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CatwalkStation (#90532)
## About The Pull Request Adds CatwalkStation into the game. Also adds its associated arrival shuttle, cargo shuttle and escape shuttle. Also adds a few new floor variants: coldroom openspace and breathable air shuttle hulls. Full Catwalk FAQ, Feedback Central and Why It's Good for the Game: https://hackmd.io/@kNRZ9uxhShS3s2N9scOXxQ/BJgfF0JhR Also, I added a new tag for maps, so any Multi-Z map can opt out of having grappling hooks spawn in their bags. Catwalk was designed so the lower level is of easier access than the more restricted top access, so the problem of people falling into rooms they can't get out of is fixed, + it was giving a bunch of unintended access to places. ## Changelog      🆑 add: Adds CatwalkStation code: Multi-Z maps now can toggle on or off having grappling hooks in people's bags /🆑 --------- Co-authored-by: Ical <86125936+Ical92@users.noreply.github.com> Co-authored-by: Ical <wolfsgamingtips@gmail.com> Co-authored-by: EEASAS <bentoemanuelll@gmail.com> Co-authored-by: EEASAS <109891564+EEASAS@users.noreply.github.com> Co-authored-by: Rex9001 <120136161+Rex9001@users.noreply.github.com> Co-authored-by: GremlinSeeker <168238458+GremlinSeeker@users.noreply.github.com> Co-authored-by: SmArtKar <master.of.bagets@gmail.com>
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Ical
Ical
EEASAS
EEASAS
Rex9001
GremlinSeeker
SmArtKar
parent
6a67455ee9
commit
b8adf96b37
@@ -47,7 +47,7 @@
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if(HAS_TRAIT(SSstation, STATION_TRAIT_RADIOACTIVE_NEBULA))
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new /obj/item/storage/pill_bottle/potassiodide(src)
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if(give_hook && length(SSmapping.levels_by_trait(ZTRAIT_STATION)) > 1)
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if(give_hook && length(SSmapping.levels_by_trait(ZTRAIT_STATION)) > 1 && SSmapping.current_map.give_players_hooks)
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new /obj/item/climbing_hook/emergency(src)
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/obj/item/storage/box/survival/radio/PopulateContents()
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