datum/material/iron = 3000) - build_path = /obj/item/ammo_box/magazine/smg32/empty + build_path = /obj/item/ammo_box/magazine/multi_sprite/cfa_wildcat/empty category = list("hacked", "Security") /datum/design/a762 diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi index 0eff5f4e4a6..b6badfba294 100644 Binary files a/modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi and b/modular_skyrat/modules/modular_weapons/icons/obj/ammo.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi index 36f186d4d44..4e108e276ab 100644 Binary files a/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi and b/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi index 5c1690dbe7f..2e3c0b4e5a3 100644 Binary files a/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi and b/modular_skyrat/modules/modular_weapons/icons/obj/guns/projectile40x32.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/gunsets.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/gunsets.dmi new file mode 100644 index 00000000000..bc5b963bd5c Binary files /dev/null and b/modular_skyrat/modules/modular_weapons/icons/obj/gunsets.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi new file mode 100644 index 00000000000..11b8155ff19 Binary files /dev/null and b/modular_skyrat/modules/modular_weapons/icons/obj/projectiles.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/icons/obj/vending.dmi b/modular_skyrat/modules/modular_weapons/icons/obj/vending.dmi new file mode 100644 index 00000000000..e3751ad0770 Binary files /dev/null and b/modular_skyrat/modules/modular_weapons/icons/obj/vending.dmi differ diff --git a/modular_skyrat/modules/modular_weapons/sounds/laser_fire.ogg b/modular_skyrat/modules/modular_weapons/sounds/laser_fire.ogg new file mode 100644 index 00000000000..7b003b8cc8b Binary files /dev/null and b/modular_skyrat/modules/modular_weapons/sounds/laser_fire.ogg differ diff --git a/tgstation.dme b/tgstation.dme index 5d9d13d7932..bcf553bd94b 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -4173,6 +4173,7 @@ #include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\pistol.dm" #include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\revolver.dm" #include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\ballistic\rifle.dm" +#include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\guns\energy\energy.dm" #include "modular_skyrat\modules\modular_weapons\code\modules\projectiles\projectile\bullets\modular_projectiles.dm" #include "modular_skyrat\modules\modular_weapons\code\modules\research\designs\autolathe_designs.dm" #include "modular_skyrat\modules\morenarcotics\chemistry\reagents\cocaine.dm"